Duke's Day Off (Eduke32 Version)
Here are some screenshots I took.



It's nothing groundbreaking, but it's just something I've been working on for almost a year. Figured I'd post the Eduke32 version here. Have fun.



 StarCraftZergling, on 27 June 2015 - 08:05 PM, said:
StarCraftZergling, on 27 June 2015 - 08:05 PM, said:
 The Mechanic, on 28 June 2015 - 12:32 PM, said:
The Mechanic, on 28 June 2015 - 12:32 PM, said:
 
						
                                                 StarCraftZergling, on 28 June 2015 - 03:31 PM, said:
StarCraftZergling, on 28 June 2015 - 03:31 PM, said:

This post has been edited by The Mechanic: 29 June 2015 - 02:10 AM
 
  
  its fun.
   its fun.This post has been edited by sergey808a: 30 June 2015 - 11:15 AM
This post has been edited by Paul B: 02 July 2015 - 10:54 AM
This post has been edited by ck3D: 09 July 2015 - 08:59 AM
 ck3D, on 09 July 2015 - 08:57 AM, said:
ck3D, on 09 July 2015 - 08:57 AM, said:
 
						
                                                This post has been edited by CraigFatman: 16 July 2015 - 02:50 PM
 CraigFatman, on 16 July 2015 - 02:45 PM, said:
CraigFatman, on 16 July 2015 - 02:45 PM, said:
 and some rooms have light switches as well but yeah it's an overall dark map. And the code is at the beginning of the EDF area by the EDF sign. There should be a spinning nuke symbol to indicate that you can interact with the item. Just wanted to point that out
 and some rooms have light switches as well but yeah it's an overall dark map. And the code is at the beginning of the EDF area by the EDF sign. There should be a spinning nuke symbol to indicate that you can interact with the item. Just wanted to point that out
						
                                                 .. Loved the use of shading and lighting.
 .. Loved the use of shading and lighting.This post has been edited by Robman: 20 July 2015 - 01:56 PM


This post has been edited by FistMarine: 09 December 2016 - 10:16 AM