Duke Xtreme: Megaton Edition "Optimized campaign maps for Megaton Edition"
#32 Posted 22 December 2014 - 06:53 PM
Duke64 Galactic Alliance, on 22 December 2014 - 06:50 PM, said:
no problem good sir
#34 Posted 22 December 2014 - 08:13 PM
Come On And Slam, on 22 December 2014 - 08:01 PM, said:
it should
#35 Posted 22 December 2014 - 11:07 PM
#36 Posted 23 December 2014 - 03:22 PM
NUKEMDAVE, on 22 December 2014 - 11:07 PM, said:
Hell yeah
#37 Posted 23 December 2014 - 10:23 PM
This post has been edited by NUKEMDAVE: 23 December 2014 - 10:24 PM
#38 Posted 25 December 2014 - 03:56 PM
NUKEMDAVE, on 21 December 2014 - 05:37 AM, said:
I don't remember the exact count, but at least 50% of the maps were made by Sunstorm. And the Sunstorm maps are rather good in my opinion (if simple), which is weird because I can't really see why they would drag the whole package down with usermaps that are far worse than their own work. There are a couple of the usermaps that I thought had some potential and could possibly have been really good with more - a lot more - polish.
I always saw the CON hack features as useless shit as they were both boring/bad looking as well as very easy to do yourself. I liked the new enemies though, even if the art style is quite different from Duke's and they would have fit better into Doom or something.
This post has been edited by necroslut: 25 December 2014 - 04:04 PM
#39 Posted 25 December 2014 - 04:48 PM
There are so many good user maps already out there, and I figured it would be pretty cool to just give the expansion a fresh reboot. I'm open to adding some new user maps to the expansion if anybody has some they would like in it. The only requirements would be that the maps would have to be functional in both multiplayer modes and the Xtreme enemies would have to be added to each map to some extent. I don't have much experience with enemy placement, so I wouldn't even want to try it myself. I wouldn't want to touch any of the community's maps anyway if I could avoid it. Adding the Xtreme enemies in is pretty simple, though. They spawn from the nuclear waste barrel sprite. One frame is for the cobra and another is for the gorilla.
I could still keep the pack with the original maps that are compatible with Megaton Edition, of course. The reason I say "compatible with Megaton Edition" is because I made use of the pal 2 co-op switch feature that was added to Megaton Edition.
#40 Posted 26 December 2014 - 04:04 PM
#41 Posted 26 December 2014 - 04:34 PM
#42 Posted 26 December 2014 - 10:38 PM
#43 Posted 27 December 2014 - 06:31 AM
Well, I just finished 5 more maps and updated the pack. 10 more to go. I've been doubling up on the single player pickups, plus adding some Dukematch pal 1 weapons, too. Some of these maps didn't have any 30+ health bottles in them at all. It's no wonder everyone has said this expansion is so hard. I haven't played all the way through the maps I've finished so far. I've been playing them one at a time, but I have a feeling this is going to make a big difference. The cobras are still going to be tough, but at least you can stand a better chance against them now.
#44 Posted 29 December 2014 - 04:59 AM
I welcome anyone to give it a try now! I hope that makes a difference. I'm curious to find out for myself how they're going to play all the way through.
This post has been edited by NUKEMDAVE: 29 December 2014 - 04:59 AM
#45 Posted 30 December 2014 - 08:08 AM
NUKEMDAVE, on 29 December 2014 - 04:59 AM, said:
I welcome anyone to give it a try now! I hope that makes a difference. I'm curious to find out for myself how they're going to play all the way through.
How does one go about playing this ?
#46 Posted 30 December 2014 - 08:19 PM
fossilfern, on 30 December 2014 - 08:08 AM, said:
You'll need Duke Xtreme in GRP file form. Everything else is explained in the readme file.
#47 Posted 30 December 2014 - 09:55 PM
#49 Posted 04 January 2015 - 01:58 PM
This post has been edited by DustFalcon85: 05 January 2015 - 05:36 PM
#50 Posted 04 January 2015 - 04:06 PM
Steven Shipler, on 04 January 2015 - 09:53 AM, said:
It's good to see new gameplay footage of the first episode. It looked like it played pretty well. I'm now thinking about coming up with a music pack and maybe do a few other things. If I do a music pack, it will probably be very random. Possibly a mix of both MIDI and OGG files. I'm going to try to use songs that suit the maps.
DustFalcon85, on 04 January 2015 - 01:58 PM, said:
Ports? The cheats still work in Xtreme. The steroids make you invincible temporarily, too. I also discovered that you can continuously take a crap while using the jetpack by pressing the open key. Mr. Nukem Roses brought that to my attention.
#51 Posted 04 January 2015 - 05:05 PM
This post has been edited by Steven Shipler: 04 January 2015 - 05:15 PM
#52 Posted 04 January 2015 - 11:11 PM
Im going Blinded ARGHHHHH
This post has been edited by Steven Shipler: 04 January 2015 - 11:26 PM
#53 Posted 04 January 2015 - 11:25 PM
Steven Shipler, on 04 January 2015 - 11:11 PM, said:
for the record. let me just state. the Snake was being a pest and would not stop trying to kill me. so i had to do what Mr. Shipler wouldn't. i KILLED HIM!!!
This post has been edited by Mr. Nukem Roses: 04 January 2015 - 11:35 PM
#55 Posted 05 January 2015 - 10:39 AM
Steven Shipler, on 04 January 2015 - 11:11 PM, said:
Rose loves snake is his friend and partner in bed hehe
#56 Posted 05 January 2015 - 06:06 PM
Duke64, on 05 January 2015 - 10:39 AM, said:
hahaha. boy, you got a dirty mind
#57 Posted 05 January 2015 - 11:23 PM
#58 Posted 06 January 2015 - 08:29 AM
This post has been edited by Steven Shipler: 06 January 2015 - 11:30 AM
#60 Posted 14 January 2015 - 05:10 PM
1.I gave alike to that video on youtube
2. NukemDave by anychance did you fix the big house level?