
Duke3D HRP: new/updated art assets thread "Post and discuss new or updated textures/models for the HRP here"
#601 Posted 27 March 2010 - 08:39 PM
#602 Posted 28 March 2010 - 09:21 PM
We need to replace logo's and title screens now?????
I've been out of the loop for a while.
#603 Posted 28 March 2010 - 09:58 PM
#604 Posted 28 March 2010 - 10:10 PM
SwissCm, on Mar 28 2010, 10:58 PM, said:
Good post until the comma.
#605 Posted 28 March 2010 - 10:18 PM
DeeperThought, on Mar 29 2010, 04:10 PM, said:
Well it does, I'm not saying that it shouldn't. The HRP contains rather blatant copies of 3D Realms enemies for one but it's hard to get around that.
#606 Posted 28 March 2010 - 10:53 PM
SwissCm, on Mar 28 2010, 11:18 PM, said:
The HRP is distributed under a license that contains the following clause:
Quote
Duke Nukem, 3D Realms Entertainment, or Apogee Software Ltd. appear in this
Work courtesy of 3D Realms Entertainment and are the exclusive property of
3D Realms Entertainment, and are provided only to be used with a legally
acquired copy of Duke Nukem 3D. You may not alter, transform, build upon or
adapt any portion of this Work specifically related to or derived from the
Duke Nukem intellectual property, including likenesses, characters, sounds,
phrases or references for any purpose other than use with a legally acquired
copy of Duke Nukem 3D.
"courtesy of" implies that the IP is being included with the permission of the relevant parties, and the conditions of the license are designed to protect the IP.
#607 Posted 29 March 2010 - 02:25 AM
DeeperThought, on Mar 29 2010, 04:53 PM, said:
"courtesy of" implies that the IP is being included with the permission of the relevant parties, and the conditions of the license are designed to protect the IP.
Did the authors get explicit permission from 3D Realms to use their property?
#609 Posted 29 March 2010 - 06:08 AM
Mr.Flibble, on Mar 29 2010, 10:11 PM, said:
Was it just some forum post stating "Oh yeah we don't really care go ahead" because legally that doesn't mean shit. Hell, even eduke32 is technically illegal to distribute. Not that any of this really matters, I was just making a point. As long as the HRP requires the use of Duke3D datafiles we can do and use pretty much any Duke-related IP we want and 3DR won't care.
#610 Posted 29 March 2010 - 09:38 AM
#611 Posted 29 March 2010 - 06:58 PM
#612 Posted 29 March 2010 - 07:13 PM
#613 Posted 29 March 2010 - 07:41 PM
Look, my original point was that although eduke32, the HRP, mods that use 3DR artwork etc technically violate copyright, no-one actually cares.
#614 Posted 29 March 2010 - 08:25 PM
http://forums.3drealms.com/vb/showthread.p...ght=HRP+license
Mr. Flibble's statement that the HRP is "nothing more than an extensive MOD" is not quite right. At some point early in its life, the HRP received the official blessing of 3DR. I'm not privy to the exact details, but my understanding is that a deal was agreed upon whereby the community was given permission to make an HRP using Duke Nukem IP as long as the new models and textures were not based directly on the originals (e.g. no upsizing the original textures and simply adding details). The only other mod I know of that received permission to use Duke Nukem IP was the Borg Nukem TC (which didn't require owning Duke 3D to run).
#615 Posted 29 March 2010 - 08:41 PM
DeeperThought, on Mar 30 2010, 02:25 PM, said:
http://forums.3drealms.com/vb/showthread.p...ght=HRP+license
Mr. Flibble's statement that the HRP is "nothing more than an extensive MOD" is not quite right. At some point early in its life, the HRP received the official blessing of 3DR. I'm not privy to the exact details, but my understanding is that a deal was agreed upon whereby the community was given permission to make an HRP using Duke Nukem IP as long as the new models and textures were not based directly on the originals (e.g. no upsizing the original textures and simply adding details). The only other mod I know of that received permission to use Duke Nukem IP was the Borg Nukem TC (which didn't require owning Duke 3D to run).
Guess who first established the "no upsizing of original textures" rule? Hell, I started the first HRP thread.
The license created for the HRP is a goodwill gesture, not an airtight legal defence. Although it may have received a personal blessing from Joe/George, that doesn't mean anything from a legal standpoint.
Oh, and eduke32 along with every other duke3d port violates copyright, Terminx and I have discussed it many times. I even contacted Ken recently asking if he would change the build license to be GPL, unfortunately he's dead set against any possible commercial explotation of the engine.
#616 Posted 30 March 2010 - 12:22 AM
You are talking about Ken Silverman, who is the author of the original Build engine.
Although the DN3D engine is technically Build, it is legally treated as DN3D and it is 3DR that has the authority to publish it. After Ken brought them his original Build engine, I think it got heavily changed by 3DR anyway. So the code for DN3D that got released isn't what Ken originally brought to the company.
Either way, it is a very silly thing for people on this forum to suppose who owns what, without any access to the contracts people signed back in the day.
#617 Posted 30 March 2010 - 12:41 AM
Tea Monster, on Mar 30 2010, 06:22 PM, said:
3D Realms released the Duke3D game code as well as the build source in a separate directory. Build is owned by Ken. From what I understand he didn't even give the source files to 3D Realms (or monolith or anyone else for that matter), only binary blobs. As to them giving their "blessing" to the HRP, as I said a bajillion times before, that legally means nothing. In fact as far as I could tell from that forum conversation linked to before they didn't bless the HRP, they simply ignored it.
Tea Monster, on Mar 30 2010, 06:22 PM, said:
No, the Duke3D game source code is treated as the Duke3D game source code and the Build source code is treated as the Build source code. They are two separate things and combining them causes a license conflict
Tea Monster, on Mar 30 2010, 06:22 PM, said:
3D Realms didn't change build at all. The version of the build source code Ken released is of a later revision however.
Tea Monster, on Mar 30 2010, 06:22 PM, said:
I talk to people who work/ed with the source code and 3D Realms and I know enough about copyright law that the HRP is quite obviously infringing. Can we please stop? Everyone just brings up the same tired old crap and I end up refuting it. It's getting old.
#618 Posted 30 March 2010 - 01:41 AM
#619 Posted 30 March 2010 - 02:54 AM
Gambini, on Mar 30 2010, 07:41 PM, said:
no
it
isn't
Duke 3D relies on Build code. Build code doesn't rely on Duke3D code. I think Ken just supplied 3DR compiled OBJ files, that was the case with Monolith anyway.
Gambini, on Mar 30 2010, 07:41 PM, said:
Christ how many times do I have to say this? There is a license conflict. Terminx knows it, Plagman knows it, Ken knows it. It's been discussed on IRC and email several times. Can we drop this now?
This post has been edited by SwissCm: 30 March 2010 - 02:58 AM
#622 Posted 31 March 2010 - 10:47 PM
SwissCm, on Mar 30 2010, 03:54 AM, said:
Do you even know what OBJ files are? Just so you know i am fluent in OBJ and OBJ is a 3d file format like MD3.
What the fuck are you smoking?
#623 Posted 31 March 2010 - 11:01 PM
#624 Posted 31 March 2010 - 11:18 PM
DISRUPTOR, on Apr 1 2010, 02:47 PM, said:
What the fuck are you smoking?
Wikipedia said:
Wikipedia Object file
This post has been edited by Jinroh: 31 March 2010 - 11:19 PM
#625 Posted 01 April 2010 - 12:58 AM
But... /facepalm
The OBJ file is needed if someone compile program, when he need debug or get some crash and try to find what's wrong, he will needed this file.
NOT all compiler and machines can produce the same of OBJ file, even the source code are the same.
If I'm wrong, please correct me.

This post has been edited by Player Lin: 01 April 2010 - 01:03 AM
#626 Posted 01 April 2010 - 08:10 AM
#627 Posted 01 April 2010 - 09:27 AM
DISRUPTOR, on Apr 1 2010, 04:47 PM, said:
What the fuck are you smoking?
heh
It would be silly to do so. Be cool if someone could find/make a nice high resolution 3DR logo too.
This post has been edited by SwissCm: 01 April 2010 - 09:30 AM
#628 Posted 01 April 2010 - 08:08 PM

I never said anything about tiles #2492 (the intro 3D Realms fullscreen pic) or #2493 (the title screen). Their current status is perfectly fine. Neither uses the 3D Realms logo in the HRP.
What I'm referring to are the couple of in-game, level textures that use the 3D Realms logo within them as a joke. They say things like "3D Realms Studios", "3D Realms Demolition", and "3D Realms Construction". Instead of using the 3D Realms logo within the HRP remakes, they should use the render I posted, originally created by Parkar.
In no way was I making mention to the legality of the use of the title screen, the Duke Nukem IP, or the existence of the HRP. These topics were settled years ago. The "collapse" of 3D Realms makes no difference whatsoever.
tl;dr
This image, or other variations thereof, must not appear in the HRP:

This post has been edited by Hendricks266: 01 April 2010 - 08:12 PM
#629 Posted 01 April 2010 - 10:09 PM
#630 Posted 01 April 2010 - 10:24 PM
Hendricks was referring to this picture for those in the not know:
http://hendricks266....uff/hrpteam.png and that makes perfect sense Hendricks I'm all for it. ^^
Could always agree on a different name if that wouldn't fly though. Like "The Duke Construction"

This post has been edited by Jinroh: 01 April 2010 - 10:27 PM