Quake corner. "Everything related to the Quake franchise. Discuss here."
#211 Posted 14 June 2016 - 06:06 PM
This post has been edited by leilei: 14 June 2016 - 06:09 PM
#212 Posted 14 June 2016 - 06:11 PM
leilei, on 14 June 2016 - 06:06 PM, said:
Thank you for the response.
CatNapDreams
#213 Posted 15 June 2016 - 12:12 AM
leilei, on 14 June 2016 - 04:20 PM, said:
the graphical updates (bloom and widescreen - that is it) are relatively minor compared to the gameplay alterations, features and streamlining Live has done
have you even played Quake Live
I have. I think you misunderstood what I meant. I meant the new Quake Champions essentially being a graphics update to Quake 3/Live. I'm aware the changes to Live were very minor. I do have this question though: does the Quake Live that they're selling now have a single player mode at all? I had a subscription to Live Pro for a year and I would sometimes try to create a single player game, adding bots and creating map cycles and whatnot but I wished that they had not ignored all the single player stuff (at least when I was playing it, hence this question.)
#215 Posted 17 June 2016 - 03:57 PM
Lunick, on 13 June 2016 - 03:14 AM, said:
"Halo: The Master Chief Collection"
Just like Certain Affinity with DOOM, I have no hope for this Quake Multiplayer
Also "R.I.P.D. The Game", a piece of shit or so I've heard. Considering id just released Doom 4 and is still working on it with DLCs, one can wonder how big Saber Interactive is influencing on the game.
Micky C, on 13 June 2016 - 03:19 AM, said:
A man can dream.
#216 Posted 17 June 2016 - 10:00 PM
Also made a custom cvar for a new cheat
#217 Posted 18 June 2016 - 02:43 PM
#218 Posted 18 June 2016 - 03:36 PM
I understand they are probably gonna make it to compete against UT4, but still, I would've preferred to see Quake 5 and Unreal 3 compete.
#219 Posted 18 June 2016 - 03:53 PM
#220 Posted 18 June 2016 - 04:05 PM
I was actually hoping for a direct sequel to Quake 4
This post has been edited by deuxsonic: 18 June 2016 - 04:14 PM
#221 Posted 18 June 2016 - 04:09 PM
leilei, on 18 June 2016 - 03:53 PM, said:
/googles Lawbreakers...
D'oh! More wasted potential!
This post has been edited by Altered Reality: 18 June 2016 - 04:09 PM
#222 Posted 18 June 2016 - 04:15 PM
Altered Reality, on 18 June 2016 - 03:36 PM, said:
I understand they are probably gonna make it to compete against UT4, but still, I would've preferred to see Quake 5 and Unreal 3 compete.
I agree. I don't particularly like that specific period of "retro" that they're looking to milk. I hated the era of MP-only shooters. I remember complaining about it when they suddenly took over. I wanted more single player action. I adored Unreal and Half-Life and had a great deal of fun with Quake 2 as well. Around the turn of the century, it all just went sideways. And Unreal 2 and Quake 4 suck royally in my eyes.
This post has been edited by MusicallyInspired: 18 June 2016 - 04:34 PM
#223 Posted 18 June 2016 - 06:48 PM
I like Heretic and HeXen and HeXen II and Heretic II for their mystical/magical elements, but not like a full on grinder Role Playing Game.
I will never forget seeing DooM for the first time and you could see "outside". I had never seen a 3D Game with an outside before, and I was sure I wanted to go out there... but you couldn't for the most part. Outside wasn't very Outside feeling. DooM 2 was better at feeling out-doorsy though... I never felt like I was outside until I played Vice City though... so I want to play with all the cool monsters from the Quake worlds, the great outdoors.
(Imagine a blood-stained beach with a great sunset and 80's music)
That is why I am not happy with the idea of this new Quake.
CatNapDreams
This post has been edited by CatNapDreams: 18 June 2016 - 06:51 PM
#224 Posted 18 June 2016 - 08:08 PM
CatNapDreams, on 18 June 2016 - 06:48 PM, said:
I like Heretic and HeXen and HeXen II and Heretic II for their mystical/magical elements, but not like a full on grinder Role Playing Game.
Quake was always more about a linear set of non-linear maps, much like Doom and Wolfenstein, but I guess it could also work as a FPS/RPG hybrid with lovecraftian elements. The player could unlock portals to other dimensions while progressing in the campaing, something like Mortal Kombat Shaolin Monks... thinking about that, it could actually work pretty well and also differentiate itself more from the other classic shooters. I know it'll never happen though (but that's an Idea for a game if I ever become a gamedesigner ).
CatNapDreams, on 18 June 2016 - 06:48 PM, said:
One of my disappointments with Doom 3 was how cool the outside looked at the time and how little outside areas of the mars base we could explore (in contrast with original Doom and the secret paths to outside zones).
This post has been edited by LkMax: 18 June 2016 - 08:09 PM
#225 Posted 18 June 2016 - 10:05 PM
Altered Reality, on 18 June 2016 - 03:36 PM, said:
I understand they are probably gonna make it to compete against UT4, but still, I would've preferred to see Quake 5 and Unreal 3 compete.
Eh, I'm tired of the Strogg, sure I'd be okay with another Q2-universe game, but I honestly just want a sequel to the first Quake.
#226 Posted 19 June 2016 - 04:02 AM
TheZombieKiller, on 18 June 2016 - 10:05 PM, said:
It would be an absolute nerdgasm to see a Quake game welding the Strogg universe and the Quake 1 universe.
#227 Posted 19 June 2016 - 04:54 PM
This post has been edited by leilei: 19 June 2016 - 04:55 PM
#228 Posted 20 June 2016 - 10:33 AM
Quakeguy:
-Explored Eldrich medieval worlds
-Didn't go mad from it (in your face, Lovecraft)
-Can kill native Lovecraftian monsters with ease
-Killed Shub-Niggurath, Dark Mother of a Thousand Woods or something, by going inside her
Bitterman:
-Can survive in the harsh conditions of Stroggos
-Kills Stroggs with ease
-Pretty much annhilated armies of Stroggs in his journey from a remote Outer Base to the Palace City
-Killed their mightiest warrior, the Makron
Sarge:
-Defeated the universe's mightiest warriors, including alternate universe Quakeguy, Bitterman, and Doomguy
-Killed Xaero, master of Railguns and reigning champion for millenias
-Is the new champion of Arena Eternal
Matthew Kane:
-Is a half-Strogg, which means he's probably physically stronger than the rest
-Didn't go insane from the intense pain of Stroggification
-Killed the new Makron (with the help of friends along the way)
Personally my vote goes to Bitterman, since the Stroggs are stronger (or more challenging, imo, compared to Quake's bestiary) and there are more enemies as a result of technological evolution. Also, the Stroggs are organized and trained for human extinction whereas most the Quake monsters are technically just wild animals finding a purpose in life.
#229 Posted 20 June 2016 - 02:00 PM
Altered Reality, on 19 June 2016 - 04:02 AM, said:
I agree, overall I'd prefer a Quake campaign to be Quake 1 style, but the beauty of that is how you went to different settings/time periods etc. So having say Episode 2 of Quake 5 being a unexpected trip to defeat the Strogg one more time, just as a few hours of the game, that'd be fun.
This post has been edited by PsychoGoatee: 20 June 2016 - 02:03 PM
#230 Posted 20 June 2016 - 02:11 PM
Second runner up is the Biker clown
#231 Posted 20 June 2016 - 02:38 PM
PsychoGoatee, on 20 June 2016 - 02:00 PM, said:
I'd go for a much deeper level of merging storylines than that. Here's the approach I would like to see:
You're a Strogg, and you're fighting a battle against humans. You hear the voice of the Makron in your mind, giving you orders, informing you about the status of varius objectives and so on. Suddenly, the sky covers with huge Vardrigar spaceships, which start abducting humans and Strogg, indiscriminately. Chaos and panic spread in the battlefield. It's everyone for himself. The Makron gives you, and every other Strogg, one final order: RUN FOR YOUR LIFE!
But you fail. The Vadrigar take you.
You find yourself in another place. It looks ancient, but also more technologically advanced than anything you've ever seen. Many aliens of many different species are with you, but for the first time in your life, you feel alone. Disconnected from the Makron, you're no longer a drone. You have to function as an individual.
The Vadrigar explain that they abduct the best fighters so that they can fight for their (the Vadrigar's) amusement, and that death is never final in their arenas.
A deathmatch starts, and you get the hang of it, but during the second match, a human fighter organizes a revolt. It works and everyone escapes, but now the Vadrigar hunt down everyone.
Still on the run, fending against Vadrigar hunters, you try to find out more about the Vadrigar's homeworld,. What is it? And where is it? Is it a planet or a colossal space station? Is it merely far away, or in another dimension altogether?
You eventually seem to find out that it's a normal planet, and they have spaceships, so you commandeer one of them and set a route to Stroggos. But once you get there, everything is different. Nobody has cybernetic implants, and the Strogg are just a race of human aliens. It's thousands of years in the past, when the Slipgate technology was in its infancy.
The first thing you realize is that the Vadrigar are an ancient race, who travel through time as well as space to get the best warriors. The second thing you realize is that you reached the time of the Quake incident, and Stroggos is now being overrun by Scrag, fiends, shamblers and so on.
Soldiers use Slipgates to reach the realms of Shub-Niggurath and fight its eldritch spawn, and you go with them. In the end, Shub-Niggurath is destroyed, but many Strogg have gone insane. The united government of Stroggos decides that the planet might eventually face even worse threats, and there is only one way to fend them off: a multigenerational program of cybernetic augmentation.
You, however, have experienced individuality and can compare it to your previous non-autonomous condition. Individuality is addictive, and the other Strogg have never known an existence where cybernetic augmentation is its own purpose. Among them, some are enthusiast and look forward to a cybernetic future. Some are more cautious, and some are hostile to cybernetics. Your augments still work, and you can show the primitive Strogg what happens if history follows a certain course. You could fight to change history, or to hasten its outcome. Depending on your choices, you get a different ending.
This post has been edited by Altered Reality: 20 June 2016 - 02:50 PM
#232 Posted 20 June 2016 - 05:20 PM
Quote
Ranger killed a fucking elder god, Makron is a pussy in comparison (considering lore only, not how it was actually presented in-game).
#233 Posted 20 June 2016 - 06:54 PM
LkMax, on 20 June 2016 - 05:20 PM, said:
Lorewise, Ms. Elder God did nothing but shit out monsters whereas the Makron beat all the other strongest cyborg nightmares on his hellhole of a planet to prove himself as the mightiest.
#234 Posted 20 June 2016 - 07:12 PM
Altered Reality, on 20 June 2016 - 02:38 PM, said:
You're a Strogg, and you're fighting a battle against humans. You hear the voice of the Makron in your mind, giving you orders, informing you about the status of varius objectives and so on. Suddenly, the sky covers with huge Vardrigar spaceships, which start abducting humans and Strogg, indiscriminately. Chaos and panic spread in the battlefield. It's everyone for himself. The Makron gives you, and every other Strogg, one final order: RUN FOR YOUR LIFE!
But you fail. The Vadrigar take you.
You find yourself in another place. It looks ancient, but also more technologically advanced than anything you've ever seen. Many aliens of many different species are with you, but for the first time in your life, you feel alone. Disconnected from the Makron, you're no longer a drone. You have to function as an individual.
The Vadrigar explain that they abduct the best fighters so that they can fight for their (the Vadrigar's) amusement, and that death is never final in their arenas.
A deathmatch starts, and you get the hang of it, but during the second match, a human fighter organizes a revolt. It works and everyone escapes, but now the Vadrigar hunt down everyone.
Still on the run, fending against Vadrigar hunters, you try to find out more about the Vadrigar's homeworld,. What is it? And where is it? Is it a planet or a colossal space station? Is it merely far away, or in another dimension altogether?
You eventually seem to find out that it's a normal planet, and they have spaceships, so you commandeer one of them and set a route to Stroggos. But once you get there, everything is different. Nobody has cybernetic implants, and the Strogg are just a race of human aliens. It's thousands of years in the past, when the Slipgate technology was in its infancy.
The first thing you realize is that the Vadrigar are an ancient race, who travel through time as well as space to get the best warriors. The second thing you realize is that you reached the time of the Quake incident, and Stroggos is now being overrun by Scrag, fiends, shamblers and so on.
Soldiers use Slipgates to reach the realms of Shub-Niggurath and fight its eldritch spawn, and you go with them. In the end, Shub-Niggurath is destroyed, but many Strogg have gone insane. The united government of Stroggos decides that the planet might eventually face even worse threats, and there is only one way to fend them off: a multigenerational program of cybernetic augmentation.
You, however, have experienced individuality and can compare it to your previous non-autonomous condition. Individuality is addictive, and the other Strogg have never known an existence where cybernetic augmentation is its own purpose. Among them, some are enthusiast and look forward to a cybernetic future. Some are more cautious, and some are hostile to cybernetics. Your augments still work, and you can show the primitive Strogg what happens if history follows a certain course. You could fight to change history, or to hasten its outcome. Depending on your choices, you get a different ending.
I really like this story line! I read it to MBC while he worked, he too was impressed. He said you are usually an interesting thinker.
Thanks for sharing such an interesting post.
CatNapDreams
This post has been edited by CatNapDreams: 20 June 2016 - 07:13 PM
#235 Posted 20 June 2016 - 08:56 PM
Like, it's Quake. It's about fighting monsters with insane cthulhu mythos abominations in giant maze-like castles and possessed tech-bases, gothic to the core. 'Story in a porno' is an important phrase to remember here. The harder you think about it as anything but a fluff point that's entirely optional the better.
Besides, nobody knows what Id's planning. It might be that the Doom Slayer's getting sent to the realm of Shub Niggurath so he's not an issue anymore, which would be RAD AS FUCK.
#236 Posted 20 June 2016 - 10:49 PM
PikaCommando, on 20 June 2016 - 10:33 AM, said:
-Defeated the universe's mightiest warriors, including alternate universe Quakeguy, Bitterman, and Doomguy
I think this says it all.
#237 Posted 21 June 2016 - 01:23 AM
MetHy, on 20 June 2016 - 10:49 PM, said:
True, but Sarge fought them on equal grounds, whereas Ranger and Bitterman had the odds stacked against them.
#238 Posted 21 June 2016 - 03:15 AM
Carl Winslow, on 20 June 2016 - 08:56 PM, said:
Uhh... no?
Reviewers who saw the first iteration of Doom 4 said it was mediocre, boring, linear and lacking any originality.
Think of Blood Dragon: unlike Serious Sam(e), it had a story. Outlandish, over-the-top, but it did. It was even coherent. What made it a good game was that it didn't force you into environment where you absolutely had to go from point A to point B in only one possible path, but it gave you a whole island to explore, and you coud choose for yourself when to follow the story and when to chill out.
Does "Trials of the Blood Dragon" satisfy you as a Blood Dragon sequel? That's a game where story doesn't matter. It's so linear that everything is reduced to the mechanical, brain-dead act of looking at stuff and reacting with the appropriate muscle contractions. Speaking for myself, I'd rather have another Blood Dragon FPS with an outlandish story (maybe this story) where you can do all kinds of spectacular stuff, if so you choose, and spectacular stuff happens around you.
Carl Winslow, on 20 June 2016 - 08:56 PM, said:
has jack to do with a compelling game. If you want a game where you just shoot at shit, you don't buy a new video game. You load a level randomizer and build infinite levels yourself. If you just shoot at shit, there's nothing to be surprised of, nothing to look forward to. You just shoot at shit, and then you shoot at more shit, and to top it off you shoot at shit. The end result is... shit.
Did you hate Prey (the 2006 game) because it has a story?
This post has been edited by Altered Reality: 21 June 2016 - 03:36 AM
#239 Posted 21 June 2016 - 03:41 AM
Altered Reality, on 21 June 2016 - 03:15 AM, said:
Reviewers who saw the first iteration of Doom 4 said it was mediocre, boring, linear and lacking any originality.
Think of Blood Dragon: unlike Serious Sam(e)
But Serious Sam does have a story :/
#240 Posted 21 June 2016 - 03:58 AM
Altered Reality, on 21 June 2016 - 03:15 AM, said:
Did you hate Prey (the 2006 game) because it has a story?
The flaw in your argument is that people want good level level design, preferably areas that have context and are relatable. It also needs to have variety as well, not just from room to room but within the rooms. A level randomizer almost by definition can never do this.
Personally I like a bit of story. At the very least, a reason to shoot at things. Pretty much anything but DNF's implementation where you're not allowed to walk through a very wide hallway because some kid wants your autograph.
This post has been edited by Micky C: 21 June 2016 - 03:59 AM