Duke Nukem Forever Media
#62 Posted 09 May 2009 - 08:40 PM
This post has been edited by deltaphc: 09 May 2009 - 08:40 PM
#63 Posted 09 May 2009 - 08:40 PM
#64 Posted 09 May 2009 - 08:40 PM
If yes, then I could imagine any small thing crashing the server
If not, then it's highly probable.
#65 Posted 09 May 2009 - 08:46 PM
#67 Posted 09 May 2009 - 08:55 PM
I really want this sumbitch now.
AWESOME JOB 3DR GUYS! You really defined next-gen Duke. Even if I can't play it I'm proud as hell just for seeing your hard work.
#68 Posted 09 May 2009 - 08:55 PM
EDIT: My mistake, nevermind!
This post has been edited by DeeperThought: 09 May 2009 - 09:01 PM
#70 Posted 09 May 2009 - 08:57 PM
DeeperThought, on May 9 2009, 08:55 PM, said:
They are from Duke Nukem: Time to kill. If you have the game cd ( I think I have it somewhere) you can rip the sounds with an app really easily.
I believe TerminX ripped some old stuff from the PSX version of Duke3d for his very old mod
#71 Posted 09 May 2009 - 09:00 PM
Or was it on Duke 64?
#72 Posted 09 May 2009 - 09:02 PM
zchri9, on May 10 2009, 12:56 PM, said:
Yeah, I DL'd it and it's the same one.
#73 Posted 09 May 2009 - 09:02 PM
Steve, on May 9 2009, 09:57 PM, said:
I believe TerminX ripped some old stuff from the PSX version of Duke3d for his very old mod
I don't have the game, and I don't know where to find the sounds. I will look, thanks.
#74 Posted 09 May 2009 - 09:03 PM
ThePinkus, on May 9 2009, 09:00 PM, said:
Or was it on Duke 64?
Nope, not in the original nor Duke 64. Time to kill was the only Duke game I remember that from
#75 Posted 09 May 2009 - 09:04 PM
#77 Posted 09 May 2009 - 09:07 PM
This post has been edited by William Gee: 09 May 2009 - 10:08 PM
#78 Posted 09 May 2009 - 09:08 PM
#79 Posted 09 May 2009 - 09:10 PM
This post has been edited by Nessus: 09 May 2009 - 09:11 PM
#80 Posted 09 May 2009 - 09:10 PM
#81 Posted 09 May 2009 - 09:11 PM
DeeperThought, on May 9 2009, 09:02 PM, said:
I'll look around home to see if I can find the CD and get those sound files for you.
#82 Posted 09 May 2009 - 09:12 PM
Rellik, on May 9 2009, 09:04 PM, said:
Crap man! Yes. Sorry about that. It was DNMP
:FACEPALM:
#83 Posted 09 May 2009 - 09:16 PM
#84 Posted 09 May 2009 - 09:16 PM
Kennerado, on May 9 2009, 10:10 PM, said:
If you emailed him, he would send you the video
He just didn't release it publically (yet)
#85 Posted 09 May 2009 - 09:22 PM
All the dictionarys on the site are browsable. (for example - http://media.longhornfusion.net/) So I just went through, found it and downloaded it.
It still hasnt been publicly released.
This post has been edited by zchri9: 09 May 2009 - 09:23 PM
#86 Posted 09 May 2009 - 09:25 PM
NonSequitur, on May 9 2009, 10:16 PM, said:
I would have to guess fairly new.
I mean, there's a clip of the animation itself, and then the animation in the game (like the pigcop climbing and jumping over the house with a destroyed roof, and then it shows the actual ingame version)
Probably new to show off the work he did
#87 Posted 09 May 2009 - 09:33 PM
#88 Posted 09 May 2009 - 09:35 PM
But what you say makes a LOT more sense
#89 Posted 09 May 2009 - 09:38 PM
ThePinkus, on May 10 2009, 01:35 PM, said:
But what you say makes a LOT more sense
Yeah, I can't think of what else it would be unless he's stabbing something on the ground with a spear...but no.
PIG COP TOILET PLUNGING CONFIRMED!
This post has been edited by Jinroh: 09 May 2009 - 09:38 PM
#90 Posted 09 May 2009 - 09:41 PM
ThePinkus, on May 9 2009, 09:04 PM, said:
The textureless scenes in the trailer weren't video taken from the game. Those were most obviously taken in editing software where the animations were created. If you want the refresh rate in the view ports to go at a decent speed then you turn off as much as possible. If you are going to animate something interacting with the game environment you kind of need some geometry in there to work with.