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Ion Fury  "formerly Ion Maiden, launching August 15!"

User is offline   MusicallyInspired 

  • The Sarien Encounter

#3151

I do dual-boot to Ubuntu when need be for things like Minecraft. But that kind of kills any motivation to map if I have to quit Windows every time. I thought Dxwnd only worked with D3D.

There's no way around this problem then? Because in that thread you mentioned a possible fallback implementation...
Of course, I would understand that's not priority right now.

I just need to get a replacement motherboard already! lol
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#3152

Liamdawe from GamingOnLinux liked it: https://www.gamingon...x-support.14801
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3153

Just noticed this quote from that article:

Quote

  • The true successor to classic shooters such as Duke Nukem 3D, Shadow Warrior, and Blood.
  • Experience the original BUILD engine on steroids, pumped up and ready to rock again after 20 years!
  • Duck, jump, climb, swim, and blast your way through 7 exciting zones packed with multiple levels of mayhem!
  • A beautiful game world assembled from thousands of hand-crafted textures and sprites
  • An awe-inspiring arsenal of devastating weapons, including multiple ammo types and alternate fire modes. Tri-barreled revolvers, grenade launchers, and heat-seeking smart bombs are your best friends!
  • The classic '90s FPS action you love, meshed with modern inventions like locational damage and seamless level transitions
  • ZERO PROCEDURAL GENERATION. All levels are hand made and full of multiple paths, cool effects, and complex set pieces!
  • Thumping soundtrack comprised of true tracked module music, in authentic FastTracker 2 format
  • Easy access on to level editor and other development tools on day one, plus Steam Workshop support



"On day one." Is that still going to be the case? :dukecigar:
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User is offline   ryche 

#3154

View PostPhReAkINDEE, on 14 August 2019 - 10:34 PM, said:

I recovered my old account just to say GREETINGS DUKE4 FORUMS. It's been too long. And Ion Fury has me reminiscing something fierce.
-LGR


Indeed. Can’t wait to get my hands on this after work today. Watching your video and the one from Civvie got me excited to play this.
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User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3155

I asked earlier, but will you guys upload new key art in PSD format? If not, please say so.

On a bit unrelated note, I'm surprised there are no trading cards, are you planning to bring that too in some time? Maybe along with more art pieces? :dukecigar:
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#3156

View Postoasiz, on 02 August 2019 - 01:49 AM, said:

When the whole pre-order was started, we absolutely had no idea how well the game would even do/ sell / be received tbh.
This project was practically near death/cancellation quite a few times, only fuelled by a ragtag group of modders who refused to stop despite things looking pretty grim at times.


And as prize for never surrender it is now out and did a nice boom all over!Congrats guys and Thank you for bringing another masterpiece in this era!
This is not the end, it is the true start!
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3157

Seems to be up on GOG now, according to the front page.
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User is offline   t800 

#3158

Okay, then. Correcting myself - it is already for Ubuntu. So what is the status for MacOS? Sorry for spaming thread with the same question, just very curious...
1

User is offline   Zaxx 

  • Banned

#3159

Well, after 2 hours I have to say that this is just a really, REALLY fucking good game. Level design porn.
1

User is offline   axl 

#3160

I'll make it short. I don't post here very often. But I love build engine games. Besides classic Doom, it's the games I always come back to.

I love Duke, Blood, Shadow Warrior and even a bit of Redneck Rampage now and then. And now I love Ion Fury. Congrats to the developers, you've done a wonderful job !
1

#3161

View PostZaxx, on 15 August 2019 - 10:02 AM, said:

Well, after 2 hours I have to say that this is just a really, REALLY fucking good game. Level design porn.

Speaking of level design porn
https://cdn.discordapp.com/attachments/523665644529647627/611637351134920803/1565794187057m1.jpg
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User is offline   Master O 

#3162

If I downloaded the latest version of Eduke32 from https://dukeworld.co...ynthesis/latest , can I assume it will support Ion Fury? Now obviously it can be run in the eduke32 copy in Steam or GOG, but I'm merely curious.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3163

Yes, I just downloaded the source for Ubuntu, built it, and it recognized fury.grp and loaded up just fine. Same with Mapster32.
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User is online   NightFright 

  • The Truth is in here

#3164

Just had time to play the first level so far but I already love it, just like I loved the preview. A lot of sloped surfaces, tons of exploration for secrets (which are cleverly hidden), awesome soundtrack, satisfying weapons and great lighting effects. Underwater movement is a bit "stiff" for my taste, you could float a bit more once you stop moving, but ok.

Can't wait to play more!
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User is offline   Jim 

#3165

Possible for a team up between this Shelly and the AMC TC one?

This post has been edited by Jim: 15 August 2019 - 01:50 PM

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#3166

Just curious, is there an estimated time on when it will be released on consoles? I preordered the Founders Edition, but my computer can't run the game, sadly, so I was planning on getting it for the Xbox.
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User is offline   Echelon5 

#3167

This game is a triumph. Seriously outstanding achievement, guys. All the devs should be proud!

Really I think my only complaint is the lack of a more robust arsenal. I'd rather have had a rocket launcher or a Weird Weapon rather than bowling bombs AND the clusterpucks. The ion bow could have used a scope to double as a long range sniper weapon, especially given the scale of the wonderful levels. Very minor hiccups, though! I adore this game and I already see myself replaying it over and over in the years to come. I would have gladly payed $60 for this.
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User is offline   Lunick 

  • Snazzy Ex Tazzy

#3168

View PostNever Forgotten, on 15 August 2019 - 02:28 PM, said:

Just curious, is there an estimated time on when it will be released on consoles? I preordered the Founders Edition, but my computer can't run the game, sadly, so I was planning on getting it for the Xbox.


You'll be waiting until next year
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User is offline   Master O 

#3169

For comparison's sake, what are the CRC32/MD5/SHA-1 hashes for the following files?

fury.grp
fury.def
fury.grpinfo

This post has been edited by Master O: 15 August 2019 - 03:52 PM

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#3170

Going to play it for the first time
Wish me luck :dukecigar:
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User is offline   Mr. Tibbs 

#3171

I finished this last week and absolutely adored it. Such a treat to be playing something this great and true to its inspirations in 2019.
1

#3172

Yup... this is pretty awesome.
4

User is offline   Forge 

  • Speaker of the Outhouse

#3173

The level design, art, music, and coding are top tier.

I'm playing difficulty 3, Viscera - there's abundant ammo and health.
I don't miss the "variety" to the arsenal, as I usually stick to 4 weapons in build engine games anyway. I understand why people like their unique weaponry though, it does add flavor to the game, but I'm in the minority for not being bothered by not having them.

My only ding, and it may have to do with my slow-crawl play style, is that, to me, the enemy AI seems kinda dumb. They hardly advance on the player, and they easily get stuck in corners. There are a few factors that play into this; I don't run -n- gun, there are a lot of obstacles in the terrain due to high amounts of voxel/sprite objects and articulate architecture for them to get stuck on, most of them have the same two inch vertical jump as Shelly.
3

User is offline   Radar 

#3174

Finally started it about 90 minutes ago when I got home from a work party. It's amazing. 10/10. Would and will play again. Can't wait to see what user maps people for it.
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User is offline   Jenz/Amaka 

#3175

Like Forge, I'm also playing the game slow-crawl playstyle and I find the Maximum Fury to be very decent challenge, not too difficult and not too easy, it's just right. I played 10hrs straight(still haven't finished it) and last time I did that when I was just a kid. Seriously, thank you Voidpoint and 3Drealms for making me and probably many others feeling like a kid again. I'd say it's my favorite game in 12 years or something.

I knew I was playing a really good game when I had to do some serious jumping puzzle to get to this secret and this easter egg.
Spoiler


This post has been edited by Hendricks266: 15 August 2019 - 08:14 PM
Reason for edit: Added spoiler tags

2

User is offline   Master O 

#3176

Devs, out of curiosity, will there be anything else added to Ion Fury?
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User is offline   TerminX 

  • el fundador

  #3177

View PostMaster O, on 15 August 2019 - 05:32 PM, said:

Devs, out of curiosity, will there be anything else added to Ion Fury?

Yes.
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User is offline   11bush 

#3178

Are there any tools to allow us to edit the art for the game, to create custom weapons?
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#3179

Got a question or two.


Will Voidpoint reach out to Richard "Levellord" Grey and or Allen Blum to make levels for an expansion pack for Ion Fury in the future?

and/or

Is Voidpoint try and find the remnants of Sunstorm Interactive -especially Charlie Wiederhold- to create an expansion pack for Ion Fury in the future? Just like the Build games got their own expansion pack by Sunstorm.

This post has been edited by DustFalcon85: 15 August 2019 - 06:17 PM

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User is offline   Master O 

#3180

View PostTerminX, on 15 August 2019 - 05:38 PM, said:

Yes.


So I assume that means multiplayer, co-op, and a Rocket Launcher, among other things?
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