AMC TC episode 3 development stuff "check for vids and pics"
#31 Posted 30 January 2016 - 01:27 AM
#32 Posted 30 January 2016 - 09:18 AM
thedrawliner, on 30 January 2016 - 01:27 AM, said:
So much for not guessing. I was also thinking the new character would be Snowfall as well.
#33 Posted 28 March 2016 - 04:32 AM
#34 Posted 28 March 2016 - 06:24 AM
Jblade, on 28 March 2016 - 04:32 AM, said:
It's good to see Merlijn getting some attention. He's been pretty active lately so I guess he deserves it. Hope to see his new city map as an EDF mission when he finishes it.
Anyway, the HUD displaying the current artifact has caught my attention. Will we be able to see it in every character's HUD or is it for Merlijn only?
It's a nice addition, especially with the new game mechanichs you're working on - for not mentioning the amount of artifacts the game has already. If you forget if you can afford to be more aggresive in a certain section or how to approach some enemies you'll be able to take a quick decision by giving the HUD a glance.
I've been kind of busy lately. I'm attending a private course to recycle some of my studies in order to apply for a job. And I haven't regained my Duke motivation fully. I'll let you know when I start working in that little something we talked about.
#35 Posted 28 March 2016 - 06:30 AM
Quote
It's definitely something I'm seriously considering now, since I think it fits in quite nicely there Another thing I added is duel wielding his swords (and naturally the golden sword as well) as time goes by I'm gonna add more utility to existing weapons since many of them are kinda lacking in neat functions and stuff.
And of course, there's no rush
#36 Posted 28 March 2016 - 07:54 AM
Speaking of HUDs it'd be nice to give Rusty's something to display keycards because I often find myself wondering if I didn't forget one ^^
#37 Posted 25 April 2016 - 01:27 AM
#38 Posted 25 April 2016 - 02:39 AM
Jblade, on 25 April 2016 - 01:27 AM, said:
Nice !
Sounds like we're gonna have one of those movie scenes in which we travel arround the desert with Pick-up VS Horse fights ^^
When will the AMC Ranch be open ?
#39 Posted 25 April 2016 - 03:26 AM
Jblade, on 25 April 2016 - 01:27 AM, said:
Loved it. The ability to shoot a gun (will it be all the character's aresenal or only 'weak' wepons?) while riding the horse looks really good.
Also, every new line you record for your character sounds better. The shouts to guide the horse are really convincing.
#40 Posted 25 April 2016 - 03:27 AM
IIRC he bought a new headset not too long ago to record lines. Maybe I should think of doing that, since I've recorded all my lines with my iPhone 4's voice memo app
#41 Posted 25 April 2016 - 03:33 AM
Micky C, on 25 April 2016 - 03:27 AM, said:
IIRC he bought a new headset not too long ago to record lines. Maybe I should think of doing that, since I've recorded all my lines with my iPhone 4's voice memo app
Yeah I bought a Snowball Ice microphone that sits on my desk - it cost me a fair bit (about £45) but its quality level is really good. On my channel there's a few videos I recorded with Sang; all of the Serious Sam and KF2 videos are recorded with the new mike and they sound a million times better than the older ones.
#42 Posted 25 April 2016 - 03:36 AM
Now though - every moving train level I know use that effect which make the surrounding world move around the train; and that's not compatible with horse riding next to it, so you''d have to find another way to make a moving train....
#43 Posted 25 April 2016 - 08:52 AM
Jblade, on 25 April 2016 - 01:27 AM, said:
YEEHAW!!! Gonna kill me some aliens while riding on a horse!
Seriously though, That is gonna be awesome to ride a horse in Ep 3. Looking forward to it. Now all we need is some western like enemies. (Cowboy Pigcops anyone?)
#44 Posted 25 April 2016 - 09:08 AM
Jblade, on 25 April 2016 - 03:33 AM, said:
Are you going to re-record your older lines like Mikko did with his new voice ? or are you going to leave them the way they are for "historical values" ?
BTW 45 pounds, must be something like 90€ I think it's the average price for let's players and other gaming related passionate persons although I find the price to be a bit high indeed, I recently saw a youtuber who changed mike and I felt like the cheaper one sounded better actually :/
#46 Posted 25 April 2016 - 10:30 AM
Would be fun to have some enemies mounted on horse-like creatures too. Maybe LOTR-styled wolves or something, haha.
#47 Posted 25 April 2016 - 10:37 AM
Zaxtor, on 10 January 2016 - 09:22 AM, said:
Agreed that water is really well done.
#48 Posted 19 August 2016 - 01:45 AM
This post has been edited by Jblade: 19 August 2016 - 01:45 AM
#49 Posted 19 August 2016 - 02:15 AM
Jblade, on 19 August 2016 - 01:45 AM, said:
Nice !
It's a bit like the suggestion Raisher had made about recon drones showing you a glimpse of the level, at least now we won't have to mess up with the loadout in order to be prepared for everything possible, now we can adapt, excellent for first time playthroughs. Gotta make sure the crew doesn't suffer from the brain's fiendish powers though, this could be a possibility for a AMC Base attack mission like it sends a signla while nobody watches or so ...
Does using the brain cost resources of some kind ? Or is it free to use once done ?
Does "new mission possibility" means the mission will unlock another one upon completion or does it hint at things like the floppy disks and passwords in HK ?
#50 Posted 19 August 2016 - 02:51 AM
TheDragonLiner, on 19 August 2016 - 02:15 AM, said:
It's a bit like the suggestion Raisher had made about recon drones showing you a glimpse of the level, at least now we won't have to mess up with the loadout in order to be prepared for everything possible, now we can adapt, excellent for first time playthroughs. Gotta make sure the crew doesn't suffer from the brain's fiendish powers though, this could be a possibility for a AMC Base attack mission like it sends a signla while nobody watches or so ...
Does using the brain cost resources of some kind ? Or is it free to use once done ?
It's free to use - basically when you research the project a brain will be installed in the base and from there out you can hit a new button which will display some hints about the mission. Some missions it won't be able to get an accurate reading (basically missions with nasty surprises ) You'll be able to find the project in missions with precog brains (so Megabase, Ghost ship or Zeta base)
TheDragonLiner, on 19 August 2016 - 02:15 AM, said:
It's basically a way of saying there's a hidden level either found through the level itself (like in Dis Base or Far Mountain Reaches) or via the disks like you said
Also of note; I've added a new gun for Zaxtor to 'Repent your Sins', the Plasma launcher from PyP as well as a new VR section for Geoffrey/Mikko - now there's more of a reason to check out the map.
#51 Posted 19 August 2016 - 04:28 AM
Jblade, on 19 August 2016 - 02:51 AM, said:
It's basically a way of saying there's a hidden level either found through the level itself (like in Dis Base or Far Mountain Reaches) or via the disks like you said
Also of note; I've added a new gun for Zaxtor to 'Repent your Sins', the Plasma launcher from PyP as well as a new VR section for Geoffrey/Mikko - now there's more of a reason to check out the map.
Thanks for the answers
Sounds like the MIA gun and shells will be back in action, What do you mean by "Repent your Sins" ? if it's not too indiscreet ^^
#52 Posted 19 August 2016 - 04:48 AM
#53 Posted 19 August 2016 - 07:20 AM
#54 Posted 19 August 2016 - 07:37 AM
#55 Posted 19 August 2016 - 07:44 AM
#56 Posted 19 August 2016 - 07:45 AM
Jblade, on 19 August 2016 - 01:45 AM, said:
Cool . Now I can finally be prepared when there are any ghosts in the level.
#57 Posted 19 August 2016 - 09:07 AM
Jblade, on 19 August 2016 - 01:45 AM, said:
Damn... that feature turned out better than I expected. And with an element we have seen previously throughout the game, too. Nice one, James.
About using them being inadvisable... the AMC Squad, by the time EP3 gets released, will have an immense amount of dangerous weapons and researches. So, like always, being good or bad depends on how it is used - using the precog brains to slingshot an airship to distant planets through the Abyss dimension was a BAD idea, lol
#58 Posted 19 August 2016 - 09:09 AM
Micky C, on 19 August 2016 - 07:44 AM, said:
#59 Posted 08 September 2016 - 04:27 PM
#60 Posted 09 September 2016 - 08:36 AM
Micky C, on 08 September 2016 - 04:27 PM, said:
Now I know why James had asked for the Chimp General in the Community Stockpile ... Those levels sure look nice both in terms of architecture and aestheticism, one of them reminded me of Serious Sam a bit with the key at the center of a huge place with ponds and everything
This post has been edited by TheDragonLiner: 10 September 2016 - 09:59 AM