KeepsakeMoose, on 25 November 2013 - 10:39 PM, said:
Unfortunately, I'm not. Based on what I think I understand from what I've read here, the weapons are modeled in a 3D program, then colored over, which I'm sure I could do (if that's actually right)
And the next step, actually making an animation out of it and putting it into the game, well that I've just got no idea.
Starting in a 3D modeling program is one way to produce the weapons as put into the game, whether you are rendering the weapon into a sprite, or using the 3D model itself, or both. Other artists have the patience to draw weapons completely by hand. Some do a combination of other weapons from games, mods, and TCs, ideally with enough new creative impulse to call it something more than a sprite rip.
I would be qualified to write such a tutorial from start to finish, and in fact this is not the first time one has been requested. I am also on fall break from college, so I have ample time to do so. The question is whether or not I will feel motivated enough to devote the length of time required--whether I will wake up tomorrow and feel the creative flame that drives me to make mods or document something on the wiki or add a feature to EDuke32.