Shadow Warrior 2 (2016) thread "Originally Devolver Digital trademarks "Shadow Warrior""
#61 Posted 02 July 2015 - 03:05 PM
I'm not a fan of this approach to be frank; if I want to replay a level, I'll replay the level. I don't want to have it be a new objective, whether optional or not, even with minor changes to the level.
#62 Posted 02 July 2015 - 04:20 PM
#63 Posted 03 July 2015 - 06:19 AM
Mr. Tibbs, on 02 July 2015 - 04:20 PM, said:
#64 Posted 08 August 2015 - 02:19 PM
BTW, forgot to comment before that it's looking much better then it's prequel, the player can actually move now =P
And explore (which was a huge letdown on the reboot)
This post has been edited by LkMax: 08 August 2015 - 02:21 PM
#65 Posted 06 January 2016 - 04:57 AM
Maybe one day in the future we will see a Lo Wang and Duke crossover. Thinking about Rush Hour, East meets West. Humor, guns and crazy monsters. One with blade and other with muscle/guns..
#66 Posted 24 January 2016 - 04:33 PM
#68 Posted 24 January 2016 - 05:10 PM
#70 Posted 28 January 2016 - 09:28 AM
Main differences to the original:
- additionally to the shooter weapons you wield a futurisitic energy katana.
- human enemies now added.
Sounds it will play a lot more like Shadow Warrior now.
https://www.youtube....3&v=t13GKrC0Nc8
Releasedate is 'soon'.
It uses a new engine, rebalanced gameplay and is from a different publisher. So I think you will have to rebuy it.
This post has been edited by fuegerstef: 28 January 2016 - 09:36 AM
#71 Posted 28 January 2016 - 01:39 PM
#72 Posted 28 January 2016 - 02:36 PM
It also seems a bit cheap that they're adding in a sword due to the success of Shadow Warrior rather than trying to add to or refine the game's own ideas.
This post has been edited by Micky C: 28 January 2016 - 02:46 PM
#73 Posted 29 January 2016 - 11:30 AM
A hyperactive mix of Romero's masterpiece and Duke Nukem Forever, to be more precise.
#74 Posted 29 January 2016 - 07:09 PM
#75 Posted 29 January 2016 - 08:18 PM
For those wondering as well, Hard Reset Redux is a separate entry in Steam so I'm not sure if past owners will be required to buy it again or if there will be some significant discount.
#76 Posted 29 January 2016 - 09:38 PM
#77 Posted 31 January 2016 - 03:46 AM
But that's the thing, I played it so much I've hit the limit of what the game has to offer. Modern FPS, even the "retro style" ones, just aren't like Doom or DN3D, gameplay gets old relatively fast.
I'm really not sure if the new stuff in this re-release will make it enough to buy it and play it again; although I'd think about it if they gave me a discount coupon.
#78 Posted 02 February 2016 - 01:09 AM
In general though, the new Doom and Shadow Warrior 2 remain my main titles I am looking forward to this year.
This post has been edited by NightFright: 02 February 2016 - 01:10 AM
#80 Posted 23 April 2016 - 11:34 AM
Then again I've never played Borderlands and what-not so maybe this kind of thing is already a thing and I'm just not aware.
I can't wait to try and exploit their open-world and RPG elements. I just hope gameplay will remain tight, I mean, sounds pretty hard to create tight and balanced gameplay if there really is that much freedom both in terms of where the player can go and how he can upgrade his character; add to that the 4 players co-op where anyone can pop in and out at any time.... how does a dev balance a FPS like that and how do they manage your enemies/supplies placement ?!
This post has been edited by MetHy: 23 April 2016 - 11:35 AM
#81 Posted 23 April 2016 - 02:35 PM
#82 Posted 23 April 2016 - 03:56 PM
#83 Posted 23 April 2016 - 11:30 PM
This post has been edited by Player Lin: 23 April 2016 - 11:31 PM
#84 Posted 23 April 2016 - 11:48 PM
#85 Posted 24 April 2016 - 12:04 AM
Micky C, on 23 April 2016 - 11:48 PM, said:
Yeah, maybe that's not a good idea when every enemies are bullet sponges in Insane difficulty of SW2013(So I said, screw that heroic mode, way too hard for me), but on Casual difficulty, they're just piece of cakes, I guess they just think give them more and more health on higher difficulty is challenge...(the weak firearms also the problem too)
EDIT: the EX mode should be the compromise for higher difficulty, but...even with all upgrades(firearms, katana and its skills), the enemies in Insane still take a while to kills...
This post has been edited by Player Lin: 24 April 2016 - 12:11 AM
#86 Posted 24 April 2016 - 08:39 AM
The main problem with SW indeed is that weapons aren't balanced. On Insane/Heroic you're going to use only two weapons 99% of the time : the katana and the rocket launcher; and when I say katana, I mean the forward-forward attack that is strong and heals you at the same time.
If you want to actually have fun and use every weapon, SW needs to be played on Hard, not above. So that's why i'm worried about balancing in SW2, because it sounds a lot more complicated to balance a game like that than a single player, linear streamlined one....
This post has been edited by MetHy: 24 April 2016 - 08:40 AM
#87 Posted 24 April 2016 - 03:48 PM
#89 Posted 25 April 2016 - 06:35 AM
Specifically that unholy Chapter 16... deal with 2 or more of "damage-from-back-attacks-only-and-will-dash-to-you" monster and all other tough monsters like Shamans or some ones have shield...that's really a huge, huge mess and pain to deal with them...
The firearms balance problems was made that worse, since I still in bad skills with katana...even I know I should use that when can heals, but always end up get killed in seconds...
Yeah I know it still beatable(as I watched those Heroic run videos), but...it just not for me...
(Or, I should just leave higher/highest difficulty alone...)
I just hope FHW don't do the same shit on SW2 again, make firearms have better balance(or pretty much) with katana attacks/spells... :\
This post has been edited by Player Lin: 25 April 2016 - 06:42 AM
#90 Posted 25 April 2016 - 12:34 PM
Edit: New footage from Gamespot.
This post has been edited by Mr. Tibbs: 25 April 2016 - 01:07 PM