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AMC TC episode 3 development stuff  "check for vids and pics"

User is offline   Micky C 

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#61

The AMC TC has just crossed over 3000 revisions.

Here's a sneak peak of Episode 3:

Posted Image

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   TheDragonLiner 

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#62

View PostMicky C, on 26 September 2016 - 03:37 AM, said:

The AMC TC has just crossed over 3000 revisions.

Here's a sneak peak of Episode 3:

Posted Image


It looks a bit like the part right before the end of a level of WGR, right before "CyberDemon City".

3000 revisions !? Now I understand why the game's so good, feels like today's games have less than that >_>

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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User is offline   Micky C 

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#63

That's not just Episode 3, a lot of that would have been for episode 2.

Don't get too excited, the rest of the level doesn't look as good :P

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
Mapper of the Month December 2014.

Herbs? Tell me more!
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User is offline   TheDragonLiner 

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#64

View PostMicky C, on 26 September 2016 - 04:37 AM, said:

Don't get too excited, the rest of the level doesn't look as good :P


So this means that what we see in the picture is a wizardry of yours ^_-

If you say you've never had any problem with doors in Build Engine games, you're a liar.
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