Duke4.net Forums: Duke Plus - Duke4.net Forums

Jump to content

  • 57 Pages +
  • « First
  • 5
  • 6
  • 7
  • 8
  • 9
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Plus  "feedback and general discussion of Duke Plus"

User is offline   Stabs 

#169

think this is it


0

User is offline   aherin 

#170

Hi there,
K so i spent most of today giving myself a crash course in making muzzle flashes and this is what i came up with
Attached Image: shotgunmuzzleflash.png

I tried it in game and it seems to look quite good, except for the rotational weirdness that Deeperthought has coded in.
This is really the first thing I've conrtibuted to the HRP so any constructive criticism would be greatly appreciated. More than anything, I'd like to know if I'm on the right track ;)

oh yeah the smoke around the outside is a bit off i know. I couldnt really see it until after I'd merged the layers. It doesn't seem to show up in game tho.
0

User is offline   aherin 

#171

k I tried again from scratch
Attached Image: shotgunmuzzleflash.png
0

User is offline   williamjcm 

#172

I liked the new hub map in dp 2.03 and the "under construction" tiles.

Suggestions : A training level and perhaps ironsight for mp5 and pistols (ironsight is a feature i've found in games like Vietcong and Smod (Smod is a HL² mod)). If you're ironsighting you gain accuracy.

This post has been edited by williamjcm: 06 July 2009 - 03:16 AM

0

User is offline   Roma Loom 

  • Loomsday Device

#173

nice font indeed
Posted Image
0

User is offline   supergoofy 

#174

now you are talking

Roma Loom, you did a very good job

it looks great
0

User is offline   Roma Loom 

  • Loomsday Device

#175

actually I was looking for some dukeish font a long time ago, and now I've downloaded it thanks to this thread \o/
0

User is offline   XThX2 

#176

Where did you download that from?

This post has been edited by XThX2: 06 July 2009 - 07:15 AM

0

User is offline   Roma Loom 

  • Loomsday Device

#177

here
0

User is offline   atlas 

#178

don't get me wrong here, i love duke plus - but one of the things i wish is it was a little more transparent for hardcore 8-bitters. what i mean is, i wish the was a higher level of selectivity as to whats changed. i would rather have the new features the duke plus provides without any new artwork or sound changes.
0

User is offline   TerminX 

  • el fundador

  #179

Yeah, I ended up using Daidoh in EDuke32 2.0 and in the header on eduke32.com as well. It's a cool font.
0

User is offline   Danukem 

  • Duke Plus Developer

#180

View PostRoma Loom, on Jul 6 2009, 08:46 AM, said:



Thank you Roma (and DanM).

Posted Image
0

User is offline   Stabs 

#181

much better, i think mine was a bit weak due to the transparency i used
0

#182

View PostDeeperThought, on Jul 6 2009, 10:09 PM, said:

Thank you Roma (and DanM).

Posted Image


That's pretty good. Put it in the next Duke Plus release!
0

#183

something really useful would increase the 8 bit compatibility. Why Cruizer, double berrelled, laser pistor adn MP5 is an high resolution exsclusive? When i de-active the models those things turn into a giant black square blocks (and is Hud too) why if I want duke plus in 8-bit I can not have all this weapons in 8-bit?
0

User is offline   Danukem 

  • Duke Plus Developer

#184

View PostFantinaikos, on Jul 6 2009, 02:21 PM, said:

something really useful would increase the 8 bit compatibility. Why Cruizer, double berrelled, laser pistor adn MP5 is an high resolution exsclusive? When i de-active the models those things turn into a giant black square blocks (and is Hud too) why if I want duke plus in 8-bit I can not have all this weapons in 8-bit?


I have no 8-bit art for them, and even if I did, making it display correctly would require recoding a lot of stuff.
0

User is offline   Jimmy 

  • Outta jail, back in rehab

#185

I just play in Polymost, with nearest to 8bit settings, and no HRP content. The models looks somewhat out of place, but it's not terrible.

This post has been edited by Captain Awesome: 06 July 2009 - 02:25 PM

0

User is offline   Gambini 

#186

Good new logo
0

User is offline   XThX2 

#187

Is the link to your webpage down, DT?

Nevermind, I can access there on my computer.

This post has been edited by XThX2: 07 July 2009 - 08:49 AM

0

User is offline   Spiker 

#188

I've decided to finally release my map. http://www.megaupload.com/?d=040R7HCF

There weren't any bugs found during playtesting, only some suggestions but I think that it wouldn't change that much and it's not worth it. (There was just one tweak with the final area) I'd rather make a new map than constantly revise this one (as it was with my previous map - quite exhausting and demotivating).

I release it so that you don't have to wait for another Duke Plus release and I could finally stop thinking about it ;) Enjoy the map! ;)

This post has been edited by Spiker: 07 July 2009 - 11:28 AM

0

#189

It's an awesome map, Spiker, and I'm really looking forward to see how the final version look like !
0

User is offline   Gambini 

#190

He said he wont keep revising the map, so. Which final version are you talking about?

Great, you´ve released this map Spiker, i still feel a little bad for my poor betatesting ;)
0

User is offline   Danukem 

  • Duke Plus Developer

#191

View PostGambini, on Jul 7 2009, 05:07 PM, said:

Great, you´ve released this map Spiker, i still feel a little bad for my poor betatesting ;)


He admitted that we made suggestions that he will not implement, so we are absolved of any guilt. ;) It is a good map, but not an extravaganza like his first map.
0

User is offline   Harlock 

#192

I have installed the latest version of Duke Plus in my Eduke32 folder. It's my first try at it, so... i have some problems. Some of the grafics seem badly messed up. the halo around lights looks strange and some of the guns are in 3D and unskinned (pistol, shotgun). Also, shell casings of the pistol are strangely looking. They are blue. And the green of the organic stuff is so bright that it gives me a headache. Is this normal? I was playing this tribute to action map by the way (fantastic and challenging map).
0

User is offline   Danukem 

  • Duke Plus Developer

#193

View PostHarlock, on Jul 8 2009, 01:48 AM, said:

I have installed the latest version of Duke Plus in my Eduke32 folder. It's my first try at it, so... i have some problems. Some of the grafics seem badly messed up. the halo around lights looks strange and some of the guns are in 3D and unskinned (pistol, shotgun). Also, shell casings of the pistol are strangely looking. They are blue. And the green of the organic stuff is so bright that it gives me a headache. Is this normal?


No, that is definitely not normal! Delete the "textures" file and and the "textures.cache" file inside of your DukePlus folder (delete any copies you find outside that folder as well, for good measure). If that doesn't help, attach a copy of your eduke32.log in this thread. None of the problems you described could plausibly be attributed to Duke Plus itself. More than likely, they exist for you in the regular HRP without DP as well, and are caused by a video card/driver issue.
0

User is offline   Spiker 

#194

If someone suggests me a nice map theme the best map theme with some awesome ideas than actually maybe I could start working on a much better map than this. So far I have no new ideas.
0

#195

Have you ever see the animated movie "Laputa" directed by Hayao Miyazaki ? I really woul love to play a level placed on that awesome looking villages / mining sites on big crevasses !
For reference, check the railway chasing scene on this trailer : http://www.youtube.c...h?v=jBc01PvLD0I
0

User is offline   Spiker 

#196

hehe this movie is terrible:) It would kill me to constantly watch these japanese cartoons ;)
0

User is offline   Mblackwell 

  • Evil Overlord

#197

...actually it's a pretty good movie.

Just because something is animated doesn't mean it's just a simple cartoon. But that's a different argument. Look at some stills of the mining town.


Also, nice logo folks.
0

User is offline   Mikko 

  • Honored Donor

#198

View PostSpiker, on Jul 7 2009, 10:26 PM, said:

I've decided to finally release my map. http://www.megaupload.com/?d=040R7HCF

There weren't any bugs found during playtesting, only some suggestions but I think that it wouldn't change that much and it's not worth it. (There was just one tweak with the final area) I'd rather make a new map than constantly revise this one (as it was with my previous map - quite exhausting and demotivating).

I release it so that you don't have to wait for another Duke Plus release and I could finally stop thinking about it ;) Enjoy the map! ;)


Fun map but did you enable that hopping thing (you know, press twice and Duke makes a leap)? I have never noticed the feature before (I think) and it's pretty damn annoying.

The transition effect makes no sense since it seems that you skip the entire building by entering the door.
0

Share this topic:


  • 57 Pages +
  • « First
  • 5
  • 6
  • 7
  • 8
  • 9
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options