http://www.zxdware.net/NR/
http://naferia.duke4.net/
5.15.07152009 released.
=SINCE 5.14=
+ Worldtiles: 32 new worldtiles are added, making a total of 160 instead of 128.
+ Environment: Fans [sprites], ATMs [walls], Milk Coolers [walls], and Vending Machines [walls] now make humming sounds when close to them by default. Shooting out these things will also remove the sounds as well. Roulette Wheels also make a proper noise.
+ Items: Vitamin X can now make you jump higher and also improves your lifting weight, as well as giving you some boosts to falling resistance.
+ Player Displays: Characters now appear to breath when standing still. Their breathing becomes more noticable and labored depending on how much damage they've taken.
+ Player Displays: A Damage ring now appears when suffering damage, similar to newer FPS games.
+ Physics System: Implemented DukePlus's ability to grab and move weighted objects, specfically crates, but also added the ability to pull these items backwards or lift them above your head for extra throwing damage.
+ Enemies: Enemies now have variable speed depending on their level.
+ Enemies: COMMANDER type enemies have different sound pitches depending on their species.
+ Enemies: Octanine now has it's own set of sounds independant of the Octabrain.
+ Voices: Minako now has all 18 of her one-liners prepared for the game, and lines for powerup-grabbing. Thanks to Trollitrade @
http://www.youtube.com/trollitrade!
+ Visuals: Appearance of the Vampire Mask is improved with proper versions of the sprites now. o.o
+ Name Change: Vampire Artifact is now called "Vampire Mask"
+ Visuals: Quad Damage, Icon of the Defenser and Shield Emblem now have a higher level of detail[in game, not in mapster32, they still use the same sprite there], and have a spinning animation to improve their visual quality.
+ Visuals and Displays: Icons for Artifacts/Powerups are also now bordered icons with a different look instead of just a copy of the powerup's actual sprite.
+ Visuals and Displays: Status Icons [ailments/buffs] are no longer simple "Earthbound"-style 1-2 color squiggly lines, and are actual square icons with borders, color and detail to them.
+ Undocumented Secrets: Some things were done, yadda yadda.

+ Optimization: Over a 3 day period, over 61,100 bytes of complied code size was cut [over 11.6% of 5.14's total size O__O], and hopefully some slightly improved gameplay speed. You better appriciate this, darn you.

(edit, a lot of this code size has be readded with most of the new features]
+ Displays & Enemies: A monster given a zvel in Mapster32 that includes "1024" will make that monster place a "BOSS" lifemeter just above the character's stats. Although this is intended specfically for major bosses, any enemy can be given this, and up to THREE bosses can have these lifemeters on screen at once.