Zaxx, on 03 July 2019 - 08:04 PM, said:
Sorry for getting back to this... but dude, if that guy is a leftist then I'm giving back my lefty badge.
What you actually saw there was the ramblings of a confused, frustrated individual and stuff I'd call radical ideology.
I agree. The reason I said that in the first place was pretty much this right here. I was stating that my problems with Johnny were
not because he was left-leaning. There are a few members on here who I know tend to lean left, such as you and thrice. And I have no issue with either of you. My problems with Johnny were the rest of the things I said, which basically amounted to him being incapable of reasoned, rational, and peaceful debate with members who do not share his opinion.
That's what my post was saying. I apologize if it came off as otherwise. I tend to have that problem.
Zaxx, on 03 July 2019 - 08:04 PM, said:
I do find it interesting how Johnny thinks that MachineGames treated nazis too well though because I'm kind of on the opposite opinion. The way I see it the new Wolf games show us an exaggerated caricature of the nazis, they are just evil, cruel, basically one dimensional comic book villains. Now, I don't really have a problem with that because Wolf is an FPS where you're supposed to shoot the bad guys but whenever I see nazis being portrayed this way I can't help but think about how much we're still missing the point. The nazis weren't evil villains, they were just normal people doing their job: they woke up every day, went to work, carried out their duties and a lot of them were hard working, honorable people trying to get ahead in life. How can people like that be viewed as the villains who want to destroy the free world? All it takes is a society that's a bit desperate and bitter, an economy that's going to shit and some smart people who want to get advantage of that with propaganda. You show them the enemy and tell them that it was those guys who caused them misfortune, you tell them that there is a way out of the shit if they follow your lead, you give them jobs in your weapons factories. Once they get some money and the economy starts to climb suddenly the weird militaristic attitude stops being that weird, the lies become truths because "that guy did a lot of good for us, he sure as shit knows what he's talking about"and they'll fall in line and follow. That's what's really terrifying, not some comic book villains torturing people: that it happened a few times throughout history, that it can happen again and that there is a tried-and-true method of making it happen again.
But hey, at least we can laugh on old Hitler shitting himself and shooting random people... because that's a lot less disturbing than viewing him as a smart man who knew how to manipulate people on a genius level.
I also agree on this front. One of the most insulting things I ever read was a review for that "Downfall" movie (I think that's what it was called; the one with the famous Hitler rant scene that got memed into oblivion). It condemned it for showing a human side to Hitler. Even though, factually speaking, Hitler was a human.
He was not some demon from Hell let loose upon the earth for the sole sake of ravishing it. He was a man with a terrible, terrible motive with even worse actions. But still, a man. The tendency for most people to avoid looking at people like that, not just Hitler, but other dictators to even murderers as just monsters is a terrible trap to set yourself in. If you dehumanize people like that, it's easy to say to yourself "that could never be me because I'm not a monster!" As opposed to seeing them for what they were and learning from their mistakes; constantly checking yourself to make sure you don't become like them or fall in line with them.
It's a lesson sadly most people don't want to learn, because it forces them to take a look at their own darker natures and confront them.
To MachineGames' credit, unlike most games with Nazis they didn't shy away from the atrocities; to paraphrase a certain Youtuber, "they made hating Nazis feel fresh again." Death camps, the Asylum slaughter, allying with the KKK, the mere presence of Deathshead, really
any of the Berlin public announcements, etc.
Most games (most media, really) don't dive into those sort of uncomfortable topics. MG did a pretty good job painting an idea of what the world would look like if the Nazis had won. Except robots.
I do agree that it would be great if they went further and explored how easy it is to fall for the Nazi's line of reasoning, or how one could end up developing the kind of beliefs that fuel the Nazis. One of the greatest lines I think I've ever heard from any medium came from the Lunar Base chapter in TNO; it was during the flashback to Camp Belica between Blazkowicz and Set Roth: "...in everything there must be doubt. Otherwise there's no room to question. To learn. This place. This is the fruit of unquestioned, ferocious conviction. This is where absolute certainty leads."
That's a great line precisely because it touches on that topic.
MG probably could have gone a bit further, but honestly I don't think by too much. This is, as you said, an action-FPS. As cutscene-heavy as MG's Wolfenstein games get, I think focusing on that alongside focusing on the Nazis themselves could make the narratives a bit more unfocused. That sort of thing may honestly be better for a post-Nazi era, sort of like where Youngblood is going. Except instead of being set inside Nazi territory, it could be set in a place free of them. Perhaps in an ironic twist, non-Nazis could start developing scapegoating tendencies on another group of people (probably not Jews), somehow blaming them
for the Nazis or the damage from the war or whatever. Something small like that, but that's usually where that sort of thing starts.
But I'm just spitballing. That sort of thing may not be fit for Wolfenstein.