![Posted Image](http://s23.postimg.org/4hov7wx53/WGRealms_2_HRP.jpg)
After 2 or 3 months of editing, converting and adaptations i can finally publish this pack.
Like the mod itself it's obviously a mix of self made content and various communities material.
http://www.duke4.org.../wgr2_hrp20.zip (424 MB)
Further details in attached text files.
It also requires a more stable permanent host, just want to clean much of space-eating dust accumulated in the process knowing that the posted work will not be lost.
Stuff that need to be solved
There still a bunch of things to do, help or suggestion are welcome. To avoid entire reupload, future versions will be released as a update patch.
- Dead enemies keeps facing player
Practically the first issue you will notice. Since it was not expected by mod mechanics that the enemies had models, every dead or dismembered body (with few exceptions) rotate in front of you. Fix this would require a direct intervention on the .con.
- Maphacks
The known problem with most of objects faced in wrong way. Someone should navigate through levels for seek what is in mispositioning and consequently compiling maphacks.
- Decapitated demon soldier don't die beheaded
An headshotted demon soldier return "normal" when stop moving, it surely depends by the final death frame that is the same of the standard one. In sprite form it was fine just because you can't see his head at animation end but in model form the frames need to be assigned to two distinct deaths.
- Demonhorn firstperson
For some reason i have difficulty in put them in game, even the only implemented is barely in place and it use half-random lines that need to be corrected.
//DemonHorn Fist
model "HR/Models/Gauntlets_right.md3" {
scale 250
skin { pal 0 file "HR/Models/hud_gauntlets.png" }
frame { name "attack_5" tile 6745 }
frame { name "attack_5" tile 6746 }
frame { name "attack_14" tile 6747 }
frame { name "attack_14" tile 6748 }
hud { tile 6745 xadd -2.0 yadd 2.0 zadd -4.5 }
hud { tile 6746 xadd -2.0 yadd 2.0 zadd -4.5 }
hud { tile 6747 xadd -2.0 yadd 2.0 zadd -4.5 }
hud { tile 6748 xadd -2.0 yadd 2.0 zadd -4.5 }
}
There is also the Axe and Hammer firstpersons to coding for who want to try
![Attached File](https://forums.duke4.net/public/style_extra/mime_types/zip.gif)
Number of downloads: 292