The Duke Nukem Post Thread
#31 Posted 30 November 2014 - 01:52 AM
#32 Posted 30 November 2014 - 06:07 AM
Perhaps it's for the better, as I really enjoyed the mystery of those "innocent?" and "guilty!" signs.
#33 Posted 30 November 2014 - 12:31 PM
#34 Posted 30 November 2014 - 12:42 PM
As I played through the game I enjoyed the subtle and not so subtle references like "Thats one DooMed Space Marine" etc...
MrBlackCat
This post has been edited by MrBlackCat: 30 November 2014 - 12:44 PM
#35 Posted 30 November 2014 - 03:39 PM
#36 Posted 14 December 2014 - 12:47 PM
#38 Posted 19 December 2014 - 08:10 AM
Literal translation is "Bobville" sort of.
It's a 70s "modern" concrete hell that everybody hates, still, I think that it's a prime source for some 80s / 90s cheesy sci-fi architechture.
Complete with loads of overpasses and sloped paths to enter those, elevators to underground parking lots and whatnot!
Google map: Link
This area is something that I really want to roam around in during the summer to get some inspiration for my utopistic maps.
#39 Posted 19 December 2014 - 04:22 PM
X-Vector, on 30 November 2014 - 06:07 AM, said:
Perhaps it's for the better, as I really enjoyed the mystery of those "innocent?" and "guilty!" signs.
The fact there was no reference to OJ's eventual arrest for a different crime in DNF was a crime in and of itself to me.
#40 Posted 30 December 2014 - 06:22 PM
#42 Posted 29 January 2015 - 11:06 AM
#43 Posted 29 January 2015 - 01:31 PM
#44 Posted 29 January 2015 - 01:37 PM
Edit: If Duke64 has online going to kick Duke64Nukem butt on his own turf! or aleast try too
This post has been edited by Steven Shipler: 29 January 2015 - 01:46 PM
#45 Posted 29 January 2015 - 01:47 PM
I have to laugh at how Duke 3D is still making money and Gearbox Shovelware get nothing, they bet on the wrong dog.
This post has been edited by Ronan: 29 January 2015 - 01:52 PM
#46 Posted 29 January 2015 - 02:02 PM
This post has been edited by Steven Shipler: 29 January 2015 - 02:03 PM
#47 Posted 29 January 2015 - 02:22 PM
#48 Posted 29 January 2015 - 02:46 PM
#49 Posted 29 January 2015 - 02:47 PM
TerminX, on 29 January 2015 - 02:22 PM, said:
Awesome.
@Micky C, a lot of people don't know how to work mods even simple ones. People will pay for convenience. Duke Nukem 64 on pc without having to work a mod will be enough for some.
This post has been edited by Ronan: 29 January 2015 - 03:03 PM
#50 Posted 29 January 2015 - 03:41 PM
#51 Posted 29 January 2015 - 03:43 PM
#52 Posted 29 January 2015 - 03:44 PM
Steven Shipler, on 29 January 2015 - 02:02 PM, said:
I'm sure if anything is used, it will be Hendricks' patches. I don't have a problem with my fixes being used, though. I think it would be easier to just compromise and use my fixes rather than create a tool to see what I did. The only problem would be that I didn't do anything to the maps to support the HRP packs.
If they don't want to use those, my Duke Xtreme: Reloaded maps are a potential.
#53 Posted 29 January 2015 - 04:08 PM
Looks really neat on an orange gas plasma screen actually... Unfortunately I don't have hard drive working in here yet and have to wait on an EEPROM programmer before I can do so.
#55 Posted 29 January 2015 - 04:55 PM
#57 Posted 29 January 2015 - 05:05 PM
This post has been edited by Steven Shipler: 29 January 2015 - 05:11 PM
#58 Posted 29 January 2015 - 05:12 PM
NUKEMDAVE, on 29 January 2015 - 03:44 PM, said:
I'm not sure you understand the primary purpose of the Vaca+ and NW+ patches.
#59 Posted 29 January 2015 - 05:25 PM
Hendricks266, on 29 January 2015 - 05:12 PM, said:
I haven't tried them yet, but I've read the descriptions of both of them and took a peek into them not long ago.
I think there are a few legit problems throughout the expansion packs that wouldn't hurt to be patched in this collection, though. Things that don't even have anything to do with multiplayer. Being able to jump over that fence in the first level of Caribbean and not being able to get back over is the first thing that comes to mind. I understand wanting to keep it original, though.
Edit: I didn't see a point in the downvote on my #52 post. Just offering my work to be used in this if it was wanted. I didn't expect there to be an interest in it anyway and wouldn't have mentioned it if it wasn't already brought up.
This post has been edited by NUKEMDAVE: 29 January 2015 - 05:45 PM
#60 Posted 29 January 2015 - 05:34 PM
NUKEMDAVE, on 29 January 2015 - 05:25 PM, said:
I think there are a few legit problems throughout the expansion packs that wouldn't hurt to be patched in this collection, though. Things that don't even have anything to do with multiplayer. Being able to jump over that fence in the first level of Caribbean and not being able to get back over is the first thing that comes to mind. I understand wanting to keep it original, though.
1.Winter eps walls can kill you
2.Duke Sprite is mess up
I really can't remember the rest It been like it been like almost an year since Me and Rose where finding bugs