Gearbox searches developer to help with new Duke Nukem game
#211 Posted 01 October 2015 - 08:05 PM
Actually I doubt Blood 2 would be a good game even if it wasn't rushed, shit like this makes it clear that it was flawed from the beginning.
#212 Posted 02 October 2015 - 04:01 AM
I've installed the patch and configured the game better. Now it doesn't look as bad (turned off bilinear filtering...) and it plays more smoothly.
Is there a way to play with true widescreen support and to use resolution higher than 1280*1024 ?
I beat the bank and the construction site. I'm enjoying the game though I still don't see how it's a masterpiece.
So far the lack of shotgun ammo is a problem, as I wish I'd use something other than the pistol and the machinegun. Fighting the same enemy 90% gets rendundant fast, too; and rats and those construction-guys-with-a-hammer don't offer much in terms of diversity and threat either.
Hopefully both of these points get fixed fast.
Quad driving was terrible, but at least it made me save ammo by crushing 3 bad guys to death.
This post has been edited by MetHy: 02 October 2015 - 04:01 AM
#213 Posted 02 October 2015 - 04:18 AM
#214 Posted 02 October 2015 - 04:22 AM
MetHy, on 02 October 2015 - 04:01 AM, said:
Seems to be some patches on here? http://www.wsgf.org/dr/sin/en
#215 Posted 02 October 2015 - 04:38 AM
PikaCommando, on 30 September 2015 - 09:40 AM, said:
Does this mean the audio distortion issue is fixed (see Sin's main menu and this for an example)?
Cage, on 30 September 2015 - 11:14 AM, said:
I'm getting more of a "flashback to the 3DR board circa ten years ago" vibe.
#216 Posted 02 October 2015 - 05:03 AM
#218 Posted 02 October 2015 - 05:30 AM
Malgon, on 02 October 2015 - 05:03 AM, said:
Oh christ I remember those. jesus those were something else. This is nothing compared to that, those 'debates' got really heated (I think 'vs' debates are retarded when it comes to entertainment)
#219 Posted 02 October 2015 - 05:37 AM
PikaCommando, on 01 October 2015 - 08:05 PM, said:
I wouldn't have minded, as long as we got the rest of this game with it...
#220 Posted 02 October 2015 - 09:04 AM
The audio distortion effect can simply be solved by locking the game at 60fps by putting set cl_maxfps 60 into your autoexec.cfg. I think the Steam version already has it fixed.
Don't worry MetHy, the game will be quite varied after the first episode.
This post has been edited by PikaCommando: 02 October 2015 - 09:06 AM
#221 Posted 02 October 2015 - 09:19 AM
Lunick, on 02 October 2015 - 04:22 AM, said:
Ah, thanks! Much better.
http://images.akamai...D92506E627A6FC/
This post has been edited by MetHy: 02 October 2015 - 09:36 AM
#222 Posted 02 October 2015 - 11:55 AM
#223 Posted 02 October 2015 - 12:18 PM
#224 Posted 02 October 2015 - 04:51 PM
#225 Posted 02 October 2015 - 08:52 PM
Blood 2, now there's a bad game. As for it not having multiplayer now, it didn't then either. I went on looking for matches when the game was only months old, it was almost always empty. Run to the hills, it's Blood 2!
This post has been edited by PsychoGoatee: 02 October 2015 - 08:57 PM
#226 Posted 02 October 2015 - 09:58 PM
Blood: Amazing weapon, with a fantastic effect of setting people aflame as they run around screaming "IT BURNS IT BURNS!"
Blood ii? Eh, they just kinda get a particle effect and loap around until they fall over and die.
#227 Posted 04 October 2015 - 04:24 AM
http://images.akamai...1258288870166B/
More varied weapons, more varied enemy types... Level design is getting better, too. It was a long road of average gameplay till that though.
I wish enemies and guns sounds weren't so muffled though. I can barely hear my enemies unless I turn the musics WAY down, but I love having musics in games.
Edit: the game got a lot better, but there are a few things here and there which annoy the fuck out of me. For one, snipers. You can't see them, you can't hear them, BAM, one shot, you're dead.
Then, there was this boss. What a pain in the ass he was. Faster than the player, and sends you flying accross the screen taking out 50hp at the same time, and I'd always end up in water that's hard to maneuveur in. Thankfully I got a glitch where he got stuck in the decor so I could spam him safelly for half of his HP
http://images.akamai...176EA05C3F9AF6/
Also, funny guy, pretending he's working and all.
One thing I love about the game now is the awesome locations like the Dam and the Oilrig.
This post has been edited by MetHy: 04 October 2015 - 05:50 AM
#228 Posted 04 October 2015 - 08:03 AM
#229 Posted 04 October 2015 - 11:36 AM
MetHy, on 04 October 2015 - 04:24 AM, said:
http://images.akamai...1258288870166B/
More varied weapons, more varied enemy types... Level design is getting better, too. It was a long road of average gameplay till that though.
I wish enemies and guns sounds weren't so muffled though. I can barely hear my enemies unless I turn the musics WAY down, but I love having musics in games.
Edit: the game got a lot better, but there are a few things here and there which annoy the fuck out of me. For one, snipers. You can't see them, you can't hear them, BAM, one shot, you're dead.
Then, there was this boss. What a pain in the ass he was. Faster than the player, and sends you flying accross the screen taking out 50hp at the same time, and I'd always end up in water that's hard to maneuveur in. Thankfully I got a glitch where he got stuck in the decor so I could spam him safelly for half of his HP
http://images.akamai...176EA05C3F9AF6/
Also, funny guy, pretending he's working and all.
One thing I love about the game now is the awesome locations like the Dam and the Oilrig.
Are...you using software rendering...? *vomits*
The trick for the waterworks boss is to keep your distance. That's basically it. Don't go crazy trying to damage him until after you flip the valves - keeping your distance from him is priority number one, flipping the valves is priority number two, and damaging him is done when you can get away with it. After you flip all the valves, hide out in the valves up top and shoot him, the projectiles won't reach you.
This post has been edited by Person of Color: 04 October 2015 - 11:38 AM
#230 Posted 04 October 2015 - 01:46 PM
#231 Posted 04 October 2015 - 10:11 PM
#232 Posted 04 October 2015 - 11:19 PM
#233 Posted 05 October 2015 - 04:59 AM
Person of Color, on 04 October 2015 - 11:36 AM, said:
You can't complain I have opengl vsync issues and THEN complain I use the software renderer!
I don't believe there is any video renderer selection in the options though, the only thing I did was turn off bilinear filtering.
Edit : I'm having fun but I feel like I'm missing on tons of stuff. Like, sometimes I find a level exit and not all objectives were completed; or I know there are several exits, or I haven't found many (if any) secret, or I know I haven't visited some areas, etc it's kinda frustrating in a way because I'm not sure if I'll ever play this twice and I don't know how much can change depending on what you do.
This post has been edited by MetHy: 05 October 2015 - 09:14 AM
#234 Posted 05 October 2015 - 09:54 AM
MetHy, on 05 October 2015 - 04:59 AM, said:
You are. It is physically impossible to see everything in one play through.
Great for enthusiasts but creates anxiety in some players which creates anxiety in most publishers.
Person of Color, on 04 October 2015 - 10:11 PM, said:
It freaks a decent number of players out to have consequences and trade-offs for their decisions. They get paralyzed because they don't know the "right" choice. Players are naturally more tolerant of it in an RPG versus an FPS, but even I catch myself succumbing to it sometimes when playing a huge RPG and wind up looking online before committing to a choice. I miss the forced immersion created when I didn't have that "out" as an option when playing a new game. Just knowing it is there, even if I successfully resist looking, affects the experience.
Speaking of which, you might find this of interest. Matthias Worch mentioned in his retrospective on SiN that you *had* to kill the secretary in the Chemical Plant. I recently went and verified that you don't. You can do the whole mission perfectly... though it is still pretty clunky. The objective description is total fail though, as it makes it look like you have to.
This post has been edited by Wieder: 05 October 2015 - 10:20 AM
#235 Posted 05 October 2015 - 01:26 PM
#236 Posted 05 October 2015 - 02:25 PM
Quote
I have, already. I didn't play it back when it was released, but I did play it when it was re-released on Steam back in 2006 when SiN: Emergence was released. There were many things I enjoyed about SiN, but there were also many things that frustrated me about it. I re-played it recently, and it still has some weird bugs which mess with the flow of the levels. Here's what I like about it.
*SiN's level of ambition
*It fuses the level design aesthetics of Duke3D with aspects of a multi-story RPG
*There are many things to uncover that could change the outcome of the game or the context of the story
*Causing headshots with Blade's pistol
*Blade's personality
*JC, which reminded me of Alex Jacobson from Deus Ex
*The first stealth level in SiN
*Its melodramatic over the top action cop/sci-fi horror story
*The military base level
*The design for Eon and Peon, as well as the boss fight
*Some of the scripted sequences
*Elexis' over-the-top personality and character
*The security camera in Elexis' retreat.
*The Thrall boss and level, which pays homage to both Doom's and Duke3D's bosses.
What I don't like:
*There are still lingering bugs in the map design which messes with where you need to go
*The later levels are ridiculously hard and time-consuming
*Despite the brightness options, most of the levels are very dark and hard to see through (flares hardly help)
*Level design can be very confusing, and hard to navigate
*The shielded turrets in the latter levels.
*The snipers
*Rats (similar to Kingpin's rats, they're the most annoying small enemies)
*I've had to cheat first in order to figure out what I had to do before doing it right
*It still has the feeling of being unfinished, both in story and level design.
I only just realized from a walkthrough the true identity of Thrall, which wasn't obvious in the game's story (though it would explain the empty envelope found in the bank safe drawer which Elexis wanted).
There are a lot of really good ideas in SiN. I think that if the game had more time, it would've been even better. I know you'll hate me for this, but I still prefer Half-Life 1 to SiN, but both games remain a part of my list of major gaming influences.
Quote
Not quite according to 2015 standards.
Have You Played... Sin?
Interestingly, if Half-Life had been released prematurely during its alpha, and SiN had been properly completed, then SiN might have overshadowed Half-Life. This article shows what Half-Life originally looked like before Valve had to rework it.
Timey Wimey: Lots of Footage of Half-Life Alpha
I get what you mean. Few games these days have the same level of ambition as SiN, let alone Half-Life or Deus Ex. I was saddened when SiN Episodes was canceled, because I felt it had a lot of potential. Emergence didn't quite fulfill the ambition Ritual initially promised (like having your actions affect the events in later episodes), but it was fun. It still weirds me out that Mumbo Jumbo bought Ritual out only to make casual games. At least Valve promoted SiN Episodes, since they themselves were SiN fans.
I'd like to see some SiN inspired mods for Eduke, Half-Life, Deus Ex, or Unreal. Why don't you do mod inspired by SiN, Person of Color? You understand what makes SiN really great, that I bet you can make something really inspired in SiN's vein.
This post has been edited by Flying Techbot: 05 October 2015 - 02:27 PM
#237 Posted 05 October 2015 - 04:59 PM
MetHy, on 05 October 2015 - 04:59 AM, said:
I don't believe there is any video renderer selection in the options though, the only thing I did was turn off bilinear filtering.
Edit : I'm having fun but I feel like I'm missing on tons of stuff. Like, sometimes I find a level exit and not all objectives were completed; or I know there are several exits, or I haven't found many (if any) secret, or I know I haven't visited some areas, etc it's kinda frustrating in a way because I'm not sure if I'll ever play this twice and I don't know how much can change depending on what you do.
Do you use AMD or Nvidia?
Limit the maximum prerendered frames to 1 in your Nvidia control panel, or set the flip queue size as low as it can go on AMD. I'm not sure if AMD built it into their control panel yet, you may have to install RadeonPro again.
This has fixed 95% of my vsync issues over the years.
#238 Posted 05 October 2015 - 05:18 PM
Duke Rocks, on 02 October 2015 - 04:51 PM, said:
I love how unintentionally racist this is.
#239 Posted 06 October 2015 - 05:20 AM
- soundless barely visible snipers that can one shoot you
- tons of rocket launcher guys with armor
- enemies respawning after only 5 steps forth and back
- annoying JC voice all over
This is an absolutely awful level.
The next level when you turn into a mutant isn't any better either. Poor mutant combat, turrets everywhere, glitchy doors, and even when you're back as a human you fight glitchy enemies (the guys in yellow armor)
This post has been edited by MetHy: 06 October 2015 - 05:43 AM
#240 Posted 06 October 2015 - 07:41 AM
Fox, on 05 October 2015 - 05:18 PM, said:
Great...now I can't unsee it.