DeeperThought, on Oct 1 2010, 12:48 AM, said:
It's easy enough to stop the smoke from rising, but...
You've seen the smoke I use, and it doesn't look that good. If you want to make or rip some better smoke, feel free to do so.
It doesn't look that bad.
the problem is since it would require transparent textures it wouldn't be easy
I did make smoke effects for the HRP a while back but they don't look anywhere near as good in game as in photoshop.
this was only 1 smoke texture just flipped on different angles.
But as you can see smoke like this actually portrays its trajectory, you can see that it started from the barrel.
rather then what the odd rising smoke effect in duke 3d, which makes the rocket look as if it was fired from over the players head