PikaCommando, on 30 September 2015 - 01:42 AM, said:
I've played SiN and WoS again and again, and I'm pretty sure it's still flawed. There are some things you just can't fix with patches, namely the level design and the cheap ass insta-hitscan-damage-on-sight enemies.
The snipers give you audiovisual warnings everywhere EXCEPT the Aqueducts exit. Those ones are fucking bullshit. And that one in the mansion foyer that you can't see. Aside from that I never had a problem with cheap snipers. They're always at the corners of buildings or on those telescoping platforms. Also, in levels where you're in close proximity to them, you always hear things like "Scanning..." or "Target acquired!" so you know they are close by. I actually like the snipers in this game, because they give you ample opportunity to kill them, but they WILL fuck you up hard body style.
I don't have an issue with any level except the Mountain Gorge...which WOULD be awesome with better vehicle controls, and still has an awesome ending on foot.
One of the reasons I think people have an issue with SiN is because you need to play it like something that just came out. This isn't a retro FPS, it just shoots like one.
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Also I didn't realize Biomass Reclamation Center to be a secret level, because 3/4 of that shit you described are pretty much what you need to do to pass Geothermal Plant (which is not a secret level by the way, it just has multiple parts). Containment Area 57 isn't a secret level either. Pretty sure the only levels that can qualify as true secret levels are Freeport Aqueducts, Missile Silo, and Biomass Reclamation Center. Overall it comes off as less polished than Half-Life. But hey, at least it aged better than Unreal.
The Geothermal Plant is extremely well hidden and requires seriously deviating from the path of the Hidden Docks...it's mentioned as a secondary objective but good luck finding it. I found all those levels though, you just have to be good at games.
Also Missle Silo <3 <3 <3. One of my favorite FPS levels ever. I actually beat it, then rebeat after I got off work the next day because I loved it so much.
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Also as someone who played Daikatana over and over again (because it's nowhere as bad as Blood 2),
Oh man, I don't even know what to make of this. I forced myself through the first episode and gave up at like E2M2. That game sucks so much ass. How the fuck can anyone enjoy it? It's so thoroughly mediocre with tiny flashes of brilliance.
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the difference between the mosquitoes and the frogs and the Headcrabs are that you can actually see the headcrabs. The mosquitoes and the frogs are disguised by the environment so you can barely see where they're coming from. Not to mention, the frogs have ranged attacks and the mosquitoes have that really fucking annoying sound (not to mention being one-dimensional because of how flat the model is).
I rarely have had trouble seeing them. They're not fun to shoot for the same reasons Half-Life's aren't. They're small, they swarm you, they're hard to hit, and their primary purpose is to get in your way. Also in Daikatana the frogs are loud as shit so if I can't see them I can estimate their position.
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The sounds in Half-Life are great too, particularly the enemy death sounds. The weapons sound powerful, unlike the weak pew-pew in SiN. I also don't get why you keep hating on the "puzzles" in Half-Life, because they are so ridiculously easy I didn't even realize they were puzzles.
I'll admit not all of SiN's weapons sound great but they feel great to use. So do Half-Life's. The problem is killing enemies in SiN feels FUCKING GREAT and Half-Life's deaths are anti-climatic as fuck save for the headcrab gurgle, which feels so right.
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The levels flow pretty well too, unlike the backtrack-fest that is most of the later SiN levels. Also, I'm pretty sure a lot of people agree that it's way faster and more non-linear than Half-Life 2.
What SiN levels are you playing? And even when you do have to backtrack it takes almost no time at all and they're non linear anyway so you're still finding new shit. It doesn't even feel like you're backtracking.
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In short, aren't you doing the same things the Half-Life fans are doing? Only talking about the good stuff and ignore the bad ones for your favorite game, while doing the opposite for other games that people like more over your favorite one. If I did that, that would have made Blood 2 the best game ever.
I'm not ignoring anything. I genuinely didn't have issues with SiN. It's a very hard game and if you don't play it after a good night's sleep, you'll fuck things up. You really need to be at your mental peak or else you get your ass kicked and have trouble completing objectives.
As for Half Life's puzzles (You mentioned this earlier, but I deleted it by accident), they aren't hard. They're just uncreative and destroy any sense of forward progression, and there's a never ending stream of them.
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By the way, the people who made the amazing Wages of Sin are also the people who made Call of Duty :V
Oy vey!
Spastic Lagomorph, on 30 September 2015 - 03:14 AM, said:
By the way, enemy combat in Half-Life was pretty awful. The main thing I appreciated about the game was the atmosphere. I could do without the enemies really. Heck, you could transplant the imps and demons from DooM and it'd be better.
*fistbump*
I don't know why people defend the combat in this game. The grunts are fine, but what's the point if they're only in a few segments of the game? Like I said before, it can't combine two genres to save it's own life. The fucking game trips over itself at every opportunity.