Ion Fury "formerly Ion Maiden, launching August 15!"
#691 Posted 01 March 2018 - 01:10 PM
There was a bit of texture flickering here and there, but besides that, no major problems.
Will continue into the next level tomorrow and see how things develop. Anyway, worth every buck already, so much I can say/write here.
#692 Posted 01 March 2018 - 01:12 PM
Tried looking for it online but found nothing so guess not. Could we get a high res version?
#695 Posted 01 March 2018 - 01:21 PM
Attached File(s)
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20180301192948_1.jpg (316.03K)
Number of downloads: 87
#696 Posted 01 March 2018 - 01:57 PM
Jblade, on 01 March 2018 - 01:21 PM, said:
Congratulations, you beat the preview
#697 Posted 01 March 2018 - 02:29 PM
#698 Posted 01 March 2018 - 02:36 PM
#699 Posted 01 March 2018 - 03:23 PM
Out of the existing Build Engine games, Ion Maiden reminds me mostly of a sci-fi version of Blood in terms of how everything felt while playing. Combat was meaty and all weapons had an impact and use. Level visuals seemed overdesigned at first but once I stepped out onto the first street segment and into areas beyond that, the visual design balanced out quite nicely and in many cases looked quite stunning. The city skyline alone for one, the method used here has better appeal than a classic approach. If I were to compare this to Duke3D, so far I'd say the gameplay/combat aspects is hands down considerably more engaging - something I've always found Duke to be lacking. Looking forward to what else is in store in later levels. Music is also real sweet, kinda reminds me a little of both Deus Ex and Mark Knight's Duke3D work.
I intend to jump back in and replay the preview more thoroughly on a higher difficulty and hunt down those secrets.
And I can't wait to map for this!
This post has been edited by quakis: 01 March 2018 - 04:15 PM
#700 Posted 01 March 2018 - 04:43 PM
http://www.gameinfor...on-shooter.aspx
#701 Posted 01 March 2018 - 05:06 PM
quakis, on 01 March 2018 - 03:23 PM, said:
Hell yeah! I hope it will also bring new people into mapping community!
However...thanks to DavoX and co, the bar for making the average Ion Maiden level is raised way too high.
#702 Posted 01 March 2018 - 06:46 PM
This post has been edited by Mark.: 01 March 2018 - 06:47 PM
#703 Posted 01 March 2018 - 07:26 PM
My girlfriend and me are having a really great blast with Ion Maden, congratulations to everyone involved for such an amazing release!
#704 Posted 01 March 2018 - 07:39 PM
Bought it. There goes my evening of hard drinking and manic depression.
Congratulations to 3D Realms and Voidpoint.
This post has been edited by Commando Nukem: 01 March 2018 - 07:39 PM
#706 Posted 01 March 2018 - 08:32 PM
#707 Posted 01 March 2018 - 08:37 PM
MusicallyInspired, on 01 March 2018 - 08:32 PM, said:
I believe base profile is the default; whenever I do videos with Shadowplay/Whateveritscalled it almost always goes into a Base Profile folder.
#708 Posted 01 March 2018 - 08:41 PM
MusicallyInspired, on 01 March 2018 - 08:32 PM, said:
What I miss when it comes to one-liners is the contextual stuff ("That's one Doomed space marine!" and the like). I hope that's only missing here because it's a preview campaign, it would be nice to see Shelly reacting to the world more.
#709 Posted 01 March 2018 - 08:48 PM
HulkNukem, on 01 March 2018 - 08:37 PM, said:
Interesting. All of my game recordings go into a subfolder of their game's name automatically (so far, The Witness, Half-Life, No Man's Sky, Star Wars Battlefront (2015), Battlefront II, Star Wars The Old Republic, and Warframe. The only one so far that hasn't has been Blackthorne which goes under Wolfenstein 3D (because of DOSBox I'm sure).
(Battlefront II was just the open beta. I haven't purchased the game and don't plan to)
This post has been edited by MusicallyInspired: 01 March 2018 - 08:49 PM
#710 Posted 01 March 2018 - 08:52 PM
Dr. Kylstein, on 01 March 2018 - 08:24 PM, said:
i only recall being given the option for a windows installer when I purchased it.
somebody posted this as a workaround:
$ sudo pacman -S p7zip sdl2_mixer
$ 7z x IonMaiden_Preview-1.0.exe
$ chmod +x IonMaiden_Linux.bin
$ ./IonMaiden_Linux.bin
This post has been edited by Forge: 01 March 2018 - 09:01 PM
#711 Posted 02 March 2018 - 01:27 AM
#712 Posted 02 March 2018 - 03:12 AM
Also, I don't think I ever used an altfire for the weapons, and I couldn't see an option for that in the menu. I assume they're reserved for the full version?
#713 Posted 02 March 2018 - 03:24 AM
#715 Posted 02 March 2018 - 06:55 AM
brullov, on 02 March 2018 - 04:33 AM, said:
"When it's done"
#716 Posted 02 March 2018 - 07:04 AM
This post has been edited by Zaxx: 02 March 2018 - 07:06 AM
#717 Posted 02 March 2018 - 07:58 AM
Aww wait
I wonder what Cara Delevigne thinks about Shelly's face and the money being made based on her likeness.
If she would ever be informed, I bet there could be a case here
This post has been edited by Dacoolguy: 02 March 2018 - 08:02 AM
#718 Posted 02 March 2018 - 08:39 AM
Oh, and
12/10 would flush again.
Zaxx, on 02 March 2018 - 07:04 AM, said:
I had the same issue. Also here:
This one is probably already well known, but these decals can be climbed on and you can get up to the wall perimeter and look over to see the fire and stuff on the other side.
Overall, what a fucking blast, man. Good job Voidpoint. Good fucking job. Not only did you bring back a genuine old school experience with a nice polish and sheen, but you basically saved Shelly from being in that one okay-but-not-so-great game.
#719 Posted 02 March 2018 - 09:14 AM
#720 Posted 02 March 2018 - 09:54 AM
This post has been edited by NightFright: 02 March 2018 - 09:55 AM