I'd agree if it was someone indifferent to guns, but this guy outright hates them so there's no point in trying a semi-realistic simulator to see if he thinks it's fun. I actually bet he went already thinking in what ways he would bash the game.
I just finished System Shock for the first time, and I have to say that the game is great! I knew I'd like, but damn, I really had a lot of fun with it. It's pretty cool that this came out back in '94, as it was way ahead of its time. Definitely one that more people need to play.
P.s. The soundtrack is catchy and has been stuck in my head for a few days. Not that I'm complaining!
"Long awaited sequel" switching to the Unreal engine? What could possibly go wrong.
Once they get up to speed with the new engine and learn how to exploit it, all their game data will transfer very easily and it will be back to where it was at E3 within a month to 6 weeks.
Once they get up to speed with the new engine and learn how to exploit it, all their game data will transfer very easily and it will be back to where it was at E3 within a month to 6 weeks.
Uhuh. The textures can be ported over from the Quake engine they said
This new demo looks really blurry and washed out. They completely changed the art style for the worse.
You should admit though that switching from Unity was a good thing. Considering this is alpha that might be changed later, I mean don't you remember first blurry as hell screenshots? Hopefully they won't fuck up with music and level design though, the track in this trailer is meh, I really hope it has nothing to do with soundtrack (why don't they want to remake original OST).
Actually, now that I listened to the original music I hate this track even more.
This new theme is absolutely unmemorable as well. Feels like C&C all over again when they decided to go with absolutely generic and unmemorable soundtrack.
This post has been edited by Sledgehammer: 02 March 2017 - 06:01 AM
The Kickstarter funded System Shock remake by Night Dive Studios is now on hiatus. Who could've guessed switching engines and dramatically changing the scope of the project, therefore not delivering on the promise backers paid for, might spell trouble? I'm very happy I got cold feet and didn't support this KS campaign.
The Kickstarter funded System Shock remake by Night Dive Studios is now on hiatus. Who could've guessed switching engines and dramatically changing the scope of the project, therefore not delivering on the promise backers paid for, might spell trouble? I'm very happy I got cold feet and didn't support this KS campaign.
Crap. That's the second time my kickstarter backing goes south after "Blackroom". But well, I guess System Shock still has better chances of getting finished than BR... As much as I hoped that Romero could finally deliver a classic shooter again. x.x
NightFright, on 16 February 2018 - 12:16 PM, said:
Crap. That's the second time my kickstarter backing goes south after "Blackroom". But well, I guess System Shock still has better chances of getting finished than BR... As much as I hoped that Romero could finally deliver a classic shooter again. x.x
The main difference is that when the Blackroom campaign was pulled it didn't take your money. In their bid to secure a publisher and reboot the game with a new engine, Night Dive spent all of their backers funds. Personally, I think "hiatus" is the kiss death for any game. Only a handful come back from that, and usually not in state that people would want. We're now nearly two years out from the Kickstarter campaign, and the team isn't any closer to delivering on their pitch. They derailed their remake to make a reboot instead.
This post has been edited by Mr. Tibbs: 16 February 2018 - 12:37 PM
The really sad news was the departure from faithful and atmospheric remake to characterless reboot.
Can't say I care too much about the project going south now.
Thankfully the pre-alpha demo is still available (it was removed from the Steam platform).
The Kickstarter funded System Shock remake by Night Dive Studios is now on hiatus. Who could've guessed switching engines and dramatically changing the scope of the project, therefore not delivering on the promise backers paid for, might spell trouble? I'm very happy I got cold feet and didn't support this KS campaign.
They used the KS money to pitch an Unreal-powered demo to publishers but didn't get a deal. Funny thing is, Kickstarter was created to cut out the publishers/pimps! Not funny, but sad, I should say.
They used the KS money to pitch an Unreal-powered demo to publishers but didn't get a deal. Funny thing is, Kickstarter was created to cut out the publishers/pimps! Not funny, but sad, I should say.
Someone in the comments below the article made a good point. Arkane's Prey, which was basically a modern SS-like game, sold like shit. No publisher is going to want to fund a AAA System Shock after that.
Someone in the comments below the article made a good point. Arkane's Prey, which was basically a modern SS-like game, sold like shit. No publisher is going to want to fund a AAA System Shock after that.
My point was that the KS backers didn't expect a AAA title, they expected a remake in the Unity engine. They used their money to make a pitch to publishers for a AAA game.
This is why crowdfunding should always be very carefully considered. For both the hoster and hostee of said crowd funding. Seems like a number of these characters don't fully consider the temptations of what they'll do once they get the money in hand.
The game director, Jason Fader, left at the end of February after spending 21 months on the project, but Stephen Kick tells PC Gamer today that he expects the remake will be out by Q1 2020.
Quote
"We understood based on the backer feedback, especially, that we weren't going in the right direction with the game, what we promised to them," Kick said. "That's what really caused the shift in what we're doing now, which is going back to what we'd established and represented with the Unity demo."
Quote
"Our intention is to ship exactly the game that was promised, with as much of the features that were promised as we can, in a timeframe that will get it out as fast as we can. Our expectation is probably Q1 of 2020."