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Duke3D HRP: new/updated art assets thread  "Post and discuss new or updated textures/models for the HRP here"

User is offline   Tetsuo 

#1231

By the way I found a higher resolution version of that Giger art that organic tile is ripped off from:
Posted Image
I hope it helps.
I copied and pasted the part that looks like the tile.. and flipped it and I got the duke tile pretty much. :(
Posted Image
Looks like there's some erosion going on that's not in the high res pack versions.
About the gun again.. well I wasn't saying make it blingy shiny just a little more so it'll have a bit more highlights to it and you can see the detail a little more.

This post has been edited by Tetsuo: 04 June 2010 - 05:26 PM

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User is offline   TURBOKID 

#1232

View PostMarked, on Jun 4 2010, 03:18 PM, said:

Being much smaller and having filtering turned on in the game it will probably look less "grainy". I like it as is. I'm no gun expert but the dull black rubber looks normal to me.


I am no expert either but yeah this looks pretty solid for a glock. Don't change a thing TM it looks perfect the way it is :(
In fact TM what do you think of this?
Posted Image

This post has been edited by DISRUPTOR: 04 June 2010 - 10:24 PM

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User is offline   Green 

  #1233

DISRUPTOR, Looks interesting, somewhat low quality but pretty good effort! Practice makes perfect :(

Tea Monster, The handgun looks amazing! :( Do you or Roma Loom have any plans to do a shotgun aswell?
Devastator and handgun are awesome! Can't wait to see if any more weapons get a make over :(

This post has been edited by Mr. Green: 04 June 2010 - 10:57 PM

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User is offline   Night Wolf 

#1234

View PostTetsuo, on Jun 5 2010, 10:05 AM, said:

By the way I found a higher resolution version of that Giger art that organic tile is ripped off from:
Posted Image
I hope it helps.
I copied and pasted the part that looks like the tile.. and flipped it and I got the duke tile pretty much. :(
Posted Image
Looks like there's some erosion going on that's not in the high res pack versions.
About the gun again.. well I wasn't saying make it blingy shiny just a little more so it'll have a bit more highlights to it and you can see the detail a little more.


That is indeed interesting .... it would be awesome if we could just find a really high res picture of that artwork and just use that.
maybe that's what the low res version is supposed to look like when mirrored ... I can't be sure though , maybe the duke artists changed it slightly?

I haven't worked on this for a while ... kind of putting it on hold , untill I know exactly what to work with.
but you could be on to something with that ... see what everyone else thinks ...

@ Tea Monster
I liked the old skin better just because the skin looked allot closer to the spirit ..
it doesn't really fit into Duke 3d if the handle is black
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User is offline   Night Wolf 

#1235

Essentially the gun is a all round dark grey. possibly shiny back?
Posted Image
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User is offline   Night Wolf 

#1236

Edit: possibly shiny black?
sorry shitty keyboard
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User is online   Danukem 

  • Duke Plus Developer

#1237

The way TM is skinning it looks very good to me. I'm eager to see it in game, though.
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User is offline   Night Wolf 

#1238

They both look good... But I want a more traditional feel .. Releasing two skins should keep everyone happy though ,
But for the original skin, maybe just match the grey/ black colour of the spirit, and add a little more sharpness to edging or something... guess just have to wait to see the final gun in game to get a full idea
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User is offline   TURBOKID 

#1239

View Postozz, on Jun 5 2010, 01:09 AM, said:

They both look good... But I want a more traditional feel .. Releasing two skins should keep everyone happy though ,
But for the original skin, maybe just match the grey/ black colour of the spirit, and add a little more sharpness to edging or something... guess just have to wait to see the final gun in game to get a full idea


Well i will be releasing a whole texture pack. S.W.A.T piggys, variant weapons, New posters and signs, and as some of you may remember from my original texture pack i do not shod my work out. These will all of course be optional. But i would like it very much so if anyone who makes a new main model for the HRP (Weapons, Babes, Enemies etc) could you please send me a copy of the Skin so i have something to work with. I have already started work and i hope you will all like the alternate pack. I am not going to make a thread until i am nearly done.

This post has been edited by DISRUPTOR: 05 June 2010 - 02:54 AM

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#1240

Hey Disruptor, havnt seen you for a while on MSN. Cant wait to see all the new textures etc that you've created. From what youve already showed me they are awesome.
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User is offline   TURBOKID 

#1241

View PostBenjamin Foley, on Jun 5 2010, 04:14 AM, said:

Hey Disruptor, havnt seen you for a while on MSN. Cant wait to see all the new textures etc that you've created. From what youve already showed me they are awesome.


Thanks Ben that means alot :(
Oh and i did try to talk to you the other day but you was away >_<
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User is offline   Tea Monster 

  • Polymancer

#1242

Looking forward to the pack Disruptor!

I think I'm finished with the skins. I'll be using the same for the HUD and the Pickup. I'll send you a copy.
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#1243

Sorry Disruptor, i saw the message but you were gone. Im online now :-P
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User is offline   TURBOKID 

#1244

View PostTea Monster, on Jun 5 2010, 09:19 AM, said:

Looking forward to the pack Disruptor!

I think I'm finished with the skins. I'll be using the same for the HUD and the Pickup. I'll send you a copy.


Ok TM i will get started on this one as soon as possible. Looking forward to working with your amazing new model :(
If i send them back to you can you apply them and send me some shots back?
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User is offline   Tetsuo 

#1245

View Postozz, on Jun 4 2010, 11:36 PM, said:

That is indeed interesting .... it would be awesome if we could just find a really high res picture of that artwork and just use that.
maybe that's what the low res version is supposed to look like when mirrored ... I can't be sure though , maybe the duke artists changed it slightly?

I haven't worked on this for a while ... kind of putting it on hold , untill I know exactly what to work with.
but you could be on to something with that ... see what everyone else thinks ...


Yeah I couldn't find that image in google image search and only found it in a rar'ed Giger art pack. It's pretty hard to find and to be honest I'm not sure where it's from or if it's in one of his art books. But if it is to get a super high res version one may have to use that and scan it in themselves perhaps. I'm a big Giger fan (I have a Li II statue next to my computer) so I couldn't resist looking that up. An even higher resolution version of that image may be great even just as an even better reference for making a sculpted tile.
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User is offline   wafee 

#1246

I found another Giger picture
Posted Image
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User is offline   Tea Monster 

  • Polymancer

#1247

View PostDISRUPTOR, on Jun 5 2010, 10:51 AM, said:

Ok TM i will get started on this one as soon as possible. Looking forward to working with your amazing new model :(
If i send them back to you can you apply them and send me some shots back?


No problem. I'll be releasing the pick up soon, which will be the same model as the HUD, so you try it out yourself. I have some smoothing group issues to work out yet. But yeah, send the skin and I'll load it up.

I didn't comment on the pistol as it didn't load last time I viewed the page. It looks pretty cool.

I was going over the design and I think that it is very close to a Glock, but with a few differences. The slide is larger and the top of the rail is lower. The back of the slide is different too. My original pistol is a pretty straight Glock clone (a friend of mine had a real one and I basically copied it!). I started out making a nice smooth version of the glock and quickly found out that there were a lot of problems when compared to the 'real' Duke pistol.

I hear what people are saying about the dark skin. The skin is pretty dark at the moment. I think its the glossy component of the metal shader that is causing to look a lot lighter. It's a pretty simple matter to darken it further. In the second shot, the grip is supposed to look like rubber.

Ozz - I could try a sculpt of the tile, but I've got two other models to do for other Duke mods, and I've got at least 3 other models on the go for other projects, so I'm kinda loathe to take yet another project on at the moment. I'll see what I can do though.

This post has been edited by Tea Monster: 05 June 2010 - 11:41 AM

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User is offline   TURBOKID 

#1248

View PostTea Monster, on Jun 5 2010, 11:34 AM, said:

No problem. I'll be releasing the pick up soon, which will be the same model as the HUD, so you try it out yourself. I have some smoothing group issues to work out yet. But yeah, send the skin and I'll load it up.

I didn't comment on the pistol as it didn't load last time I viewed the page. It looks pretty cool.

I was going over the design and I think that it is very close to a Glock, but with a few differences. The slide is larger and the top of the rail is lower. The back of the slide is different too. My original pistol is a pretty straight Glock clone (a friend of mine had a real one and I basically copied it!). I started out making a nice smooth version of the glock and quickly found out that there were a lot of problems when compared to the 'real' Duke pistol.

I hear what people are saying about the dark skin. The skin is pretty dark at the moment. I think its the glossy component of the metal shader that is causing to look a lot lighter. It's a pretty simple matter to darken it further. In the second shot, the grip is supposed to look like rubber.

Ozz - I could try a sculpt of the tile, but I've got two other models to do for other Duke mods, and I've got at least 3 other models on the go for other projects, so I'm kinda loathe to take yet another project on at the moment. I'll see what I can do though.


TM can i use the old Pistol skin to make it or is it a different layout like the troopers. Oh i sent you a PM but the way.
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User is offline   Night Wolf 

#1249

I've completely remade this floor tile ... it had to be done
Posted Image

8bit / New / Previous

Posted Image
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User is offline   Spiker 

#1250

Good work. You have a good eye for bad textures, probably I would never notice it.
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User is offline   Night Wolf 

#1251

View PostTea Monster, on Jun 6 2010, 05:34 AM, said:

Ozz - I could try a sculpt of the tile, but I've got two other models to do for other Duke mods, and I've got at least 3 other models on the go for other projects, so I'm kinda loathe to take yet another project on at the moment. I'll see what I can do though.


Yeah whenever you have time ...
I've put that one on hold for the moment it was doing my head in, maybe it would be best to just to sculpt the whole thing... its quite hard creating something quite complex in photoshop ... it didn't seem that hard at a glance until I attempted it.
I might just leave the complex ones up to the modellers, you guys seem to know what your doing.
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User is offline   Tea Monster 

  • Polymancer

#1252

Here is the old high-poly before I made all the changes, the new low poly and the old, original HRP pistol together.

Attached Image: dukepistol_037.jpg
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User is offline   Tetsuo 

#1253

View Postwafee, on Jun 5 2010, 12:34 PM, said:

I found another Giger picture
Posted Image


This one is great! The detail on the part that's in the tile is much better and you can see the details it's supposed to have much clearer!

Here I did to it what I did to that one I found:
Posted Image

This post has been edited by Tetsuo: 05 June 2010 - 01:04 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1254

I matched the Giger image to match the texture. I just figured out from which part of the picture each part come from. I did a simple copy & paste parts, as I do think that's what was done by Duke-team. The resolution is not suitable for Highres pack anyway...



Posted Image
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User is offline   Tetsuo 

#1255

Nope but it gives a better idea of what details it's supposed to have.
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User is offline   TURBOKID 

#1256

View PostTea Monster, on Jun 5 2010, 12:52 PM, said:

Here is the old high-poly before I made all the changes, the new low poly and the old, original HRP pistol together.

Attachment dukepistol_037.jpg


Great work TM :(
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User is offline   Gambini 

#1257

View PostTea Monster, on Jun 5 2010, 05:52 PM, said:

Here is the old high-poly before I made all the changes, the new low poly and the old, original HRP pistol together.


I hope you delete all the polygons that are invisible from the player´s viewpoint for introducing it into the game. Otherwise it would be quite demandant for the computer.
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User is offline   Zaxtor 

#1258

I always wondered if it exists an UNbroken version of this texture HRP version?.
I know I did photoshop of the 8 bit version of it to (repair it).

TEXTURE ID: 426
Posted Image

This post has been edited by Zaxtor: 05 June 2010 - 05:06 PM

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User is offline   Night Wolf 

#1259

View PostZaxtor, on Jun 6 2010, 11:06 AM, said:

I always wondered if it exists an UNbroken version of this texture HRP version?.
I know I did photoshop of the 8 bit version of it to (repair it).

TEXTURE ID: 426
Posted Image



I don't think so ...
They were used in the secret area with the star trek control room, and everything was broken ... can't seem to find an unbroken in the original art file either...

speaking of monitor textures
Allot of the monitors should be redone.. like #0297
Is anyone planning to do these sometime? .
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User is offline   Spiker 

#1260

What exactly do you mean by remaking the monitors? They look bad or do they lack normal maps?
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