Sangman, on Jul 13 2009, 10:05 AM, said:
First off, the map - What exactly is it supposed to be? A DM map or a map where players band together to fight off baddies? You seem to have a little bit of both. Player starts are placed far apart but some starts have all the weapons while others have nothing. Also if it's supposed to be a DM map / players fight eachother AND baddies map, why have a base structure?
Did you actually read the video description? I thought it would have been quite clear myself that it was a multiplayer map with the stupid Duke coded bots that ignore the police(enemy)...
Sangman, on Jul 13 2009, 10:05 AM, said:
why have a base structure?
All GTA games have had an Army type base in them, go figure.
Sangman, on Jul 13 2009, 10:05 AM, said:
Secondly, the cops.. They are going to need a lot more sounds or stop repeating their lines so often (I think the second option would be best). Like it is now, with the constant yelling of FREEZE and DROP IT, it will make people go insane.
8 Players on a 4 player map = Overload of police.
Sangman, on Jul 13 2009, 10:05 AM, said:
Their art seems to be a bit fucked as well with them being really short and fat.. I also noticed hit detection problems toward the end of the video where you kept shooting one with the shotgun with no response.
Still working on his art.
Sangman, on Jul 13 2009, 10:05 AM, said:
Thirdly, the shotgun.. It's a model whereas every other weapon, hell any other element apart from the vehicles, is a sprite. Kind of a themebreaker, you should find a sprite replacement.
Im still looking for a suitable replacement for the shotgun and a few other things.
Sangman, on Jul 13 2009, 10:05 AM, said:
Fourthly, the tanks. I guess I can get used to the fact that you're endlessly postponing getting some real vehicle code in, that it probably won't be fixed for another few years, but they didn't seem to be doing anything.. just driving around, not even taking shots at players. Of course having them shoot players at that stage would be a bit silly because spawnpoints are right nearby. I'd say put groups of two tanks in spots around the map instead of having them passively drive around one block. Or remove them altogether.
Quote
Insert some original video of GTA 2 tanks driving round doing nothing
Sangman, on Jul 13 2009, 10:05 AM, said:
Fifthly, blue balls.. In the vid I noticed weapons (the AK47 it was, I think?) shooting little blue balls at stuff, what's up with that?
Shooting exactly what they shoot in GTA 1.
Sangman, on Jul 13 2009, 10:05 AM, said:
Last but not least, the civilians.. seems like it takes them a really long time to respond to two maniacs shooting eachother in the street.
They respond in kind and start running.
http://gta.wikia.com/wiki/Main_Page