Sprites weirdness when/after using Security Camera... "And it looks so funny for some reasons..."
#1 Posted 23 January 2016 - 02:07 AM
If use ESC key to exit the Camera mode when it happens, the effect will still working and looks so funny when the sprites still messed up after killed monster, even Duke's sprite also happens...it can be fixed if just gibed them by explosions, but it'll happens again on other monsters when you do the same shit again.
https://youtu.be/Xnw3xd8ruu0
https://youtu.be/L9wCjYU-h4Q
Tried to record them but maybe due to the fps setting, it doesn't shows well clearly... but I'm sure it happens...those 2 videos are in r5581(20160121-5581)... I tried to finger out the last working version without this problem is r5474(20151219-5474), and the next one started to bugged that I can downloaded from Dukeworld site is r5491(20151222-5491).
Tested only with x64 Debug builds, but I don't see the normal one and x86 counter-parts won't happens.
It just minor problem but still needed to fix I guess.
EDIT: It's on Polymost renderer, not tested on Classic or Polymer ones...
This post has been edited by Player Lin: 23 January 2016 - 02:32 AM
#2 Posted 23 January 2016 - 08:00 AM
This post has been edited by FistMarine: 11 December 2016 - 06:18 AM
#3 Posted 23 January 2016 - 02:44 PM
FistMarine, on 23 January 2016 - 08:00 AM, said:
I believe it happens when you reload the game too often. Have this issue too since that build which is integrated with Duke 3D on Steam (from 3D Realms Anthology, forgot which build they used).
#4 Posted 24 January 2016 - 07:24 AM
This post has been edited by FistMarine: 11 December 2016 - 06:18 AM
#6 Posted 04 June 2016 - 09:36 PM
Hendricks266, on 04 June 2016 - 09:23 PM, said:
I haven't able to try, since recently months, try to download shit from dukeworld.duke4.net seems very hard sometimes...fail-fest or super slow of download speed made me take lot of times to success the 2MB download of Synthesis build...not sure about my IP address/routing or something...
(But sometimes it just perfectly fine, but rarely. When try to download a huge mod about >100MB from Dukeworld, I haven't success even once...)
EDIT: I successed to download the build, I'll report it if I see what's changes or not...
This post has been edited by Player Lin: 04 June 2016 - 09:38 PM
#7 Posted 04 June 2016 - 09:37 PM
#8 Posted 04 June 2016 - 09:49 PM
I also noticed the Z-fighting(?) bug on some sprites on wall also working fine too.
Hendricks266, on 04 June 2016 - 09:37 PM, said:
*sigh* I won't surprise such shit happens...
The tracert log...
Yeah, I love how Doomworld's /newstuff frontend have supported multiple mirrors on their files, in case the primary one just goes so slow, I have other options can still get the file with not totally shitty speed.
This post has been edited by Player Lin: 04 June 2016 - 09:59 PM
#9 Posted 04 June 2016 - 09:54 PM
#10 Posted 24 October 2016 - 06:05 PM
Sledgehammer, on 23 January 2016 - 02:44 PM, said:
Is this bug still around?