Zaxx, on 28 August 2019 - 06:56 AM, said:
The other thing is that IF is pretty dense visually, it's a lot more detailed than other Build games so naturally that will make secrets harder to find: you'll get a lot more things on the map that will look suspicious so if a secret is hidden behind a regular wall for example you kinda feel cheated because there were just so many "better" options.
I have to agree here. Don't wanna complain about secret hunting -- I enjoy this aspect of playing and every found secret is a source of deep satisfaction (although I have to confess that a couple of times I gave in to the temptation of looking up video walkthroughs). The problem as I see here is that because the levels are indeed
very large and detailed, the effort of looking through everything you might have missed can and does become exhausting. I have found often myself down to a couple of missed secrets when I complete a level, and circling around in hopes of finding something I might have overlooked, often imagining clues that aren't there in the process. When you're in the secret hunting mode, it's very easy to find imaginary hidden meanings in the placement of any decorations. I can't help but feel that some of the successfully found secrets are due to pure chance and not by following certain rules or finding subtle clues left by the map author.
Again, I wouldn't like to come across as complaining here, and certainly the placement of secret areas does not always have to follow a strict system for the player to decipher. But the side effect of the levels being expansive and highly detailed is that you really get overloaded with information, up to the point of possibly missing something in front of your nose.