Plagman, on Feb 19 2011, 09:18 PM, said:
As of rev 1812 Polymer and highpal are hooked up to rotatesprite, so fonts, keycards etc should now work. If you feel like removing some alternate palettes from the HRP, now is the time.
Plagman, on Feb 19 2011, 09:18 PM, said:
Parkar, on Feb 26 2011, 01:04 AM, said:
Plagman, on Mar 1 2011, 12:01 AM, said:
This post has been edited by Hendricks266: 28 February 2011 - 10:35 PM
This post has been edited by LeoD: 05 March 2011 - 08:15 PM
This post has been edited by empyrock: 12 March 2011 - 11:42 AM
This post has been edited by empyrock: 13 March 2011 - 05:50 AM
This post has been edited by Tea Monster: 13 March 2011 - 04:15 AM
This post has been edited by Tea Monster: 13 March 2011 - 05:55 AM
Tea Monster, on Mar 13 2011, 05:55 AM, said:
Micky C, on Mar 14 2011, 09:39 AM, said:
EDuke32 2.0.0devel r1845 Compiled Mar 14 2011 10:40:47 Using D:/Games/Duke3D/ for game data Windows Vista (build 6.0.6002) Service Pack 2 Initializing DirectDraw... Searching for game data... Using 'duke3d.grp' as main game data file. Using file 'autoload/duke3d_soundtrack_true_midi_sound_sc55.zip' as game data. Using file 'autoload/maphacks.zip' as game data. Using file 'autoload/polymer_hrp185.zip' as game data. Compiling: GAME.CON (151190 bytes) Including: DEFS.CON (35992 bytes) Including: USER.CON (45482 bytes) GAME.CON: In actor `ORGANTIC': GAME.CON:3968: warning: found `else' with no `if'. GAME.CON: In state `pigshootenemystate': GAME.CON:5891: warning: found `else' with no `if'. Found 2 warning(s), 0 error(s). Resizing code buffer to 16187*4 bytes Script compiled in 35ms, 16179*4b, version 1.4+ 1918/11264 labels, 321/2048 variables 125 quotes, 207 actors Initialized 24.0M cache Loading 'duke3d.def' Warning: defined hightile replacement for empty tile 9000. Maybe some tilesXXX.art are not loaded? Warning: defined hightile replacement for empty tile 9001. Definitions file 'duke3d.def' loaded. RTS file DUKE.RTS was not found Initializing OSD... Switching kb layout from 0000040C to 00000409 Initializing DirectInput... - Enumerating attached game controllers - No game controllers found Uninitializing DirectInput... Executing "settings.cfg" Disabling desktop composition... Setting video mode 1280x800 (32-bit fullscreen) Enabling ATI FBO color attachment workaround. Enabling ATI R520 polygon offset workaround. OpenGL Information: Version: 2.1.8545 Release Vendor: ATI Technologies Inc. Renderer: Radeon X1900 MOBILITY Initializing Polymer subsystem... PR : Initialization complete. Initializing music... Initializing sound... Enabling ATI FBO color attachment workaround. Enabling ATI R520 polygon offset workaround. Initializing Polymer subsystem... PR : Initialization complete. WARNING: slowdown in logo.anm, skipping playback Warning: the GL driver lacks necessary functions to use caching Load tile 2492: p0-m4-e0 highres/screen/menu/2492_version.png... 287 ms Enabling ATI FBO color attachment workaround. Enabling ATI R520 polygon offset workaround. Initializing Polymer subsystem... PR : Initialization complete. Load tile 2492: p0-m4-e0 highres/screen/menu/2492_version.png... 380 ms Load tile 2493: p0-m4-e0 highres/screen/menu/2493.jpg... 481 ms Load tile 3281: p0-m4-e0 highres/screen/menu/3281.jpg... 275 ms Load tile 2456: p0-m4-e0 highres/screen/menu/2456.jpg... 147 ms Load tile 2499: p0-m4-e0 highres/screen/menu/2499.png... 11 ms Load tile 1141: p4-m4-e0 highres/textures/1141.png... 19 ms ... ... Load tile 1679: p6-m4-e3 ... 24 ms Load tile 1679: p251-m4-e9 ... 23 ms Failed loading skin file "highres/sprites/monsters/1680_trooper_skin_color.png": error -1 OUT OF MEMORY in daskinloader! Uninitializing DirectDraw...
Tea Monster, on Mar 14 2011, 09:23 PM, said:
Helixhorned, on Mar 14 2011, 01:18 PM, said: