The Tutorials & Resources Thread on 3D Realms is 3 pages packed full of really useful information for mod authors. Something with that much information obviously can't go to waste, so I'm going to start bringing information over from it. If anyone else would like to help, it would be very much appreciated. Please try to refrain from discussion posts (unless you need to point something out) until we've brought over as much as we can.
Anything that has been uploaded to the 3D Realms forums directly will be put forward to be hosted on Duke4.net's downloads section.
Tools
md2 Tools (md2 should be considered depricated, please use md3)
Quake 2 modeller
http://www.planetqua...iews/q2mod.html
md3 Tools
NPherno's .md3 Compiler
http://dl.fileplanet...q2pmp/NMD3C.zip
PNG Tools
OptiPNG: Advanced PNG Optimizer
http://www.cs.toront...ngtech/optipng/
PNGOUT
http://advsys.net/ken/util/pngout.exe
PNGOUT tutorial
http://advsys.net/ken/util/pngout.htm
32bit to 8bit tools
Bright
http://udn.epicgames.com/Two/TextureSpecif...s/bright181.zip
Image editors
the GIMP (open source)
http://www.gimp.org/
Photoshop (commercial)
http://www.adobe.se/...oshop/main.html
Paintshop Pro (commercial)
http://www.corel.com/servlet/Satellite?pag...d=1047025487586
Wally (freeware) (can also browse and edit art files)
http://www.telefragged.com/wally/
3D modelers
Blender (open source)
http://blender.org/cms/Home.2.0.html
Milkshape (commercial)
http://www.swissquak...chumbalum-soft/
3DSMAX (commercial)
http://usa.autodesk.com/adsk/servlet/index...&id=5659302
Maya (commercial)
http://www.alias.com/glb/eng/products-serv...amilyId=3900009
Blender
Both text and video tutorials for blender.
http://www.blender.o...s/Home.2.0.html
From the FAQ thread
http://www.gamedev.n...tures/blender1/
http://www.gamedev.n...tures/blender2/
3dsmax
3D Buzz
http://www.3dbuzz.co...display.php?f=7
3D Cafe
http://www.3dcafe.com/
freestuff->tutorials->3d studio max
UV unwrapping tutorial
http://www.fileplane...rkar/tut_uv.avi
use VLC or get this codec
Maya
3D Buzz
http://www.3dbuzz.co...isplay.php?f=14
3D Cafe
http://www.3dcafe.com/
freestuff->tutorials->maya
Photoshop
3D Buzz
http://www.3dbuzz.co...isplay.php?f=59
3D Cafe
http://www.3dcafe.com/
freestuff->tutorials->photoshop
The GIMP
http://gimp.org/tutorials/
Highcolor HRP textures
Original versions of files Parkar has optimized in the HRP. Most in bmp format since Bright was used to make them 8-bit.
http://www.fileplanet.com/dl.aspx?/hst/p/a...quality_tex.zip
Babe SDK
http://www.fileplanet.com/dl.aspx?/hst/p/a...ar/babe_sdk.zip
Parkar's Raw Texture Files
http://www.fileplanet.com/dl.aspx?/hst/p/a..._tex_source.zip
English & German Blender Tutorials
http://psycho3d.de/i...?page=tutorials
Image*After Phototextures
http://www.imageafter.com/
Killd a ton?s great to-do list:
http://cubed.dk/nobo...dn2do/build.php
Roma Loom?s GRP-Viewer (Tool to see the content of the grp-files, must have ):
http://www.freewebs....r/grpv_test.zip
(you have to copy this link and paste it into the address bar, otherwise it won?t work and you get a corrupt file!)
AlgorithMan's Sob-Bots (Win32 compatible)
http://www.AlgorithM...3D/SobBotPP.zip
Kev_Hectic's Raw Tile #866
http://members.shaw...._k/tile0866.rar
Voxel Editing Tools
Poly2vox: Useful for converting ASC/3DS or MD2/MD3 polygon models to .kvx voxel models.
Slab 6: Voxel editing program.
More information on these tools here at Ken's site.
DukeresART: DukeNukem Art Editor by Peter Gerber. Not really much of an editor, but useful for viewing the .art contents of .grp files, as well as copying and pasting tiles, making new .art files inside or outside a .grp, and exporting tiles to .bmp
Roma Loom's site is down but you can find mirrors for the GRPviewer here
http://www.dukespana.com/dl_details.php?vi...b73a0d9106a46c2
and here
http://www.freewebs....r/grpv_test.zip
The dreaded UV MAPPING is completely explained in Blender here:
http://www.scifi-meshes.com/forums/dojo/17...uv-texture.html
Blender Character Animation Tutorial
http://mediawiki.blender.org/index.php/BSo...acter_Animation
OBJ to MD2 Converter
http://www.misfitcod...del3d/main.html
Mayang's Texture Library
http://www.mayang.com/textures/
Tea Monster's tutorial on exporting MD3 from Blender using Plagman's MD3 script
http://shell.amigo.n...r/md3export.htm
Tutorial on super-detailed textures
http://forums.cgsoci...ad.php?t=373024
Stefan Morrell's Hard Surface Painting Tutorial
http://members.lycos.co.uk/piterplus/downl...%20Painting.chm
CGTextures Photo Library
http://www.cgtextures.com/
Environment Textures
http://www.environment-textures.com/
Complete Blender Guide PDF
http://www.cdschools.org/54223045235521/bl...B=0&C=55205
Blender Modeling Tricks
http://jmsoler.free.fr/didacticiel/blender...r/eng_index.htm
UV Mapping & Poly Reduction in Blender
http://otothecleaner.free.fr/tutorials/Gim...it1/gimpit.html
Blender Animation Tutorial
http://otothecleaner.../Flor/flor.html
Blender Video Tutorials
http://www.spaghetti...downloadpot.htm
Tutorials & Resources
#1 Posted 08 May 2009 - 09:08 AM
#2 Posted 08 May 2009 - 12:14 PM
Thanks for grepping some of that info from the original thread and putting it here. Hopefully the 3DR forums don't go down any time soon as there are 55 some odd pages of threads just in the Duke Nukem 3D Modifications forum alone and there is a TON of good info in some of them.
#3 Posted 08 May 2009 - 01:10 PM
I'm not sure if I'm even supposed to post in this thread. But if anyone knows a batch MD3 animation frame re-namer, would you kindly point me to it.
I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model.
I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model.
#4 Posted 08 May 2009 - 02:56 PM
Honestly, I find it much easier to edit the .def file with find and replace!
But if anyone knows of something that would do that, it would be great!
But if anyone knows of something that would do that, it would be great!
#5 Posted 08 May 2009 - 06:27 PM
Daedolon, on May 9 2009, 09:10 AM, said:
I'm not sure if I'm even supposed to post in this thread. But if anyone knows a batch MD3 animation frame re-namer, would you kindly point me to it.
I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model.
I'm using MilkShape 3D for modeling and it has no functionality to choose a range of frames and give them names (like idle0 through idle28). I'm currently using the NMD3C tools and going through each frame manually and typing names for them and it gets really tedious for models with over 100 frames, especially if I need to go back and correct the animation/model.
Here are two threads that "should" help you,
http://www.chumba.ch/chumbalum-soft/forum/...ead.php?t=19076
http://www.chumba.ch/chumbalum-soft/forum/...ead.php?t=19090
#6 Posted 08 May 2009 - 08:31 PM
3ds max 9 MD3 Exporter Plugin attached to this post, also
This here is a great website for models.
http://gfx-3d-model.blogspot.com/
Also has a few tut's avaible as well, would mainly suit MAX and Blender users.
This here is a great website for models.
http://gfx-3d-model.blogspot.com/
Also has a few tut's avaible as well, would mainly suit MAX and Blender users.
Attached File(s)
-
ExportMD3.zip (17.66K)
Number of downloads: 2047
#7 Posted 08 May 2009 - 11:32 PM
The Commander, on May 9 2009, 05:27 AM, said:
Thanks, if this works like it looks to do, it's an end-it-all solution.
#9 Posted 09 May 2009 - 06:35 AM
Heh, why not have a mapping tutorial in here as well? The Informational Suite at Duke Repository could serve that purpose:
http://infosuite.dukerepository.com/
http://infosuite.dukerepository.com/
#10 Posted 09 May 2009 - 12:28 PM
Mapping tutorials are great, too. I'm trying to figure out how to sort everything in this thread so that it's easier to find what you're looking for. I might ask Yatta about making another section on the website for modding resources.
#11 Posted 09 May 2009 - 01:13 PM
He really should. We can include old FAQs and create archival versions of many things. We can also link to the EDuke32 Wiki, and possibly edit some of the pages in old FAQs to link to relevant Wiki pages.
#12 Posted 09 May 2009 - 04:02 PM
Alan, on May 9 2009, 10:28 PM, said:
Mapping tutorials are great, too. I'm trying to figure out how to sort everything in this thread so that it's easier to find what you're looking for. I might ask Yatta about making another section on the website for modding resources.
Making a comprehensive list isn't that difficult, just have enough titles, subtitles, lay-out and whatnot. Gotta admit the OP is quite chaotic at this point.
#13 Posted 09 May 2009 - 04:05 PM
I agree with Sang, its a bitch to read through. Yattix really needs to open up an area JUST for modding resources. Also, I think that the High Resolution Pack could benefit from its own little area.
#14 Posted 09 May 2009 - 05:05 PM
Making to many sub forums is actually kinda counter productive if you ask me. Just more work to keep track of the discussions IMO.
Maybe lists of tutorials etc could be added to the HRP and eduke32 wikis and simply discussed in this thread. That way the lists of links could be kept in a more readable and easy to access maner.
Maybe lists of tutorials etc could be added to the HRP and eduke32 wikis and simply discussed in this thread. That way the lists of links could be kept in a more readable and easy to access maner.
#17 Posted 13 May 2009 - 10:32 PM
Tutorial on using Gimp to create bump maps.
http://davenunez.wordpress.com/2008/07/21/...p-maps-for-fsx/
http://davenunez.wordpress.com/2008/07/21/...p-maps-for-fsx/
#18 Posted 15 May 2009 - 08:01 AM
Some tuts on normal and parallax mapping here.
http://www.katsbits.com/htm/tutorials/phot...normal_maps.htm
http://www.katsbits.com/htm/tutorials/crea...from_images.htm
http://www.katsbits.com/htm/tutorials/crea...ges-artwork.htm
http://www.katsbits.com/htm/tutorials/obli...derstanding.htm
Katsbits.com is a general gold mine of gaming 'how to' lore.
http://www.katsbits.com/htm/tutorials/phot...normal_maps.htm
http://www.katsbits.com/htm/tutorials/crea...from_images.htm
http://www.katsbits.com/htm/tutorials/crea...ges-artwork.htm
http://www.katsbits.com/htm/tutorials/obli...derstanding.htm
Katsbits.com is a general gold mine of gaming 'how to' lore.
#19 Posted 15 May 2009 - 08:48 AM
Some links are dead, like:
Killd a ton?s great to-do list: http://cubed.dk/nobody/dnstuff/dn2do/build.php Roma Loom?s GRP-Viewer (Tool to see the content of the grp-files, must have ): http://www.freewebs.com/romaloom/grpviewer/grpv_test.zip
#21 Posted 27 May 2009 - 12:02 PM
Hellbound, on May 28 2009, 05:55 AM, said:
Any ideas how to export md3 files from 3ds max 2009?
http://www.duke4.org...s/ExportMD3.dle
32bit only.
#22 Posted 27 May 2009 - 12:30 PM
I've got 32bit installed and it tells me that it's not proper for this version.
3ds max 9 and 2009 aren't the same, are they?
3ds max 9 and 2009 aren't the same, are they?
This post has been edited by Hellbound: 27 May 2009 - 12:38 PM
#23 Posted 27 May 2009 - 12:52 PM
Hellbound, on May 27 2009, 10:30 PM, said:
I've got 32bit installed and it tells me that it's not proper for this version.
3ds max 9 and 2009 aren't the same, are they?
3ds max 9 and 2009 aren't the same, are they?
nope. (... 7 -> 8 -> 9 -> 2008 -> 2009 -> 2010 ...) I guess they didn't like 3dsmax 10.
The one linked is for 2009 32bit. Doesn't seem to work with max 2009 32bit on vista 64 though.
#24 Posted 27 May 2009 - 01:09 PM
Parkar, on May 28 2009, 08:52 AM, said:
nope. (... 7 -> 8 -> 9 -> 2008 -> 2009 -> 2010 ...) I guess they didn't like 3dsmax 10.
The one linked is for 2009 32bit. Doesn't seem to work with max 2009 32bit on vista 64 though.
The one linked is for 2009 32bit. Doesn't seem to work with max 2009 32bit on vista 64 though.
It also doesn't work for Design 2009 either.
#25 Posted 27 May 2009 - 02:05 PM
I have it on 2009 32 bit and I'm using XP. And this goddam 3ds shit says that it's not a script for this version.
And Commander, what is 'Design' version?
And Commander, what is 'Design' version?
This post has been edited by Hellbound: 27 May 2009 - 02:27 PM
#26 Posted 27 May 2009 - 03:30 PM
Hellbound, on May 28 2009, 10:05 AM, said:
And Commander, what is 'Design' version?
It's more of an architect version, in simple terms I guess.
http://nexgenviz.blogspot.com/2008/02/3ds-...esign-2009.html
#27 Posted 28 May 2009 - 12:59 AM
#28 Posted 28 May 2009 - 06:00 AM
Bah, the guy who made it on 3DR said it was for 2009 32 bit, I know it works on 2008 though.
#29 Posted 28 May 2009 - 12:01 PM
If you export to 3DS, you can open it in NMD3C (read above) and from there you can export an MD3. I don't know if the model still works correctly or not.
#30 Posted 28 May 2009 - 03:11 PM
I have enough programs, my workflow now is like:
Blender -> Maya -> Motionbuilder -> Maya -> 3ds MAX... i don't want to use more
I'll get a previous version of 3ds.
Blender -> Maya -> Motionbuilder -> Maya -> 3ds MAX... i don't want to use more
I'll get a previous version of 3ds.