PikaCommando, on 11 December 2014 - 08:57 PM, said:
Woah man, Fred's post brought a lot of things to light. Wow! I'm very surprised and delighted to see this thread, honestly. Words can't express my happiness. Also forgive me for the load of questions I'm about to ask.
So in short, the dynamic lighting ruined the game. That means we would've gotten the version everyone wanted if that switch hadn't been made? Why and how did it force the massive scrappings and redos? Is that also the reason why Vegas is in daytime in final version?
I wouldn't say Dynamic Lighting Ruined the game. The required changes to everything surrounding it possibly did.
The issue is that in order to have a good looking game using Dynamig Lighting and Shadows, you need assets with Specular and Normal maps for it to compete (Especially back in 2003).
This required all assets to be remade from scratch, which was a huge undertaking.
PikaCommando, on 11 December 2014 - 08:57 PM, said:
Is the singleplayer a continuous flow with chapters like Half-Life and final DNF or a level-by-level basis separated into episodes like Duke 3D? What about multiplayer?
The Singleplayer was continous like Half-Life. There was no obvious episodes, but the game was split into Zones, using "!Z1L1_1" as a format.
Each of the 6 Zones was basically episodes. Vegas, Highway, EDF Base, Desert/Ghost Towm, Hoover Dam, Area 51.
The game had you manually drive the bike through vegas (Free Roaming), all the way to the highway, and through the desert. Extremely cool.
Multiplayer was pretty much done, and very fun indeed! With 9 dedicated Multiplayer Levels, all finalized.
PikaCommando, on 11 December 2014 - 08:57 PM, said:
Also isn't there a Laser Sniper Rifle in the final game too? What about the
Mini Nuke? Why can't we know more about DNF in development, or even get the old builds? Hell I think you could earn a lot of money publishing a book detailing DNF's development.
The laser rifle in the final game is basically a Railgun. The rifle in the 2001-2002 version was actually a sniper rifle, with a few different features.
Don't forget that Gearbox owns Duke Nukem Forever.
PikaCommando, on 11 December 2014 - 08:57 PM, said:
But most importantly, do you know anything about the plot, and what are the phases/changes it went through? Also why did it come to recycling Duke 3D's enemies for final?
The plot was roughly the same. The setting was way more "Serious". Almost to a survival horror / Half Life level, which really suited the game.
I don't know why the majority of the enemies were changed back to the original. My guess would be that it had been so long since Duke 3D, that re-using the classic enemies was a "Safer Bet"