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Ion Fury "formerly Ion Maiden, launching August 15!"
#1891 Posted 29 October 2018 - 10:25 AM
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
This post has been edited by HulkNukem: 29 October 2018 - 10:26 AM
#1892 Posted 29 October 2018 - 10:31 AM
HulkNukem, on 29 October 2018 - 10:25 AM, said:
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
With DavoX doing the commentary in an Irish accent
#1893 Posted 29 October 2018 - 10:56 AM
#1894 Posted 29 October 2018 - 11:00 AM
HulkNukem, on 29 October 2018 - 10:25 AM, said:
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
There's something nice coming on thursday on a similar subject.
#1895 Posted 29 October 2018 - 11:25 AM
HulkNukem, on 29 October 2018 - 10:25 AM, said:
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
Yeah, we actually have something like that coming up Thursday by oasiz
![:rolleyes:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by Frederik Schreiber: 29 October 2018 - 11:26 AM
#1896 Posted 29 October 2018 - 11:52 AM
#1897 Posted 29 October 2018 - 12:13 PM
![:D](https://forums.duke4.net/public/style_emoticons/default/biggrin.gif)
But it's on something I've wanted to do for a while. I could probably explain hours and hours about behind the scenes stuff for this game, enough that people would start to die, but there is a game to do
![:rolleyes:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Me being a mapper, you probably might guess what to expect.
#1898 Posted 29 October 2018 - 12:53 PM
Phredreeke, on 29 October 2018 - 11:52 AM, said:
Rendering architecture overhaul that separates the game loop and rendering into separate threads and abstracts 3D rendering API calls away into a new backend that will have different implementations on different platforms.
#1899 Posted 29 October 2018 - 03:07 PM
TerminX, on 29 October 2018 - 12:53 PM, said:
I know you're talking about the console releases but this reminds me of something: is there something in the works that would get rid of the disadvantages of Build's tick rate of 120? I of course mean stuff like very noticeable screen tearing even on crazy high fps, framepacing and vsync issues etc. It would be awesome if IM could achieve the "da smoothness".
![:rolleyes:](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by Zaxx: 29 October 2018 - 03:07 PM
#1900 Posted 29 October 2018 - 03:51 PM
TerminX, on 29 October 2018 - 12:53 PM, said:
That sounds like something that could produce speed improvements on the PC too right, for both classic and OpenGL?
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)
This post has been edited by Micky C: 29 October 2018 - 03:51 PM
#1901 Posted 29 October 2018 - 03:57 PM
( just don't break Polymer, its means the world to me
![:rolleyes:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
This post has been edited by Mark: 29 October 2018 - 04:00 PM
#1902 Posted 29 October 2018 - 05:08 PM
Micky C, on 29 October 2018 - 03:51 PM, said:
![Posted Image](https://forums.duke4.net/public/style_emoticons/default/ohmy.gif)
Theoretically yes. Though I think for Duke the performance increase would be rather minor while IM has a more demanding game loop.
#1903 Posted 29 October 2018 - 06:10 PM
Phredreeke, on 29 October 2018 - 05:08 PM, said:
There are some mods and TCs with fairly demanding game loops as well though.
I hope this does result in a big speed increase for Ion Maiden with a lot of enemies on screen. I’m not finding it possible to get past round 11 of Queen of the Hill because the shear number of enemies grinds the frame rate to a halt.
This post has been edited by Micky C: 29 October 2018 - 06:11 PM
#1904 Posted 29 October 2018 - 07:48 PM
Forge, on 23 October 2018 - 07:33 AM, said:
I doubt we'll get the last patch though them, so queen of the hill mode is still unplayable.
Pretty much resolved myself to wait for the final release to play it. (two weeks after it's already been out on steam)
That sucks. So, is Steam version the superior version?
#1905 Posted 29 October 2018 - 09:59 PM
Sledgehammer, on 29 October 2018 - 07:48 PM, said:
The steam version has access to the beta version, which has the latest "unofficial" updates. When an official versioned update is released, it will be added to the 3DR site, as with the full version of the game. The 3DR version is still better in that VoidPoint gets a larger proportion of the money.
#1906 Posted 30 October 2018 - 05:15 AM
Sledgehammer, on 29 October 2018 - 07:48 PM, said:
For the final release. No.
GoG & 3dr versions are drm-free.
(They might perform better because of it, but that probably depends on the system it's running on and how much having to run steam in the background affects available resources.)
The downside is getting it through 3dr means you'll have to listen to everyone go on and on, gushing over how great the game is, while you sit on your hands for two weeks waiting for 3dr to post the file to their server.
If you're the patient type, and can avoid the spoilers that are sure to flood the forum, then get the drm-free version.
But keep in mind that if a patch is ever issued, you'll probably never get it (at least not through the 'proper' channels)
This post has been edited by Forge: 30 October 2018 - 06:04 AM
#1907 Posted 30 October 2018 - 07:44 AM
Forge, on 30 October 2018 - 05:15 AM, said:
I hate actual draconian DRM, but Steamworks itself has never once been shown to affect performance and barely counts as DRM.
The odd thing is that GOG is pushing GOG Galaxy heavily these days. Running GOG games through Galaxy with Galaxy features really defeats the whole argument of avoiding Steam. You need to log in and authenticate online and you have something interacting with your games to add online features/functionality. Except Steam has more/better features than GOG Galaxy.
#1908 Posted 30 October 2018 - 07:55 AM
#1909 Posted 30 October 2018 - 08:10 AM
enderandrew, on 30 October 2018 - 07:44 AM, said:
Actually when testing early releases with the Steam overlay turned on, I could lose up to 10 FPS in some parts. Turning it off was part of the "Performance tips" post.
I haven't tested with the overlay on in a long time so I'm not sure if it's still the case.
#1910 Posted 30 October 2018 - 08:54 AM
Depends on the game.
The drm-free version of Ion Maiden, I can't get past level 5 or 6 in QotH because of lag.
The beta3 on steam - I played a couple levels past the one that says something about shotguns, and it barely hitched.
If the final drm-free version gets the improved performance, I should be able to play the entire game with zero issues.
Maybe I'll be impressed enough to make a crappy map or two. Maybe.
This post has been edited by Forge: 30 October 2018 - 08:57 AM
#1911 Posted 30 October 2018 - 10:17 AM
#1913 Posted 30 October 2018 - 11:03 AM
Forge, on 30 October 2018 - 05:15 AM, said:
If you're the patient type, and can avoid the spoilers that are sure to flood the forum, then get the drm-free version.
But keep in mind that if a patch is ever issued, you'll probably never get it (at least not through the 'proper' channels)
Come on man, you know that's bullshit. There's no way we're ever going to release an official patch after the game is out and then not give it to some of our customers. You're talking about a one time delay that occurred because 3DR went to an expo to show off the game, and the guy with access to update the site with the new downloads got sick with something he caught at the expo.
We should have just waited to release the patch, but it solved some important performance issues so I wanted it out ASAP to stop further negative reviews on Steam about performance problems. Releasing it like that technically violated our publishing agreement with 3DR, so please, don't continue to blame them for this one. If I had access to release it elsewhere at the same time I would have. I still believe fixing the problem for 90-some% of our customers as quickly as possible was better than fixing it for none of them.
#1914 Posted 30 October 2018 - 11:11 AM
TerminX, on 30 October 2018 - 11:03 AM, said:
I think everyone's already forgotten about that at this point, guess he's complaining about Steam users getting access to test versions.
#1915 Posted 30 October 2018 - 12:44 PM
@Tx
My real grief is that they ignored their forum, and couldn't be bothered to inform their customers of the situation. That's like a , "fuck you. we have your $, so now we don't have to address your concerns."
I have zero confidence in their customer support.
It doesn't boost my confidence any when they seem to 'accidentally' forget to mention who is developing the game in almost every press release or interview.
So I exaggerate a little while I piss down my own leg. I paid for the right to do so, but not on this forum, so I'll stop. Sorry for being a dick towards certain game publishers.
This post has been edited by Forge: 30 October 2018 - 01:13 PM
#1916 Posted 30 October 2018 - 12:52 PM
MetHy, on 30 October 2018 - 08:10 AM, said:
I haven't tested with the overlay on in a long time so I'm not sure if it's still the case.
The overlay isn't Steamworks itself or the "DRM" of Steam. The overlay does mess with some games for some reason.
#1917 Posted 30 October 2018 - 01:02 PM
enderandrew, on 30 October 2018 - 12:52 PM, said:
For me it's not just the overlay, steam has to be running in order to launch the game - that still takes up some memory. It has a bigger footprint than my anti-virus and the bare-bones Nvidia services combined.
#1918 Posted 30 October 2018 - 02:15 PM
enderandrew, on 30 October 2018 - 07:44 AM, said:
The odd thing is that GOG is pushing GOG Galaxy heavily these days. Running GOG games through Galaxy with Galaxy features really defeats the whole argument of avoiding Steam. You need to log in and authenticate online and you have something interacting with your games to add online features/functionality. Except Steam has more/better features than GOG Galaxy.
Galaxy is still optional. As for online features, well, you can thank the industry's general laziness/aversion to implementing LAN functionality, so GOG had to implement something to stay somewhat competitive. For singleplayer-only players, which are in the majority in GOG's userbase, that's no big deal as long as those offline installers are a thing.
#1919 Posted 30 October 2018 - 02:18 PM
![:rolleyes:](https://forums.duke4.net/public/style_emoticons/default/wink.gif)
#1920 Posted 30 October 2018 - 02:23 PM
Forge, on 30 October 2018 - 12:44 PM, said:
My assumption may have been wrong but I definitely did not speak on your behalf.
As for my assumption really, what else should have I assumed from stuff like this:
Quote
The beta3 on steam - I played a couple levels past the one that says something about shotguns, and it barely hitched.
But really I guess I assumed you were talking about this mostly because the DRM-free version lagging behind in updates is the only thing I find to be a real issue, the rest I couldn't care less about.
I mean stuff like seeing Voidpoint barely being mentioned sucks but at least it's perfectly understandable: 3DR is being used as a brand now and if you release a new game under the Build engine then it's absolutely your priority to push that brand as hard as you can. That's what drives up the sales, that's why even a 90 minute preview campaign that was never meant to be released as early access does a better job at early access than basically feature complete retro shooters like DUSK or Amid Evil do. So you know, I'm not a giant fan of 3Danish Realms either but from a business perspective pushing the 3DR brand instead of anything else IS the right decision. Honestly what boggles my mind is seeing this constant complaining about 3DR's incompetence while in reality 3DR's involvement is what gives the project the visibility it deserves. Sure, Fred can write terrible posts about the old school designs of Bombshell and seems like trailers that do not even have a fucking Voidpoint logo can get through the cracks but ultimately 3DR is doing the job they should (publishing the game and giving it as much visibility as possible) and they are doing that job competently.
As for 3DR not caring about the 3DR forums: again, it sucks but come on, dude, if you want to reach out you have Discord, Steam and apparently Duke4.net too so saying stuff like "you got my money and now you don't give a shit" is a bigger pile of horseshit than the entirety of DNF is. The 3DR forums were awesome, hell, they have a place in gaming history but nowadays there are 5 people posting there... on a crowded day. The 3DR store should be shipshape, on that one I agree but complaining about the forums? Really?
This post has been edited by Zaxx: 30 October 2018 - 02:30 PM