Ion Fury "formerly Ion Maiden, launching August 15!"
#4051 Posted 24 October 2020 - 07:47 AM
#4052 Posted 13 December 2020 - 02:11 AM
MrFlibble, on 24 October 2020 - 07:47 AM, said:
Voxels do affect performance. However I have not noticed a substantial hit, even in user maps. What does seem to affect it in my case is the amount of enemies in a map. Have you tried pointing windows to use your high performance gpu with eduke32?
You can do this in Windows 10 by going to Settings--->Display--->Graphics Settings
#4053 Posted 13 December 2020 - 08:25 AM
I keep forgetting to ask: what is this computer loading in Corporate Chaos?
capt0028.png (217.37K)
Number of downloads: 96
A first I thought this was the ROTT loading screen, and the blood splatters (once you activate the PC) would refer to ludicrous gibs, but upon a closer look this seems like a Doom engine game, except I don't remember which (if any) has the blue header?
#4055 Posted 07 January 2021 - 02:27 PM
#4056 Posted 26 January 2021 - 07:31 PM
https://www.indiedb....n-night-reshade
Enhance your Ion Fury experience with this Reshade preset, darkening the nights and brightening the lights, extracting more grit from the game's art style.
#4058 Posted 30 January 2021 - 12:28 PM
#4059 Posted 23 April 2021 - 07:27 AM
Pretty interesting stuff IMO.
Repost from the Discord and honestly all the credit goes to Cola Powered Gamer for actually doing the interview.
#4060 Posted 23 April 2021 - 03:59 PM
#4062 Posted 01 October 2021 - 05:40 PM
Anxious for Aftershock.
#4063 Posted 01 October 2021 - 06:00 PM
Quote
Me too buddy, me too. Although to be honest I waited almost 10 years for Nintendo to pull their head out of their asses and do another Metroid game that was worth a damn and that it pushed the story forward in a meaningful way.
So I guess I can wait a year or two for Aftershock.
This post has been edited by jkas789: 01 October 2021 - 06:00 PM
#4064 Posted 08 October 2021 - 05:18 PM
#4066 Posted 08 October 2021 - 06:22 PM
Lunick, on 08 October 2021 - 06:19 PM, said:
Have some other stuff I'm working on, so if every thing just worked that would be great. if a lot of it would be quick fix it wouldn't be too much of a pain.
#4067 Posted 09 October 2021 - 07:45 AM
#4068 Posted 22 October 2021 - 06:34 PM
Some minor issues I’be noticed while playing:
1. You’re able to grab ladders though blocking walls by pressing use on them, allowing you to move through the blocking wall.
2. You can’t lock onto enemies with the pistol if they haven’t noticed you and become active.
3. Sometimes when you use the top of ladders to grab onto them, you don’t latch on properly and you fall and take damage.
This post has been edited by Micky C: 22 October 2021 - 06:46 PM
#4069 Posted 24 October 2021 - 04:37 AM
1) examples on this would be nice. As you might guess, this is the usual engine jank that requires mapping workarounds
2) I think this a 2.0 regression
3) Known jank.. I wonder if it is better or worse with i.e. 1.1
#4070 Posted 24 October 2021 - 01:25 PM
If not, I might have to bother one of you guys for the update again. IIRC last time TerminX hooked me up with it.
This post has been edited by NightFright: 24 October 2021 - 01:27 PM
#4071 Posted 24 October 2021 - 02:07 PM
NightFright, on 24 October 2021 - 01:25 PM, said:
If not, I might have to bother one of you guys for the update again. IIRC last time TerminX hooked me up with it.
Yes, it's on their website! I downloaded zip file fury_2.0.00 and it works.
Just in case: The link is mostly hidden below the previous version.
This post has been edited by Hank: 24 October 2021 - 02:23 PM
#4072 Posted 24 October 2021 - 02:37 PM
oasiz, on 24 October 2021 - 04:37 AM, said:
1) examples on this would be nice. As you might guess, this is the usual engine jank that requires mapping workarounds
2) I think this a 2.0 regression
3) Known jank.. I wonder if it is better or worse with i.e. 1.1
The place where I noticed this was in Cultural Divide, IIRC shortly before you use the fan to throw you across the chasm.
#4074 Posted 25 October 2021 - 12:25 PM
Micky C, on 22 October 2021 - 06:34 PM, said:
oasiz, on 25 October 2021 - 12:09 AM, said:
A reference to this maybe?
This post has been edited by Lazy Dog: 25 October 2021 - 12:26 PM
#4075 Posted 25 October 2021 - 11:48 PM
#4078 Posted 26 September 2022 - 01:11 PM
Any news about progress on Aftershock? How are things coming along in general and may we get a new preview material in a not-too-distant future?
This post has been edited by NightFright: 26 September 2022 - 01:13 PM
#4079 Posted 27 September 2022 - 12:46 AM
Things are coming along as usual, actually things have been more active than they have in for some time now.
Recent tweets are the best you'll get for now: https://twitter.com/voidpnt
Few snippets that were recorded as B-roll for a potential RD trailer but it didn't materialize in the end.
There also was a build we quickly cobbled together for gamescom but it wasn't that much different than a hastily modified preview content combined with the latest codebase + few "kiosk mode" changes such as an attract screen loop.
This won't really be released, but we will re-use the new teaser screen for aftershock.
While there is a lot to do, we've finally started to do proper polish phases on some areas.
We're finally working on the more fun stuff.