also i did some experimenting DT and have found the DP box made invisible makes a grand bounding box for models, I have included the code i used and the modified tiles005.art it uses, its tile #2080, if this could be permanent DP code that would be great
Quote
eventloadactor 2080
ifvare sprite[THISACTOR].lotag 1
{
cstator 33025
clipdist 100
setactor[THISACTOR].lotag 0
}
// BIGGER CLIPDIST FOR BIGGER VEHICLES LOTAG 2
ifvare sprite[THISACTOR].lotag 2
{
cstator 33025
clipdist 150
setactor[THISACTOR].lotag 0
}
enda
===========================================================
DEF CODE
// BOUNDING BOX
model "DUKEPLUS_RESOURCES/GRAPHICS/MAP_EFFECTS/crate1.MD2"
{
// scale 1.25
scale 5.00
skin { pal 0 file "DUKEPLUS_RESOURCES/GRAPHICS/MAP_EFFECTS/metalcrate.jpg" }
skin { pal 30 file "DUKEPLUS_RESOURCES/GRAPHICS/MAP_EFFECTS/0884crate.jpg" }
frame { name "idle01" tile 2080 }
frame { name "idle01" tile 2080 }
frame { name "idle01" tile 2080 }
frame { name "idle01" tile 2080 }
}

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