Jblade, on 02 December 2014 - 01:45 PM, said:
I think we forget one thing why DN3D was so popular AT THE TIME - because it was released before Quake.
Quake changed everything on the market. Full 3D enviroment, 3D monsters, fast-paced gameplay, focus on multiplayer, client-server interface, console and easy modding. At that time DN3D with it's quaint puzzles, slow gameplay, cartoony monsters and little useless cute interactions looked outdated compared to the "new style" 90's dark-n-gritty what Quake did.
NOW we know that Quake didn't stood a test of time - it is just garbage. Boring, ugly and unpleasant it was the product of 1996 with expiration date of 1997 - as what happens with all products focused solely on the exterior - they date really fast. Under what shocked people in 1996 (holy shit! 24fps of 3d scalable 8bit graphics in 320x240!) there is very little soul in Quake and what we know now why (Carmack kicked Romero out of the picture and did another Doom).
If DN3D came out after Quake almost nobody would remember it - as almost nobody remembers game that came between Wolf3D and Doom. There were some good FPS games that experimented with some innovations (ROTT, Hexen, T:FS) but nothing really could topple good ol' Doom. DN3D was better than it in all ways but it had to be the right time.