Downloaded the beta two days ago, but can't play it. Crashes as soon as the Nuke logo appears
Here's the eduke32.log
EDuke32 1.5.0devel 20090131
Application parameters: -jDTA -hDTA.def -xDTA.con -forcegl
Using DEF file: DTA.def.
Using CON file 'DTA.con'.
GL driver blacklist disabled.
addsearchpath(): Added C:/Program Files (x86)/Commander Productions/Duke Theft Auto/
addsearchpath(): Added DTA/
Checking for updates...
Connecting to
http://eduke32.sourceforge.net
Current version is 20091017OS: Windows 7 (6.1.7100)
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Using config file 'eduke32.cfg'.
Scanning for GRP files...
Using group file 'duke3d.grp' as main group file.
Compiling: DTA.con (65710 bytes)
Including: DTADEFS.CON (41197 bytes)
Including: DTAUSER.CON (62703 bytes)
Including: DTAVARS.CON (6046 bytes)
Including: DTAEVENTS.CON (22216 bytes)
DTAEVENTS.CON: In event `EVENT_DISPLAYROOMS':
DTAEVENTS.CON:704: warning: found `setactor' within a local event.
DTAEVENTS.CON:714: warning: found `setactor' within a local event.
Including: DTACIVI.CON (6902 bytes)
Including: DTAENEMYS.CON (4190 bytes)
DTA.con: At top level:
DTA.con:1604: warning: symbol `BOMBTRUCK' already used for game variable.
DTA.con: In state `straight_look':
DTA.con:2233: warning: `nullop' found without `else'
DTA.con: In actor `APLAYER':
DTA.con:2251: warning: found `ifsound' outside of a local event.
Found 5 warning(s), 0 error(s).
Resizing code buffer to 14900*4 bytes
Script compiled in 18ms
Compiled code size: 14892*4 bytes, version 1.4+
Pointer bitmap size: 1863 bytes
1930/11264 labels, 442/2048 variables
190/16384 quotes, 0 quote redefinitions
23/88 event definitions, 79 defined actors
Initialized 32.0M cache
Definitions file 'DTA.def' loaded.
RTS file DUKE.RTS was not found
Initializing OSD...
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Teclado
* OTHER: G500
* OTHER: G500
* OTHER: G500
* OTHER: G15 Gaming Keyboard
* OTHER: G15 Gaming Keyboard
* OTHER: G15 GamePanel LCD
Setting video mode 1024x768 (32-bit windowed)
Initializing music...
Loading OpenAL32.DLL
OpenAL Information:
Version: OpenAL version 1.1
Vendor: Creative Labs Inc.
Renderer: SB Audigy 2 ZS Audio [BC00]
Initializing sound...
Initializing MultiVoc...
- 32 voices, 2784 byte mixing buffers
Initializing DirectSound...
- Primary buffer format: 2 ch, 48000Hz, 16 bits
- Creating secondary buffer
Executing "eduke32_binds.cfg"
Edit: Tried again, it reached the Grand theft auto splash screen, then crashed.
Wanna play it!