Ion Fury "formerly Ion Maiden, launching August 15!"
#2341 Posted 27 January 2019 - 07:37 PM
good meme use: this subtle loss building right there. you won't notice it if you're rushing through, like the dicks in a gta3+ game. (would probably work better if more lights were turned on around it)
bad meme use: WAZZUP!!! ALL YOUR BASE!!! IT'S 1996 AND IT IS TIME FOR CLACK'S!! YOU FOUND THE SECRET ROOM WITH THIS FUNNY PICTURE BET YOU CANT NOT LAUGH AFTER THIS <stormtrooper thrust gif here> YOU NEVER ASKED FOR THIS!! p.s. Who best pony (REQUIRED ANSWERING TO PROCEED)
tl;dr: don't family guy
This post has been edited by leilei: 27 January 2019 - 08:20 PM
#2343 Posted 27 January 2019 - 09:19 PM
Shelly's new power armor upgrade
This post has been edited by Forge: 27 January 2019 - 09:20 PM
#2344 Posted 27 January 2019 - 10:04 PM
leilei, on 27 January 2019 - 07:37 PM, said:
Hey, knowing 3D Realms a trailer with the "frag like it's 1996" tagline is not that far off.
#2345 Posted 27 January 2019 - 10:44 PM
Put it in a forbidden dev room that bans the player as soon as they pick it up.
It should be sitting on a dining table next to a usb drive.
This post has been edited by Forge: 27 January 2019 - 10:46 PM
#2346 Posted 27 January 2019 - 11:13 PM
Ps. Shibas are cute as hell
#2347 Posted 28 January 2019 - 12:34 AM
This post has been edited by Jblade: 28 January 2019 - 12:34 AM
#2348 Posted 28 January 2019 - 01:03 AM
High Treason, on 27 January 2019 - 03:36 PM, said:
OK, I'm officially creeped out by the fact that someone is still thinking about this months later and is even familiar with it enough for other maps in other games to remind them of it.
#2349 Posted 28 January 2019 - 01:08 AM
Jblade, on 28 January 2019 - 12:34 AM, said:
They provide better protection (MBlackwell should know the exact numbers if you're interested) and allow to pick up more shards (blue armor:50-> max armor 99; brown armor: 100-> max armor 199; red armor 200-> max armor 249)
This post has been edited by MetHy: 28 January 2019 - 01:12 AM
#2350 Posted 28 January 2019 - 03:07 AM
The level design in Heskel's House was pretty much how I dreamed the level design would be; it's got that sweet balance of non-linearity and set pieces that keep things interesting. I'm sure my jaw dropped when I first used the dukebox (for several songs), as well as the mircowave! The interactivity is really starting to approach what people would have expected from DNF back in the 90's. I'll admit I'm still a tad disappointed that you can't use things like taps or towel dispensers. The taps would just be a matter of having an invisible animated water sprite that gets toggled when used, with an added sound effect, and towel dispensers can spawn sprites that float to the floor and become floor aligned. Still, it wouldn't surprise me if the coders pull some tricks from their sleeves between now and release on that front. The way paintings react to explosives is also pretty cool and visceral. Shelly's expanded collection of catchphrases are helping to slowly flesh out her character.
I do have a small number of screenshots of glitches and oversights that I'll post another time.
#2351 Posted 28 January 2019 - 03:34 AM
A lot of the game play stuff has been around for a long time and we kind of spent a lot of time nailing down nuances of movement / etc.. early on, Duke feels quite stiff when compared now, esp. jumping.
Many of us being Blood fans, we really appreciate the extra attention of detail that game has.
Jukebox actually uses different tricks compared to what I demonstrated in Duke, but that did inspire it originally.
I think in the end it's like about 3 layers deep triggering system again that trigger effects in a sequence, each "music" is it's own chain (stop rotation/music, lights, play sounds, Z move, swap picnum, Z move, play sounds, start rotation/lights/music) all timed manually.. Then there is a round robin selector that switches between 3 triggers.
Quite modular approach actually, adding arbitrary amount of songs is quite easy (Not to mention that I added functions to bulk change tags in m32, i.e. ALT and numpad+ will increase all selected sprite's lotag by one).
One nice trigger ability is to be able to toggle ambient audio on/off
#2352 Posted 28 January 2019 - 06:48 AM
TerminX, on 28 January 2019 - 01:03 AM, said:
Oh good, so it's not just me. Do you have any idea how I feel knowing I once hosted those as part of my mirror of maps?
- Actually I'd imagine you do, given they were on one of the sites mirrored on Duke4 too.
I dunno man, just something about that room caused flashbacks. The dog is hardly any better, it's just a celebration of mental deficiency in another form, not gonna argue for the dog's removal though so whatever.
On a more positive note, Update 4 just appeared on 3D Realms' site.
#2353 Posted 28 January 2019 - 06:59 AM
Ah, it's on GOG now too! Will have to try that when I get home. (Update 4.1)
#2354 Posted 28 January 2019 - 07:33 AM
High Treason, on 28 January 2019 - 06:48 AM, said:
I've got some good news as well - most pictures can be shot down. Use Loverboy and 'clean' offensive meme's
#2355 Posted 28 January 2019 - 07:35 AM
#2356 Posted 28 January 2019 - 08:32 AM
#2357 Posted 28 January 2019 - 08:35 AM
NightFright, on 28 January 2019 - 08:32 AM, said:
It only took them 3 days to post the file after they received it?
Yeah. I don't trust it either.
#2358 Posted 28 January 2019 - 09:19 AM
thricecursed, on 28 January 2019 - 07:35 AM, said:
People on the Steam forums are also criticizing her voice and character but don't provide any useful suggestions of substance, only "make it more like Duke, Lo Wang, Caleb, even Doomguy (??)". I can't help but think it's nostalgia goggles, or bias against a female protagonist, or something else entirely. I'm reminded of when people wanted Tensi from DK to say stuff like "sucky sucky" as a line. Perhaps it is the fact that we have only released vertical slices of gameplay, not our actual campaign and plot.
#2360 Posted 28 January 2019 - 09:34 AM
Hendricks266, on 28 January 2019 - 09:19 AM, said:
Some people are also too harsh. You can't compare a "new" character with some classic game characters. That is just unfair. I mean Caleb is a cult classic and Duke is a gaming icon...
So yeah, she's not the most awesome character ever (although I think some of the new lines are quite good, like "gotta keep em seperated"), but who really cares ? The main thing is the gameplay and the levels. And those appear to be rock solid.
#2361 Posted 28 January 2019 - 09:37 AM
Hendricks266, on 28 January 2019 - 09:19 AM, said:
I think it's because I have no idea who the character is, where she comes from and what kind of issues she deals with. I mean, in NOLF (one of my favorite games) you saw that Cate Archer was fighting against sexism and constantly had to prove her worth in her organization, but she did it without turning into a man. She retained her femininity while still being capable in her own unique way. Shell seems rather void of substance at this point, I don't know how else to put it. Kind of blank and asexual, if that makes sense. There needs to be more conflict in her character, a tragedy in her past maybe? Something to form an emotional connection.
#2362 Posted 28 January 2019 - 09:49 AM
All her lines have the same general inflection. After awhile it just becomes a flat, interchangeable, background sound. I listen to it once or twice, then I tune it out.
I don't hate it. I don't love it. I ignore it after awhile, but, like scenery, I'd definitely notice if it were missing.
If you want some depth, or whatever, start and end episodes with short cutscenes (that can be skipped by those that only care about playing the game)
This post has been edited by Forge: 28 January 2019 - 09:51 AM
#2363 Posted 28 January 2019 - 09:54 AM
Forge, on 28 January 2019 - 09:49 AM, said:
All her lines have the same general inflection. After awhile it just becomes a flat, interchangeable, background sound. I listen to it once or twice, then I tune it out.
If you want some depth, or whatever, start and end episodes with short cutscenes (that can be skipped by those that only care about playing the game)
Yeah, agreed with that. It sounds like she's not really invested in what's going on or sees it like a video game. Just shootin' some bad guys! Woopdedoo.
Ditto on cutscenes, or just anything. Doomguy might not make sense but he's your classic silent protagonist. You can write your own story in your mind. But you can't have something that's half way. I mean, the first time I heard Caleb yell "Show yourself!" after finding Ophelia I nearly crapped my pants. It actually had some emotional weight to it. This feels like it's trying to be half serious, half joking, so it's neither here nor there.
PS. I too care more about the overall design and feel of the gameplay itself, but newer audiences and especially those unacquainted with oldschool shooters will really notice the details.
This post has been edited by thricecursed: 28 January 2019 - 09:57 AM
#2364 Posted 28 January 2019 - 09:57 AM
Forge, on 28 January 2019 - 09:49 AM, said:
All her lines have the same general inflection. After awhile it just becomes a flat, interchangeable, background sound. I listen to it once or twice, then I tune it out.
I don't hate it. I don't love it. I ignore it after awhile, but, like scenery, I'd definitely notice if it were missing.
If you want some depth, or whatever, start and end episodes with short cutscenes (that can be skipped by those that only care about playing the game)
In that sense the line "bowling bomb likes you!" has become my favourite, as its really different from all the others.
#2365 Posted 28 January 2019 - 10:24 AM
Quote
It's definitely nostalgia, and I remember seeing the 'suggestions' for DK dialogue as well. They were atrocious. IM has definitely got its own feel now that it doesn't need comparing to the build brothers trilogy.
This post has been edited by Jblade: 28 January 2019 - 10:27 AM
#2366 Posted 28 January 2019 - 10:44 AM
#2367 Posted 28 January 2019 - 11:22 AM
In normy speak - they mostly sound the same. I have pretty bad tinnitus, so that makes it even worse.
It makes me think Shelly is the android, she's actually killing humans, and this is some weird twisted-perspective game.
This post has been edited by Forge: 28 January 2019 - 11:25 AM
#2368 Posted 28 January 2019 - 11:52 AM
thricecursed, on 28 January 2019 - 09:54 AM, said:
I think you can say the same for Duke3D and SW, honestly. I always found not taking things 100% seriously to be a big part of the personalities of those characters. Shelly is modeled after them to an extent.
Quote
Yeah, but Doom came out when PC speaker sound effects were still a thing. Silent protagonists were all you got if stopping the game for the player to read things wasn't an option.
Anyway, I do appreciate everyone's feedback, positive and negative, as I tend to end up responsible for writing the lines and directing the VA sessions.
Forge, on 28 January 2019 - 11:22 AM, said:
In normy speak - they mostly sound the same. I have pretty bad tinnitus, so that makes it even worse.
It makes me think Shelly is the android, she's actually killing humans, and this is some weird twisted-perspective game.
Hmm... all of the one-off situational lines tend to be spoken differently than the weapon pickup lines, which tend to be spoken differently than the lines said during kills. What more of a difference were you looking for? I'm open to suggestions despite them already sounding different to me.
#2369 Posted 28 January 2019 - 12:26 PM
#2370 Posted 28 January 2019 - 12:30 PM
If I want to improve Shelly somehow, then I would consider removing the copycat stuff from other games. I mean, we don't need Shelly to mimic the Doomguy's facial expressions (she even has a glaring eye when god mode is on). We don't need her to kick heads like Caleb. We don't need her to say "Fire in a hole asshole", what is a traditional Duke speech.
It's a bit like New Super Mario Bros games, when they wanted to grab everything from the previous classics and threw them in the modern games, including flagpoles of SMB, airships from SMB3, red coins from Yoshi's Island and so on. The original games never copied each other, they all owned their trademark identities.
Shelly's personality and charisma is just fine. But I would like some very Shelly gameplay elements that weren't present in other games. Like Blood has a different set of keys for example, not colour based. SW has that running gags with anime girls. Duke had his own babes. Shelly should run into a totally different stuff in his journey, something that aren't there in the original game. For example using special toilets as checkpoints. Or if that is not PC enough, something else.
Bowling bomb so far is the best Shelly identity. It should be a running gag for example. Many different types of bowling adventures.
This post has been edited by Nancsi: 28 January 2019 - 12:33 PM