The Commander, on 27 December 2013 - 08:20 PM, said:
Stamina, Leaning, these are not features exclusive to COD, let alone First Person games. The first FP game to feature these mechanics was System Shock (1994), and Duke+ already appears to (possibly) take inspiration from games of that type (Thief, Deus Ex, Ultima Underworld etc) since it has mantling, greater interactivity and such. I could be entirely wrong, it's just the impression I got.
Expansion to stamina would enforce more tactical gameplay and challenge, lean...well lean wouldn't do much for this specific game except add to the illusion of freedom, but I already admitted it was an unsuitable suggestion, well not exactly, as more freedom and control is always better is my philosophy, but it just wouldn't do anything in combat and duke is all about high speed combat.
As for aim down the sights, have you not played Brutal Doom yet? It is implemented in such a way that it only adds to the game, never detracts from running and gunning.
Headshot hitboxes and option to disable aim assist from D+ menu. To be against this is questionable, as it is all about precision shooting. And I am not talking about instakill headshots either, simply a 1.3 multiplier or something. Only argument against this from a player's POV is that it could make the game too easy even on the hardest difficulty setting, but since D+ is almost entirely toggleable bools, well there is no argument from a player's POV.
Trooper Dan, on 28 December 2013 - 01:12 AM, said:
Cool. Strange that I missed that, or possibly planned to use it but was scared of not having the shrinker for the big bad brutes.

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