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Ion Fury "formerly Ion Maiden, launching August 15!"
#1877 Posted 28 October 2018 - 10:46 AM
#1878 Posted 28 October 2018 - 12:39 PM
Fox, on 28 October 2018 - 10:46 AM, said:
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Didn't say what he did wasn't within his rights to do. Just being a greedy cunt with an i.p. is all.
I'm fine with it. We got Ion Maiden out of the non-deal.
This post has been edited by Forge: 28 October 2018 - 12:40 PM
#1879 Posted 28 October 2018 - 12:42 PM
EDIT: Make that 5 total. Just found one more in Level 2.
This post has been edited by MusicallyInspired: 28 October 2018 - 12:55 PM
#1880 Posted 28 October 2018 - 03:01 PM
First, there is no one more proud of Voidpoint than me (and the rest of 3D Realms).
We've always, throughout all of Ion Maidens development, credited Voidpoint, and we continue to do so.
They made what started as a simple idea of making a new Build Engine FPS, into a game beyond what we could ever imagine.
Second, the press release written by the PR company Stride doesn't mention VP. That's a big but honest mistake.
Not a malicious one by any means and we've asked for a correction the second we found out.
Let's not create any unnecessary drama here. VP, 3DR and 1C are very close collaborators on this and we absolutely love working together.
But some things (And honest mistakes) can easily be taken as malicious intent, or completely out of context.
This post has been edited by Frederik Schreiber: 28 October 2018 - 03:09 PM
#1881 Posted 28 October 2018 - 03:32 PM
Otherwise, new title of the game: Voidpoint presents Voidpoint's Ion Maiden (by Voidpoint)!
Seriously though, before anything gets out of hand, I want to quell any forming rumors that there's any kind of issue between us and 3DR--there isn't. Someone simply made a large mistake. We aren't happy about it but all we can do is correct it and move on. We aren't dwelling on it and you shouldn't either.
#1882 Posted 28 October 2018 - 04:12 PM
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#1883 Posted 28 October 2018 - 04:33 PM
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Rock on, guys.
This post has been edited by MusicallyInspired: 28 October 2018 - 04:34 PM
#1884 Posted 28 October 2018 - 05:35 PM
Frederik Schreiber, on 28 October 2018 - 03:01 PM, said:
Wow, blame third parties? How clever.
I do run stuff too, and when the shit hits the fan, I'll take full blame! Why? Jolly good questions! 'cause I pay da all dem those bills, for the peeps, dat ah working for me, an dey do whatta tell 'em.
Anyway, I did not even know there is a rumor that Voidpoint and 3D Realms are estranged, only that 3D Realms is a thoroughly fucked entity.
And I'm sure, I won't see anything pro Voidpoint mentioned of 3D Realms fine website, correct me if I'm wrong.
Finally, and for the record, I am a huge fan of Ion Maiden.
Thanks for reading, hopefully you can can read beyond my utter disgust with 3D Realms, and get your act straight.
This post has been edited by Hank: 28 October 2018 - 05:35 PM
#1885 Posted 28 October 2018 - 05:47 PM
Hank, on 28 October 2018 - 05:35 PM, said:
practice moderation. your liver will will thank you.
This post has been edited by Forge: 28 October 2018 - 05:53 PM
#1886 Posted 28 October 2018 - 11:53 PM
Hank, on 28 October 2018 - 05:35 PM, said:
I do run stuff too, and when the shit hits the fan, I'll take full blame! Why? Jolly good questions! 'cause I pay da all dem those bills, for the peeps, dat ah working for me, an dey do whatta tell 'em.
Anyway, I did not even know there is a rumor that Voidpoint and 3D Realms are estranged, only that 3D Realms is a thoroughly fucked entity.
And I'm sure, I won't see anything pro Voidpoint mentioned of 3D Realms fine website, correct me if I'm wrong.
Finally, and for the record, I am a huge fan of Ion Maiden.
Thanks for reading, hopefully you can can read beyond my utter disgust with 3D Realms, and get your act straight.
There's no blame game here.
I take full responsibility as I was in a position to make sure that this didn't happen. I'll be the first one to credit where credit is due.
I do in fact believe it was an honest mistake - not a malicious one as you make it out to be.
Good to see you're still here Hank!
#1887 Posted 29 October 2018 - 06:08 AM
Frederik Schreiber, on 28 October 2018 - 11:53 PM, said:
I wouldn't say 'malicious', more like incompetent - since this just one in a list of articles and video interviews that 'accidentally' omit mentioning voidpoint.
Kinda like the advert for Ion Maiden on the 3dr page - the one where 3dr takes credit for the build engine, but doesn't mention Ken. No textual mention of Voidpoint, and if you blink during the reveal trailer, you'll miss the fine-print mention of Voidpoint.
Maybe it's just lackadaisical, kinda like the 3dr forum where no one on staff answers questions, or responds to concerns. Like, why is a patch several weeks late.
(I'm glad the person responsible got better, since he was allegedly sick, but we had to hear that from here, not at the 3dr forum).
3dr deserves credit for helping bring Ion Maiden to the consumers, bu they're coming across as glory-grabbers & using voidpoint as a stepping stone.
This post has been edited by Forge: 29 October 2018 - 06:13 AM
#1888 Posted 29 October 2018 - 08:53 AM
Forge, on 29 October 2018 - 06:08 AM, said:
Kinda like the advert for Ion Maiden on the 3dr page - the one where 3dr takes credit for the build engine, but doesn't mention Ken. No textual mention of Voidpoint, and if you blink during the reveal trailer, you'll miss the fine-print mention of Voidpoint.
Maybe it's just lackadaisical, kinda like the 3dr forum where no one on staff answers questions, or responds to concerns. Like, why is a patch several weeks late.
(I'm glad the person responsible got better, since he was allegedly sick, but we had to hear that from here, not at the 3dr forum).
3dr deserves credit for helping bring Ion Maiden to the consumers, bu they're coming across as glory-grabbers & using voidpoint as a stepping stone.
I'm sorry you feel it's been "Incompetent". All material, including websites, marketing material and trailers have been done in very close collaboration with Voidpoint.
This is not a case of 3D Realms simply publishing a title, developed by a third party, with no collaboration between both parties.
Initially we approached Voidpoint (And several other build-engine enthusiasts) during pre-production if Ion Maiden here on Duke4.net (You can look up the original thread), to assemble a team to work on this game.
Simply due to the fact that we alone, didn't have the experience with the Build engine required to pull this off. We wanted the best of the best.
And there are no one better than Voidpoint.
Richard/Evan took the lead on making sure Ion Maiden became as good as it did, and they did a tremendous job on it. But it's marketing and public efforts have been a tight and collaborative effort between all of us.
The whole IM team have been part of designing, planning and giving feedback to stuff like trailers, key-art, boxed edition, website designs etc.
(And continue to do so. Our entire content plan has been written in collaboration between all IM developers and 3DR).
About the 3D Realms forums - Yes we're not paying too much attention to it, as 90% of all communication with our community happens through Discord these days.
Joe is occasionally checking up on the Forums, but I've not been good at keeping up with the topics. Something I definitely need to improve upon.
This post has been edited by Frederik Schreiber: 29 October 2018 - 08:54 AM
#1889 Posted 29 October 2018 - 09:24 AM
Frederik Schreiber, on 29 October 2018 - 08:53 AM, said:
Seems you forgot to send Evan the memo
Hendricks266, on 26 October 2018 - 11:20 AM, said:
Take a look at the press release: http://www.gamasutra...les_Q2_2019.php
Here are the counts for how often each name appears on the webpage.
3D Realms: 13
1C Entertainment: 15
Voidpoint: 0
When speaking to a live audience (think classrooms) on a complex/controversial/contentious topic, I introduce my material with the statement, "My first allegiance is to the truth."
If a publisher cannot be arsed to mention the developer of their game even once, it means accurately representing the truth is not their highest concern.
I'm not accusing you of pulling a Randy with Colonial Marines, I'm calling you a camera hog, Fred.
If you're not doing it intentionally, then your PR department is incompetent.
This post has been edited by Forge: 29 October 2018 - 09:27 AM
#1890 Posted 29 October 2018 - 09:43 AM
Forge, on 29 October 2018 - 09:24 AM, said:
I'm not accusing you of pulling a Randy with Colonial Marines, I'm calling you a camera hog, Fred.
If you're not doing it intentionally, then your PR department is incompetent.
It's not worth pushing this any more and it's not benefitting anyone, really. We're all trying to make the best game out there for everyone and that's the same goal for us. Yes there have been some mistakes and those have been acknowledged, they won't happen again. We apreciate the defense but what we all need at this moment is to look forward to the future and make something awesome we can all enjoy
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#1891 Posted 29 October 2018 - 10:25 AM
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
This post has been edited by HulkNukem: 29 October 2018 - 10:26 AM
#1892 Posted 29 October 2018 - 10:31 AM
HulkNukem, on 29 October 2018 - 10:25 AM, said:
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
With DavoX doing the commentary in an Irish accent
#1893 Posted 29 October 2018 - 10:56 AM
#1894 Posted 29 October 2018 - 11:00 AM
HulkNukem, on 29 October 2018 - 10:25 AM, said:
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
There's something nice coming on thursday on a similar subject.
#1895 Posted 29 October 2018 - 11:25 AM
HulkNukem, on 29 October 2018 - 10:25 AM, said:
I always enjoy BTS stuff and it'd be great to see the workflow of how you guys make a level/assets/etc
Yeah, we actually have something like that coming up Thursday by oasiz
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This post has been edited by Frederik Schreiber: 29 October 2018 - 11:26 AM
#1896 Posted 29 October 2018 - 11:52 AM
#1897 Posted 29 October 2018 - 12:13 PM
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But it's on something I've wanted to do for a while. I could probably explain hours and hours about behind the scenes stuff for this game, enough that people would start to die, but there is a game to do
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Me being a mapper, you probably might guess what to expect.
#1898 Posted 29 October 2018 - 12:53 PM
Phredreeke, on 29 October 2018 - 11:52 AM, said:
Rendering architecture overhaul that separates the game loop and rendering into separate threads and abstracts 3D rendering API calls away into a new backend that will have different implementations on different platforms.
#1899 Posted 29 October 2018 - 03:07 PM
TerminX, on 29 October 2018 - 12:53 PM, said:
I know you're talking about the console releases but this reminds me of something: is there something in the works that would get rid of the disadvantages of Build's tick rate of 120? I of course mean stuff like very noticeable screen tearing even on crazy high fps, framepacing and vsync issues etc. It would be awesome if IM could achieve the "da smoothness".
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This post has been edited by Zaxx: 29 October 2018 - 03:07 PM
#1900 Posted 29 October 2018 - 03:51 PM
TerminX, on 29 October 2018 - 12:53 PM, said:
That sounds like something that could produce speed improvements on the PC too right, for both classic and OpenGL?
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This post has been edited by Micky C: 29 October 2018 - 03:51 PM
#1901 Posted 29 October 2018 - 03:57 PM
( just don't break Polymer, its means the world to me
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This post has been edited by Mark: 29 October 2018 - 04:00 PM
#1902 Posted 29 October 2018 - 05:08 PM
Micky C, on 29 October 2018 - 03:51 PM, said:
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Theoretically yes. Though I think for Duke the performance increase would be rather minor while IM has a more demanding game loop.
#1903 Posted 29 October 2018 - 06:10 PM
Phredreeke, on 29 October 2018 - 05:08 PM, said:
There are some mods and TCs with fairly demanding game loops as well though.
I hope this does result in a big speed increase for Ion Maiden with a lot of enemies on screen. I’m not finding it possible to get past round 11 of Queen of the Hill because the shear number of enemies grinds the frame rate to a halt.
This post has been edited by Micky C: 29 October 2018 - 06:11 PM
#1904 Posted 29 October 2018 - 07:48 PM
Forge, on 23 October 2018 - 07:33 AM, said:
I doubt we'll get the last patch though them, so queen of the hill mode is still unplayable.
Pretty much resolved myself to wait for the final release to play it. (two weeks after it's already been out on steam)
That sucks. So, is Steam version the superior version?
#1905 Posted 29 October 2018 - 09:59 PM
Sledgehammer, on 29 October 2018 - 07:48 PM, said:
The steam version has access to the beta version, which has the latest "unofficial" updates. When an official versioned update is released, it will be added to the 3DR site, as with the full version of the game. The 3DR version is still better in that VoidPoint gets a larger proportion of the money.
#1906 Posted 30 October 2018 - 05:15 AM
Sledgehammer, on 29 October 2018 - 07:48 PM, said:
For the final release. No.
GoG & 3dr versions are drm-free.
(They might perform better because of it, but that probably depends on the system it's running on and how much having to run steam in the background affects available resources.)
The downside is getting it through 3dr means you'll have to listen to everyone go on and on, gushing over how great the game is, while you sit on your hands for two weeks waiting for 3dr to post the file to their server.
If you're the patient type, and can avoid the spoilers that are sure to flood the forum, then get the drm-free version.
But keep in mind that if a patch is ever issued, you'll probably never get it (at least not through the 'proper' channels)
This post has been edited by Forge: 30 October 2018 - 06:04 AM