deuxsonic, on 27 March 2016 - 10:53 AM, said:
Ground Zero was not developed by Xatrix/Grey Matter but Rogue who developed Strife and Dissolution of Eternity. The Reckoning, which Xatrix did develop, had the same very easy boss fight as the main game because other than the Gekks, all the "new" enemies were just variations on the originals and overall the whole mission pack was very easy. Ground Zero is definitely more difficult, in large part due to the turrets which are everywhere and fire on you instantly, giving you no time to react so you have to memorize where they all are. Even on Nightmare skill the Black Widow at the end of Ground Zero is not too difficult as long as you keep moving though
Woops, forgot about that. Nerve Software AKA Rogue Entertainment did work on the MP side of the game as well as the Egypt section of the PS2/Xbox port. Also, there's the Phalanx Guardian that was a pain in the ass to deal with. Oh, and I can never forget how often turrets kill me as soon as I walk into a new section. It's impossible to not take damage without save scumming or knowing about it beforehand. Either way, I bet Rogue/Nerve had some say in the SP portion of RtCW :V
Also, I don't think it's fair to compare Day of Defeat with WolfMP/WolfET. DoD is more like WWII Counter-Strike whereas WolfMP/WolfET is more like WWII Team Fortress. Gotta love them air strikes with the Lieutenant/Field Ops class in Wolfenstein. WolfET had that campaign mode thingy where you play 3 maps in succession to win the overall campaign, which was a pretty neat idea. A lot of people disliked the level up system, but I think it's perfect for casual play.
Also, any WWII multiplayer shooter with an Omaha map is a good WWII MP shooter in my eyes. Luckily, they both had them in the form of dod_charlie for DoD and mp_beach/battery for WolfMP/Wolf ET respectively. Shame on DoD:Source for not bringing back dod_charlie.
MoH: AA's multiplayer is nothing special though, just regular DM with standard gameplay, except with WWII stuff.