Ion Fury "formerly Ion Maiden, launching August 15!"
#3151 Posted 15 August 2019 - 07:47 AM
There's no way around this problem then? Because in that thread you mentioned a possible fallback implementation...
Of course, I would understand that's not priority right now.
I just need to get a replacement motherboard already! lol
#3152 Posted 15 August 2019 - 07:51 AM
#3153 Posted 15 August 2019 - 08:04 AM
Quote
- The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood.
- Experience the original BUILD engine on steroids, pumped up and ready to rock again after 20 years!
- Duck, jump, climb, swim, and blast your way through 7 exciting zones packed with multiple levels of mayhem!
- A beautiful game world assembled from thousands of hand-crafted textures and sprites
- An awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes. Tri-barreled revolvers, grenade launchers, and heat-seeking smart bombs are your best friends!
- The classic '90s FPS action you love, meshed with modern inventions like locational damage and seamless level transitions
- ZERO PROCEDURAL GENERATION. All levels are hand made and full of multiple paths, cool effects, and complex set pieces!
- Thumping soundtrack comprised of true tracked module music, in authentic FastTracker 2 format
- Easy access on to level editor and other development tools on day one, plus Steam Workshop support
"On day one." Is that still going to be the case?
#3154 Posted 15 August 2019 - 08:06 AM
PhReAkINDEE, on 14 August 2019 - 10:34 PM, said:
-LGR
Indeed. Can’t wait to get my hands on this after work today. Watching your video and the one from Civvie got me excited to play this.
#3155 Posted 15 August 2019 - 08:33 AM
On a bit unrelated note, I'm surprised there are no trading cards, are you planning to bring that too in some time? Maybe along with more art pieces?
#3156 Posted 15 August 2019 - 09:19 AM
oasiz, on 02 August 2019 - 01:49 AM, said:
This project was practically near death/cancellation quite a few times, only fuelled by a ragtag group of modders who refused to stop despite things looking pretty grim at times.
And as prize for never surrender it is now out and did a nice boom all over!Congrats guys and Thank you for bringing another masterpiece in this era!
This is not the end, it is the true start!
#3158 Posted 15 August 2019 - 09:51 AM
#3159 Posted 15 August 2019 - 10:02 AM
#3160 Posted 15 August 2019 - 11:07 AM
I love Duke, Blood, Shadow Warrior and even a bit of Redneck Rampage now and then. And now I love Ion Fury. Congrats to the developers, you've done a wonderful job !
#3161 Posted 15 August 2019 - 11:12 AM
Zaxx, on 15 August 2019 - 10:02 AM, said:
Speaking of level design porn
#3162 Posted 15 August 2019 - 12:36 PM
#3163 Posted 15 August 2019 - 12:57 PM
#3164 Posted 15 August 2019 - 01:19 PM
Can't wait to play more!
#3165 Posted 15 August 2019 - 01:45 PM
This post has been edited by Jim: 15 August 2019 - 01:50 PM
#3166 Posted 15 August 2019 - 02:28 PM
#3167 Posted 15 August 2019 - 02:30 PM
Really I think my only complaint is the lack of a more robust arsenal. I'd rather have had a rocket launcher or a Weird Weapon rather than bowling bombs AND the clusterpucks. The ion bow could have used a scope to double as a long range sniper weapon, especially given the scale of the wonderful levels. Very minor hiccups, though! I adore this game and I already see myself replaying it over and over in the years to come. I would have gladly payed $60 for this.
#3168 Posted 15 August 2019 - 03:02 PM
Never Forgotten, on 15 August 2019 - 02:28 PM, said:
You'll be waiting until next year
#3169 Posted 15 August 2019 - 03:52 PM
fury.grp
fury.def
fury.grpinfo
This post has been edited by Master O: 15 August 2019 - 03:52 PM
#3171 Posted 15 August 2019 - 04:15 PM
#3173 Posted 15 August 2019 - 04:56 PM
I'm playing difficulty 3, Viscera - there's abundant ammo and health.
I don't miss the "variety" to the arsenal, as I usually stick to 4 weapons in build engine games anyway. I understand why people like their unique weaponry though, it does add flavor to the game, but I'm in the minority for not being bothered by not having them.
My only ding, and it may have to do with my slow-crawl play style, is that, to me, the enemy AI seems kinda dumb. They hardly advance on the player, and they easily get stuck in corners. There are a few factors that play into this; I don't run -n- gun, there are a lot of obstacles in the terrain due to high amounts of voxel/sprite objects and articulate architecture for them to get stuck on, most of them have the same two inch vertical jump as Shelly.
#3174 Posted 15 August 2019 - 05:06 PM
#3175 Posted 15 August 2019 - 05:13 PM
I knew I was playing a really good game when I had to do some serious jumping puzzle to get to this secret and this easter egg.
This post has been edited by Hendricks266: 15 August 2019 - 08:14 PM
Reason for edit: Added spoiler tags
#3176 Posted 15 August 2019 - 05:32 PM
#3177 Posted 15 August 2019 - 05:38 PM
Master O, on 15 August 2019 - 05:32 PM, said:
Yes.
#3178 Posted 15 August 2019 - 05:56 PM
#3179 Posted 15 August 2019 - 06:15 PM
Will Voidpoint reach out to Richard "Levellord" Grey and or Allen Blum to make levels for an expansion pack for Ion Fury in the future?
and/or
Is Voidpoint try and find the remnants of Sunstorm Interactive -especially Charlie Wiederhold- to create an expansion pack for Ion Fury in the future? Just like the Build games got their own expansion pack by Sunstorm.
This post has been edited by DustFalcon85: 15 August 2019 - 06:17 PM
#3180 Posted 15 August 2019 - 06:21 PM
TerminX, on 15 August 2019 - 05:38 PM, said:
So I assume that means multiplayer, co-op, and a Rocket Launcher, among other things?