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Environment palette not set/restored  ".. or however it's called"

User is offline   LeoD 

  • Duke4.net topic/3513

#1

EDuke32 does not always set/restore the correct environment palette when teleporting into/out of the water, or when the map is restarted after dying underwater.
Example map: Fountains
Attached Image: fountain.jpg

[EDIT:] Another example: after finishing a level which is part of an episode underwater:
Level 1 of Crucial Conflict.

This post has been edited by LeoD: 23 November 2015 - 07:06 AM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

View PostLeoD, on 22 November 2015 - 11:11 AM, said:

EDuke32 does not always set/restore the correct environment palette when teleporting into/out of the water
Example map: Fountains
Attachment fountain.jpg

Duke has always been this way: the gamepalette only changes when the SE 7 to or from a water sector is triggered. It's a bug in some respects but going from a water sector to a non-water sector is weird on its own. A teleport pad I can see, and may consider.

One example of how this effect has been put to good use is E3L9 of The LostDuke Episodes, where the player walks from a non-water sector to a water sector to simulate outer space without the water gamepalette being applied.

(Also, this map sucks.)

View PostLeoD, on 22 November 2015 - 11:11 AM, said:

or when the map is restarted after dying underwater.

View PostLeoD, on 22 November 2015 - 11:11 AM, said:

[EDIT:] Another example: after finishing a level which is part of an episode underwater:
Level 1 of Crucial Conflict.

Cannot reproduce.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3

One particular case of the original game where this is troubling is E4L10, which you move in and out of water horizontally.
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