Also on CGS http://www.scent-88....T/tur2/tur2.php
Well hope you can enjoy

 
						
                                                
 
						
                                                This post has been edited by Duke64Nukem: 02 December 2014 - 11:50 AM
This post has been edited by MetHy: 28 November 2014 - 12:55 PM
 Micky C, on 28 November 2014 - 10:41 PM, said:
Micky C, on 28 November 2014 - 10:41 PM, said:
 Duke64 Galactic Alliance, on 28 November 2014 - 11:30 PM, said:
Duke64 Galactic Alliance, on 28 November 2014 - 11:30 PM, said:
 Micky C, on 28 November 2014 - 10:41 PM, said:
Micky C, on 28 November 2014 - 10:41 PM, said:
 Duke64Nukem, on 28 November 2014 - 11:23 PM, said:
Duke64Nukem, on 28 November 2014 - 11:23 PM, said:
This post has been edited by MetHy: 29 November 2014 - 06:35 AM
Quote
 Micky C, on 29 November 2014 - 02:30 PM, said:
Micky C, on 29 November 2014 - 02:30 PM, said:
 MetHy, on 29 November 2014 - 05:57 AM, said:
MetHy, on 29 November 2014 - 05:57 AM, said:
 Had alot to do with gameplay for me. Turok 1 was a continue forward kind of map, only thing keeping it from being completely linear is how often the scene changed when this one is surely not the same type.
 Had alot to do with gameplay for me. Turok 1 was a continue forward kind of map, only thing keeping it from being completely linear is how often the scene changed when this one is surely not the same type.
						
                                                This post has been edited by Duke64Nukem: 29 November 2014 - 04:28 PM
This post has been edited by Duke64Nukem: 01 December 2014 - 01:27 PM
 Duke64Nukem, on 07 December 2014 - 03:50 PM, said:
Duke64Nukem, on 07 December 2014 - 03:50 PM, said:
 
						
                                                This post has been edited by Duke64Nukem: 07 December 2014 - 07:53 PM
 Duke64Nukem, on 07 December 2014 - 07:27 PM, said:
Duke64Nukem, on 07 December 2014 - 07:27 PM, said:
This post has been edited by Robman: 08 December 2014 - 11:49 PM
This post has been edited by ck3D: 13 December 2014 - 03:31 AM