Hello and thanks for the release.
I agree this map is way better than the first one. Plenty of life and ammo and I appreciated the last fight, lots of place to move around, perhaps an atomic health could have been nice, just to be a bit more safer. I have missed a secret, and found one because I was checking the map on mapster to find this god damn keycard.
The gameplay is nice, with some good ideas. The level design is pretty straightforward, but it's not a problem.
I like the way you handle secrets (with treasure chest and girls to welcome you ^^). One thing strike me is that you seem to not like "squared zones". The rooms in the motel looks weird because they have all different shapes and size and streets are quite sinuous. Sometimes I don't feel that I am a city but more in a canyon, as I said for the previous map. But not really a problem, it's just I don't have the habit of it, and if it is the way you like it, again no problem
. I appreciated the jokes and reference to your previous level
Oh last but not least, nice music.
A few remarks :
- A few misaligned floor textures (the top of the shop counter, the blue wall, top on TVs...) but nothing really disturbing.
- On the dumpsters and the blue wall, the change of palette make duke's hands and sprites appear blue, I don't know if you want this to happen.
- Some sprites float over the flloor (doughnuts, glasses...) and some flats ones are not stick on there walls, and sometimes you can climb on it.
- Some doorway looks oversized and some room are a bit empty in my opinion.
- The transition between floors in the elevator is not smooth.
- As mention before you can go on the blue wall by climbing on the key card slots and some letters had disappeared, perhaps you can add a custom texture to overcome this problem as I understand it's a game bug.
- No more exploding wall leaving square holes ?! Just joking ^^.
So keep it up, I hope you'll release a new map
.
Bye,
DotK3d