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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   oasiz 

  • Dr. Effector

#3947

Yeah, saves in build games is more closer to an emulator save state due to the nature of the game.
When you save, it practically saves the state of the map with all of the variables and script state. It expects to resume where you left off.
This is way more than a typical game does but that's the nature of things when "everything is dynamic".

For Fury's initial release we went with the next best option that saves your progress but puts you back at the last "point of no return" transition to guarantee that there is no backtracking possibilities.
You lose map specific progress but it tries to put you on the last possible safe checkpoint instead.

Terminx managed to de-couple the scripting in a way that slots in new functions from a new script file to safely overwrite the old.
This should allow easier patching as things go on. One of the reasons why 1.1 was so delayed in the end since it was made a bigger one instead of many smaller ones that would break saves many times over.
6

User is offline   MrFlibble 

#3948

I just checked GOG, it still gives me the old v1.02. Any idea when v1.1 comes?
0

User is online   Lunick 

#3949

 MrFlibble, on 24 August 2020 - 01:08 PM, said:

I just checked GOG, it still gives me the old v1.02. Any idea when v1.1 comes?


Whenever the staff at GOG process the file, it's been sent to them.
1

User is offline   MrFlibble 

#3950

Thanks for clarifying this!

What about the unintentionally reachable off-limits area in Cultural Divide I mentioned earlier? Has it been changed? Or did I fail to figure something out and it's a legit place for the player to access?
0

#3951

they must be busy with Cyberpunk
2

User is offline   NightFright 

  • The Truth is in here

#3952

Fingers crossed for the 3DR download version not to be forgotten again.
0

User is offline   Hank 

#3953

^ Not sure here, the latest update is not on 3DR's website? I can't confirm it either way.
My login was/is blocked; tried to reset password, was reset, still unable to get into my account. Sure, you can try to get it solved via their hello email, but why waste their and my time? I’m done doing business with them.

It is less frustrating getting the Steam Version. You want something that Voidpoint has somewhat control over it, and get service and answers? Buy another copy on Steam.
0

User is offline   NightFright 

  • The Truth is in here

#3954

3DR still has 1.02 in the download section. I guess soon I'll have to go to TX again to beg for the update. :)
1

User is offline   Fauch 

#3955

I dunno how most games do saves, but for my own save system it saves almost the whole map too, and when I make changes to a map, sometimes it breaks old saves, when I load them objects end up in random positions.
1

User is offline   MrFlibble 

#3956

 Hank, on 26 August 2020 - 07:48 AM, said:

It is less frustrating getting the Steam Version. You want something that Voidpoint has somewhat control over it, and get service and answers? Buy another copy on Steam.

I have a copy on Steam -- actually this is the one I pre-ordered first, before the IF pre-order was available from GOG. It's just that I'm not using Steam much, and cling to the idea of playing DRM games being a good thing.
2

User is offline   FistMarine 

#3957

Pardon for my stupid question but I haven't seen this answered anywhere and I don't see people talking about it. Apparently there exists a recently released physical DVD copy of the game and I plan to finally get the game and play through it after a whole year since it was initially released, as 2019 was a busy year for me and I think now is the perfect time to play through the game.

The question is: Does that DVD copy require a Steam account in order to play the game or is the game also included DRM free on the CD/DVD? I have missed on the boxed copies and plan to buy the DVD copy of the game but if it's steam only, that's fine, there is also the option to buy from GOG.

Also haven't posted on the topic before and as I said I'm a year late but anyway from what I watched on YouTube, the game looks fantastic! Good job on everyone working on it! I dig the art style and level design, it looks on par (if not better) than the holy trinity of BUILD Engine Games! (Duke3D, Blood, SW) :)

This post has been edited by RunningDuke: 27 August 2020 - 01:42 AM

2

User is offline   oasiz 

  • Dr. Effector

#3958

Remember that even on steam version the assets are identical, only .exe changes. You can just drop eduke32.exe (or compile your own with FURY=1) and your experience won't be any different from drm-free versions.
3

User is offline   MrFlibble 

#3959

So if I use the current eduke32 build with 1.02 data I get the up-to-date gameplay fixes then?

BTW, is there a full 1.1 changelog anywhere, did I miss that one? I remember something being mentioned about the overpainted sprites and smoother mouselook but I forgot where (Steam pages perhaps?).
0

User is online   Phredreeke 

#3960

Not necessarily, you wouldn't get the fixes done in CON code (which I would think are significant)
2

User is offline   MrFlibble 

#3961

Good thinking, I forgot about the CON part.
1

User is offline   oasiz 

  • Dr. Effector

#3962

https://lerppu.net/fury11b.txt
This was the changelog to a late beta, mostly missing few bugfixes.

.exe fixes perf but there are a ton of other things that are related to it.
You will want 1.1 game files and if you choose so, use your own supplied .exe
2

User is offline   oasiz 

  • Dr. Effector

#3963

FYI,

https://voidpoint.com/public/

https://lerppu.net/fury11.txt

A "stopgap" patcher until the final .exe hits it's places and this can act as a patching solution for the big box owners for the time being.
Bigbox users will want to copy the linux binary in the game directory as expected files (exe .bin .grp .grpinfo) should be present in the same dir.

This is based against a reference master copy so if your release fails to patch, make sure of the above point.
It may or may not work on other copies of the game.

Each exe is for specific version, fury101_11.exe = 1.01 to 1.1, etc..

For what it's worth, we're sorry for the wait, hopefully this is at least better than nothing :)
5

User is offline   MrFlibble 

#3964

Hey, a good old patch that you download and run and it updates your game? No need to apologise, it's perfect at least in its form :) (I have yet to patch my copy myself). Thanks!!!
0

User is offline   NightFright 

  • The Truth is in here

#3965

I was able to successfully patch my 3DR version with the patch for v1.02. Thanks a lot for this, guys! The patcher reminded me a bit of keygen launchers, but who cares - it works.
1

User is offline   oasiz 

  • Dr. Effector

#3966

It has a tune by roz and our ascii from founders :)
2

User is offline   NightFright 

  • The Truth is in here

#3967

It's safe to replace fury_nodrm.exe after the patching process with latest EDuke32 synthesis build again, right?
0

User is offline   oasiz 

  • Dr. Effector

#3968

Yes, this is generally safe.
However we can't guarantee that there isn't some internim changes going on, patches contain executables that have received testing.
Consider this more as a disclaimer.
3

User is offline   MrFlibble 

#3969

View PostNightFright, on 03 September 2020 - 12:36 AM, said:

I was able to successfully patch my 3DR version with the patch for v1.02. Thanks a lot for this, guys! The patcher reminded me a bit of keygen launchers, but who cares - it works.

Same here, GOG v1.02 patched successfully. Cheers!
0

#3970

Pretty good review of IF by Gaming Pastime:


1

#3971


8

User is offline   MusicallyInspired 

  • The Sarien Encounter

#3972

Sweet! I missed the broadcast today.
0

User is offline   Micky C 

  • Honored Donor

#3973

What’s with the fast moving sections with no hud? I’m guessing some kind of vehicle section by Davox not unlike his bike level in the DNF 2013 expansion?
1

User is online   Lunick 

#3974

View PostMicky C, on 06 September 2020 - 05:13 PM, said:

What’s with the fast moving sections with no hud? I’m guessing some kind of vehicle section by Davox not unlike his bike level in the DNF 2013 expansion?


Must be hiding what the vehicle looks like :)
2

#3975

View PostMusicallyInspired, on 06 September 2020 - 04:32 PM, said:

Sweet! I missed the broadcast today.

You also got to avoid Cliffy B :)
0

Guest_Bubble Gum Chewer_*

#3976

View PostMicky C, on 06 September 2020 - 05:13 PM, said:

What’s with the fast moving sections with no hud? I’m guessing some kind of vehicle section by Davox not unlike his bike level in the DNF 2013 expansion?

Shelly's into bikes from what I've heard and judging from sounds in teaser...

This post has been edited by Bubble Gum Chewer: 07 September 2020 - 03:11 AM

0

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