Duke Plus "feedback and general discussion of Duke Plus"
#170 Posted 05 July 2009 - 08:27 AM
K so i spent most of today giving myself a crash course in making muzzle flashes and this is what i came up with
I tried it in game and it seems to look quite good, except for the rotational weirdness that Deeperthought has coded in.
This is really the first thing I've conrtibuted to the HRP so any constructive criticism would be greatly appreciated. More than anything, I'd like to know if I'm on the right track
oh yeah the smoke around the outside is a bit off i know. I couldnt really see it until after I'd merged the layers. It doesn't seem to show up in game tho.
#172 Posted 06 July 2009 - 03:10 AM
Suggestions : A training level and perhaps ironsight for mp5 and pistols (ironsight is a feature i've found in games like Vietcong and Smod (Smod is a HL² mod)). If you're ironsighting you gain accuracy.
This post has been edited by williamjcm: 06 July 2009 - 03:16 AM
#174 Posted 06 July 2009 - 06:45 AM
Roma Loom, you did a very good job
it looks great
#175 Posted 06 July 2009 - 07:11 AM
#176 Posted 06 July 2009 - 07:15 AM
This post has been edited by XThX2: 06 July 2009 - 07:15 AM
#178 Posted 06 July 2009 - 12:26 PM
#179 Posted 06 July 2009 - 12:32 PM
#181 Posted 06 July 2009 - 01:16 PM
#182 Posted 06 July 2009 - 01:17 PM
DeeperThought, on Jul 6 2009, 10:09 PM, said:

That's pretty good. Put it in the next Duke Plus release!
#183 Posted 06 July 2009 - 01:21 PM
#184 Posted 06 July 2009 - 01:31 PM
Fantinaikos, on Jul 6 2009, 02:21 PM, said:
I have no 8-bit art for them, and even if I did, making it display correctly would require recoding a lot of stuff.
#185 Posted 06 July 2009 - 02:25 PM
This post has been edited by Captain Awesome: 06 July 2009 - 02:25 PM
#187 Posted 07 July 2009 - 02:23 AM
Nevermind, I can access there on my computer.
This post has been edited by XThX2: 07 July 2009 - 08:49 AM
#188 Posted 07 July 2009 - 11:26 AM
There weren't any bugs found during playtesting, only some suggestions but I think that it wouldn't change that much and it's not worth it. (There was just one tweak with the final area) I'd rather make a new map than constantly revise this one (as it was with my previous map - quite exhausting and demotivating).
I release it so that you don't have to wait for another Duke Plus release and I could finally stop thinking about it
This post has been edited by Spiker: 07 July 2009 - 11:28 AM
#189 Posted 07 July 2009 - 03:11 PM
#190 Posted 07 July 2009 - 04:07 PM
Great, you´ve released this map Spiker, i still feel a little bad for my poor betatesting
#191 Posted 07 July 2009 - 04:48 PM
Gambini, on Jul 7 2009, 05:07 PM, said:
He admitted that we made suggestions that he will not implement, so we are absolved of any guilt.
#192 Posted 08 July 2009 - 12:48 AM
#193 Posted 08 July 2009 - 01:20 AM
Harlock, on Jul 8 2009, 01:48 AM, said:
No, that is definitely not normal! Delete the "textures" file and and the "textures.cache" file inside of your DukePlus folder (delete any copies you find outside that folder as well, for good measure). If that doesn't help, attach a copy of your eduke32.log in this thread. None of the problems you described could plausibly be attributed to Duke Plus itself. More than likely, they exist for you in the regular HRP without DP as well, and are caused by a video card/driver issue.
#194 Posted 08 July 2009 - 01:24 AM
#195 Posted 08 July 2009 - 05:40 AM
For reference, check the railway chasing scene on this trailer : http://www.youtube.c...h?v=jBc01PvLD0I
#196 Posted 08 July 2009 - 05:57 AM
#197 Posted 08 July 2009 - 07:06 AM
Just because something is animated doesn't mean it's just a simple cartoon. But that's a different argument. Look at some stills of the mining town.
Also, nice logo folks.
#198 Posted 08 July 2009 - 08:32 AM
Spiker, on Jul 7 2009, 10:26 PM, said:
There weren't any bugs found during playtesting, only some suggestions but I think that it wouldn't change that much and it's not worth it. (There was just one tweak with the final area) I'd rather make a new map than constantly revise this one (as it was with my previous map - quite exhausting and demotivating).
I release it so that you don't have to wait for another Duke Plus release and I could finally stop thinking about it
Fun map but did you enable that hopping thing (you know, press twice and Duke makes a leap)? I have never noticed the feature before (I think) and it's pretty damn annoying.
The transition effect makes no sense since it seems that you skip the entire building by entering the door.

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