Duke4.net Forums: BloodTC for eDuke32 - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 27 Pages +
  • « First
  • 23
  • 24
  • 25
  • 26
  • 27
  • You cannot start a new topic
  • You cannot reply to this topic

BloodTC for eDuke32

User is offline   sirlemonhead 

  • 13

#721

I know the Blood map format 100% if you need help with anything there?

This post has been edited by sirlemonhead: 11 October 2014 - 03:27 AM

0

User is online   Jim 

  • 29

#722

GGGmanlives did a review of Deathwish for Blood:


1

User is offline   Micky C 

  • Honored Donor
  • 3,749

#723

I've been really wanting to try that out, but I couldn't get it working with GOG's Blood install no matte what I did. Hopefully if/when the BloodXL engine is finished I can give it another try. No rush.

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
0

User is offline   Hendricks266 

  • Weaponized Autism
  • 6,356

  #724

View PostMicky C, on 30 November 2014 - 06:43 PM, said:

Hopefully if/when the BloodXL engine is finished I can give it another try.

The premise of REing a game to a new engine is fundamentally flawed. I have a better idea but it's low priority right now.
0

User is offline   m210 

  • 529

#725

Hi! I released a new version :) Release includes 3 episodes, and now I start working on 4 episode. This BloodCM has a different structure of files, therefore ensure that you deleted older version.

BloodCM v08.2015

M210 Projects - My personal site

BuildGDX
7

User is offline   Mark 

  • Honored Donor
  • 2,843

#726

This is great. Its been so long since I played most of these latest maps. Its like having a new game. Thanks.
0

User is offline   sergey808a 

  • 16

#727

Thanks M210! At last, new version of long awaited mod!
0

User is offline   sergey808a 

  • 16

#728

This is the link for the new BloodCM HRP.
HRP for BloodCM
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Looks great! Thanks for M210 and all of the Community.

This post has been edited by sergey808a: 05 September 2015 - 06:10 AM

6

User is offline   Mark 

  • Honored Donor
  • 2,843

#729

That looks great. I was disappointed when M210 dropped the HRP support in later versions so he could concentrate on getting the game working right. I downloaded the HRP contents and along with all the new stuff I'm happy to see a lot of the assets that I and others made a while ago are still there. I'm going to install now and play for a while. Thanks again, that was a lot of hard work you did.

EDIT: I noticed some textures that were in the older HRP are not in the new one.( 5909 and 5910 ) My eduke log shows 5573 is missing. Also a couple of the dead body models did not show up in the game but did not generate an error message so I assume they didn't get def'ed in yet. The sitting and wall hanging ones. The bottle models seem a little too big. If you want, I will check more and make a list of the missing stuff.

EDIT again. I'm having a blast playing this. Thanks again.

This post has been edited by Mark.: 05 September 2015 - 01:48 PM

0

User is offline   J432 

  • 6

#730

HRP is great but I think that paintings hanging on the walls in the game could still be improved. I believe that proper pictures can greatly enhance game atmosphere, they should have art value and have macabre themes. Also a bit of dark humour in at least some of them would be IMHO preferable.
Here are few pictures I have found on the net to illustrate what I mean:
Josef Váchal - Kyklop
Posted Image
Josef Váchal - Old magician
Posted Image
Michael Volgemut - Dance Macabre
Posted Image
GRIMB krazy painting:
Life to lifeless
Posted Image
Rose
Posted Image
Memento Mori
Posted Image
Mixed nuts
Posted Image

This post has been edited by J432: 07 September 2015 - 04:08 AM

0

User is offline   Spiker 

  • 257

#731

Great job! But I can't unsee the pitchfork color, it should have brown rusty look Posted Image

Looks like those alien bastards drank all my beer.
0

User is offline   lamduck 

  • 17

#732

Thank you for the Blood infusion, such a great game, really still tons of fun!
0

User is online   Jim 

  • 29

#733

Found this thread about Bloodcm, thought it could help with improving weapon and enemy accuracy:

https://desustorage....ast/50/2717480/
0

User is offline   icecoldduke 

  • 1,322

#734

[SCREENSHOTS FROM ABOVE]

Looks great :).

PolymerRTX
PolymerRTX github
ICED Shadow Warrior Port
https://crozzbreed23...site.com/icedsw

This post has been edited by Trooper Dan: 02 November 2015 - 12:25 PM
Reason for edit: increasing forum readability

0

User is offline   Spiker 

  • 257

#735

Please no quoterino imagino if imagino possibilino findino on the same pagino.

Looks like those alien bastards drank all my beer.
0

User is offline   m210 

  • 529

#736

Hi there :) BloodCM v02.2016 released with 4th episode....without final boss yet. I hope you enjoy it

M210 Projects - My personal site

BuildGDX

This post has been edited by M210: 09 February 2016 - 04:36 AM

6

User is offline   sergey808a 

  • 16

#737

View PostM210, on 09 February 2016 - 04:35 AM, said:

Hi there :) BloodCM v02.2016 released with 4th episode....without final boss yet. I hope you enjoy it


Cool! Thank you!
0

User is offline   PsychoGoatee 

  • 502

#738

This is great! Really impressive work porting this.

My question, how do you skip levels in this? (edit: woops nevermind, dnscotty103 etc works)

Also curious if skill settings were implemented accurately? I looked at the maps in mapster and it didn't list the number of enemies per skillevel, I guess because they aren't Duke 3D enemies.

This post has been edited by PsychoGoatee: 11 March 2016 - 11:22 PM

0

User is offline   m210 

  • 529

#739

View PostPsychoGoatee, on 11 March 2016 - 11:12 PM, said:

My question, how do you skip levels in this? (edit: woops nevermind, dnscotty103 etc works)


I never skipped levels. Just using usermap or test map in mapster32.

Skills settings was converted from original maps.

M210 Projects - My personal site

BuildGDX
0

User is offline   PsychoGoatee 

  • 502

#740

View PostM210, on 20 March 2016 - 10:22 PM, said:

I never skipped levels. Just using usermap or test map in mapster32.

Skills settings was converted from original maps.


What I meant was I was looking for how to skip around through the levels, but I figured it out. And thanks by the way

This post has been edited by PsychoGoatee: 21 March 2016 - 12:31 PM

0

User is offline   Mateos 

  • 11

#741

Good evening,

A little issue report: http://steamcommunit...417461602729185

Posted Image
Posted Image
Posted Image
0

User is offline   m210 

  • 529

#742

Hi! Today I completed reverse-engeneering of blood AI and its working in my Java port now :) My next step to include this AI in my BloodCM, make Plasma Pak episode and make a release of CM. After that I will working on my port again. The new release will be include a new Zombie AI, Tchernobog AI and Civil AI...maybe I will fix a strange bug with keys which I never seen...and 5th episode... I think that's all :)

M210 Projects - My personal site

BuildGDX

This post has been edited by M210: 05 October 2016 - 08:26 AM

2

User is offline   max_nukem 

  • 17

#743

View PostM210, on 05 October 2016 - 08:26 AM, said:

Hi! Today I completed reverse-engeneering of blood AI and its working in my Java port now :) My next step to include this AI in my BloodCM, make Plasma Pak episode and make a release of CM. After that I will working on my port again. The new release will be include a new Zombie AI, Tchernobog AI and Civil AI...maybe I will fix a strange bug with keys which I never seen...and 5th episode... I think that's all :)


Hi, I am constantly watching the news about your project. Thank you that you continue to work on BloodCM, we are waiting new release!
0

User is offline   Ezepov 

  • 49

#744

Skyboxes for BloodCM
Posted Image

Posted Image

Posted Image

Download

This post has been edited by Ezepov: 26 October 2016 - 03:06 AM

6

User is offline   m210 

  • 529

#745

Hi! A made a new release today with Plasma Pak episode. Check it :)

The second news which I want to say - I started write the Blood port, which I called gdxBloodCM. My progress with Blood port you can see here:
.
Animation of weapon and Zombie enemy are playing from SEQ and QAV files. So, At this time my port can read RFF files (all versions except alpha version), SEQ files, QAV files, PLU files and standart build files. After read map file, my port spawns player sprite with addition extra information.

That's all, and Happy New Year, guys :)

M210 Projects - My personal site

BuildGDX

This post has been edited by M210: 25 December 2016 - 08:02 AM

9

User is offline   Fantinaikos 

  • 299

#746

That's great, I wonder if we will see even another update for the Blood CM HRP. :thumbsup:

BTW you should also update your link for Nuclear Showdown on your site cuz it still 1.1.

https://forums.duke4...r-showdown-v21/

http://www.moddb.com...-showdown-redux
1

User is offline   m210 

  • 529

#747

Quote

Nuclear Showdown on your site cuz it still 1.1.

ok, thanks :)

M210 Projects - My personal site

BuildGDX
0

User is offline   flanker 

  • 2

#748

BloodCM HRP was updated to 0.5 version.

Have fun)

PS download via sf.net Download

This post has been edited by flanker: 25 December 2016 - 10:43 AM

2

User is offline   max_nukem 

  • 17

#749

View PostM210, on 25 December 2016 - 08:02 AM, said:

Hi! A made a new release today with Plasma Pak episode. Check it :)



At last, new version!!!
Thanks M210!!!
Great work!!! :) :) :)


View Postflanker, on 25 December 2016 - 10:30 AM, said:

BloodCM HRP was updated to 0.5 version.

Have fun)

PS download via sf.net Download


Cool i like new textures and models.
Thanks flanker!!!

This post has been edited by max_nukem: 26 December 2016 - 03:45 PM

0

User is offline   icecoldduke 

  • 1,322

#750

So what is the delta between "gdxBloodCM" and "BloomCM"?

PolymerRTX
PolymerRTX github
ICED Shadow Warrior Port
https://crozzbreed23...site.com/icedsw
0

Share this topic:


  • 27 Pages +
  • « First
  • 23
  • 24
  • 25
  • 26
  • 27
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options