Mr. Green, on May 9 2010, 08:19 PM, said:
I was lead to believe the purpose of the High Resolution Pack was to give Duke Nukem 3D a modern look and feel. You are right to some extent but they are not completely new engines they are simply additions made to the preexisting engine.
That IS what we are doing. The thing is, that we only JUST got the new lighting system. The HRP has been going for many years with the OLD system, so all the models are made to the OLD standard. Also, making models look just like the sprite is difficult as the more detailed the model is, the more polygons it uses, and thus the more resources you need to render it.
People are making new guns and models, but making new models takes time.
TX looked into the EULA and found that we COULD modify the old maps, so that does remain an option for someone who wants to do it.
But Duke still uses an old Sector based system, not using models for maps, like the Unreal series do. You can import models and use them as terrain/props/buildings, etc, but there is no collision system, so you have to manually put in sprites or sectors where you don't want people to go.
We have a new rendering engine, but the rest of it is old, or at least behaves like it is old.