Ion Fury "formerly Ion Maiden, launching August 15!"
#1741 Posted 26 August 2018 - 09:26 PM
Also, freaking props to Andrew Hulshult for showing up everywhere. He's earned it.
This post has been edited by MusicallyInspired: 26 August 2018 - 09:30 PM
#1742 Posted 26 August 2018 - 11:43 PM
Mr. Tibbs, on 26 August 2018 - 12:50 PM, said:
Really cool video, and really cool looking games.It's been many years since I've been wishing for the old school primitive 3d aesthetic to finally get the respect it deserves. Everyone is making pixel art inspired games, so why not old school 3d? These guys get it.
This post has been edited by ALF Dude: 26 August 2018 - 11:43 PM
#1743 Posted 26 August 2018 - 11:56 PM
Mr. Tibbs, on 26 August 2018 - 12:50 PM, said:
I have no idea why that guy has so few subscribers.
#1744 Posted 28 August 2018 - 09:11 AM
I've had a spider go idle behind the truck and the only way to reach it was to noclip.
To add insult to injury, it was the last enemy in wave 15...
This post has been edited by Doom64hunter: 28 August 2018 - 09:12 AM
#1745 Posted 28 August 2018 - 09:39 AM
#1746 Posted 28 August 2018 - 11:09 AM
Doom64hunter, on 28 August 2018 - 09:11 AM, said:
I've had a spider go idle behind the truck and the only way to reach it was to noclip.
To add insult to injury, it was the last enemy in wave 15...
Which version did you play? Latest beta?
#1747 Posted 28 August 2018 - 11:20 AM
oasiz, on 28 August 2018 - 11:09 AM, said:
Oh, no just the regular release. Didn't realize there was a beta.
By the way, in terms of performance, my machine was barely able to handle the last wave, but all others went fine.
#1748 Posted 28 August 2018 - 11:24 AM
Doom64hunter, on 28 August 2018 - 11:20 AM, said:
By the way, in terms of performance, my machine was barely able to handle the last wave, but all others went fine.
The beta has an overhauled qoth mode, you should be able to enable it if you bought it from steam.
What's been changed are the wave pacing, addition of a radar, major bugs with scoring have been fixed, etc..
It should run much smoother.
#1749 Posted 28 August 2018 - 11:32 PM
oasiz, on 28 August 2018 - 11:24 AM, said:
What's been changed are the wave pacing, addition of a radar, major bugs with scoring have been fixed, etc..
It should run much smoother.
Just tried it, ran much smoother, and is also a bit harder due to having less armor pickups.
No enemy got stuck this time, and the radar is definitely a great addition.
#1750 Posted 29 August 2018 - 12:25 AM
There were some major last minute balancing changes that got done for qoth launch that made it perhaps a bit too easy in some sections.
Before launch you moved at roughly 50% speed when firing, which offset the balancing by a huge amount but it wasn't nearly as fun with that
Pacing was made a bit quicker to compensate and some pickups were redone also the formula for score calculation was pretty much completely redone so it much better reflects your progress and rewards skilled play more.
Hardest skill should be a nasty challenge now btw!
#1751 Posted 29 August 2018 - 05:56 AM
oasiz, on 28 August 2018 - 11:24 AM, said:
ever going to 'finalize' that beta into an update so us poor 3dr purchasers can get a taste?
#1752 Posted 29 August 2018 - 08:15 AM
oasiz, on 29 August 2018 - 12:25 AM, said:
There were some major last minute balancing changes that got done for qoth launch that made it perhaps a bit too easy in some sections.
Before launch you moved at roughly 50% speed when firing, which offset the balancing by a huge amount but it wasn't nearly as fun with that
Pacing was made a bit quicker to compensate and some pickups were redone also the formula for score calculation was pretty much completely redone so it much better reflects your progress and rewards skilled play more.
Hardest skill should be a nasty challenge now btw!
I did play on the hardest skill setting, the shotgun train wave was in my opinion the hardest to beat. Shotgunners are definitely the most dangerous out of the current roster of enemies. (do they have official names by the way?)
Managed to beat it on the second try though. My years of experience as a heavy in TF2 finally paid off
Also, my specs are as follows:
- OS: Windows 10
- Processor: Intel® Core i7-5820K CPU @ 3.30GHz, 6 Cores
- RAM: 12GB
- GPU: NVidia GeForce GTX 970
and with this the last wave had no performance issues on my end.
This post has been edited by Doom64hunter: 29 August 2018 - 08:16 AM
#1753 Posted 29 August 2018 - 08:26 AM
Forge, on 29 August 2018 - 05:56 AM, said:
Being worked on, there is a nasty save bug that has been holding it back.
#1754 Posted 02 October 2018 - 05:26 PM
#1755 Posted 04 October 2018 - 08:11 AM
#1756 Posted 04 October 2018 - 02:12 PM
#1757 Posted 04 October 2018 - 05:14 PM
Mblackwell, on 04 October 2018 - 02:12 PM, said:
Yes, I noticed that, you basically see where you're shooting because of the projectiles too so at least it's manageable. What I'm really curious about is how this will work in dual wield because guess if the spread stays the same it won't. The main problem with the SMG in the preview campaign is that it's just useless compared to the other weapons (the pistol does good damage and stays accurate at a distance, the shotgun can one shot most things with a well-placed shot + it work even from medium range) and I hope dual wielding will help that.
#1758 Posted 04 October 2018 - 10:03 PM
#1760 Posted 06 October 2018 - 07:46 PM
Tekedon, on 06 October 2018 - 11:48 AM, said:
Early 2019, apart from that there is no exact date.
#1761 Posted 06 October 2018 - 09:51 PM
This post has been edited by Romulus: 06 October 2018 - 09:51 PM
#1762 Posted 07 October 2018 - 01:30 AM
Romulus, on 06 October 2018 - 09:51 PM, said:
Don't worry, if they switch to the Unreal Engine, they should be able to reuse the art assets.
#1763 Posted 07 October 2018 - 04:03 AM
#1765 Posted 07 October 2018 - 12:37 PM
Nothing has changed since last time,
I still can't look at architecture and try to not to imagine how that would work in build or come up with idiotic effect ideas while taking a shower (or a dump), which ended up in the game of course.
You know the drill.
I did move to saudi arabia a month ago so I do have to cope with awful FPS and lack of mapster polymost support on my current cruddy laptop so there's that.
#1766 Posted 07 October 2018 - 03:38 PM
oasiz, on 07 October 2018 - 12:37 PM, said:
Nothing has changed since last time,
I still can't look at architecture and try to not to imagine how that would work in build or come up with idiotic effect ideas while taking a shower (or a dump), which ended up in the game of course.
You know the drill.
I did move to saudi arabia a month ago so I do have to cope with awful FPS and lack of mapster polymost support on my current cruddy laptop so there's that.
There's a potential DLC right there:
Ion Maiden in Saudi Arabia.
You won't be able to see her though, since she has to be covered up.
#1767 Posted 07 October 2018 - 04:00 PM
Master O, on 07 October 2018 - 03:38 PM, said:
Ion Maiden may just sell in Saudi Arabia too.
#1768 Posted 07 October 2018 - 05:17 PM
Hank, on 07 October 2018 - 04:00 PM, said:
Ion Maiden may just sell in Saudi Arabia too.
It's the Middle East. She has to cover her face, too.
This post has been edited by Master O: 07 October 2018 - 05:17 PM
#1769 Posted 07 October 2018 - 05:51 PM
Master O, on 07 October 2018 - 05:17 PM, said:
Nope. It depends on what region you live in.
5 - Iran Police Women.jpg (51.33K)
Number of downloads: 27
Women Police Officers in Iran.
This post has been edited by Hank: 07 October 2018 - 05:52 PM