DanM, on Aug 1 2010, 09:45 PM, said:
Ah that's what I didn't understand. We had just been working with SE 49 lights from light models and I was still thinking of those.
I have a strong hunch this would be a bad move. It involves mixing up the old shade based lighting system with the Polymer lighting system, and it's getting complicated, making me worry about bugs (even without your edit).
If you want a light model that becomes a broken version and then changes the associated SE 49 to the flickering light after being shot, that's fine, but I don't think it's a good idea to be messing with wall/floor shades and textures for this.

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