EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#1141 Posted 03 January 2010 - 07:18 AM
I tried disabling maphacks.zip in autoload , then the hrp update , then XXXpacks , .. using dukeplus and hquality music has it's the same thing (using the bat , play "dn3d with.... _ .... ")
I got a crash playing that level , in the first alienized green room.
Fatal Signal caught: SIGSEGV. Bailing out.
2438: 31337 }
2439: 1293 ends 0 5 1 1 1 0 181665068 0 0
2449: 1297 state 181664892
2451: 1298 enda 0 181665068 0 0
2456: 1301 state 181664892
2458: 1302 enda 0 0 8 0
2463: 1305 ifpdistl 3084 181665192
2466: 1306 ifrnd 24 181665192
2469: 1307 spawn 661
2471: 1308 enda 0 0 0 0 0 1current actor: 158 (1255)
g_errorLineNum: 1302, g_tw: 4
Uninitializing DirectInput...
Wrote eduke32.cfg
Wrote eduke32_binds.cfg
Uninitializing DirectDraw...
// okay now that i enabled polymer_HRP , but disabled polymer in eduke launcher , seems to work now with the water , and no lag. (obviously)
If this error happens again i will report , also , i have HD4870 , Core2Quad q9300 , high end enermax psu , gigabyte GA-P35-DS4 , 2GB Corsair 1066mhz DDR2 RAM , so polymer shouldn't be THAT of a trouble , it's more in the code optimization that needs to be polished ,but hey all this packs , eduke , mods, fixes , HRP , HQS , is AWESOME , I LIKE PLAYING so much support and dedicated people - THANKS.
This post has been edited by RuskiSnajper: 03 January 2010 - 07:42 AM
#1142 Posted 03 January 2010 - 07:36 AM
RuskiSnajper, on Jan 4 2010, 04:18 AM, said:
I stopped reading here.
#1143 Posted 03 January 2010 - 07:42 AM
#1144 Posted 03 January 2010 - 08:28 AM
RuskiSnajper, on Jan 4 2010, 04:42 AM, said:
You downloaded the torrent pack online.
No one should help you. Buy Duke Nukem 3D you pirate, can't you afford $5?
#1145 Posted 03 January 2010 - 08:50 AM
I had duke nukem ... actually , and ofcourse I had it in 1998 , well ... but where got that lost so many years , plus i have whole new system and the old install got lost ... whole old PC actually (there've been 3 PCs I got new between , and judging that i only preserved my data shifting from second to third, i couldn't possibly do it before , i was a nub , didn't know , and was a shared PC either.)
I didn't know this pack is only torrented , i thought the guys made it lol?, ... and I went there cause of the fast downloading , not just that , 2GB seemed a lot so i thought it would be really cool with those features since I heard how many stuff is out there but I only had simple HRP pack with Eduke , and furthermore this pack saved me a lot of time downloading separately from everywhere .... i did however separately downloaded all previous years i played , i mean i played eduke with hrp , being in the community (not actually active hh) but this is the first time i used alternative sourse for this , i wasn't actually intending this on purpose ... i am not kind of 13 old who download all day , i use torrent maybe once a month or so.
I mean dn3d is in my blood i used to play it even in school when I was 8 years , the pcdude that was there for teaching was actually gamer him self , remember each week we went LAN with other schoolmates
Didn't actually thought ... , you depend on contributions to run this ....community and stuff,
This post has been edited by RuskiSnajper: 03 January 2010 - 10:25 AM
#1146 Posted 03 January 2010 - 05:22 PM
RuskiSnajper, on Jan 4 2010, 05:50 AM, said:
If you buy Duke Nukem from this link here,
http://www.gog.com/en/gamecard/duke_nukem_...bdf0e53685674f7
A part of the cost goes to the EDuke32 Dev's to help maintain website costs etc.
EDIT: Shit, look at that. At the time of posting Duke Nukem has 35% off, so now it's $3.89.
There is no excuse at all now for not buying it.
This post has been edited by The Commander: 03 January 2010 - 05:23 PM
#1147 Posted 04 January 2010 - 04:59 AM
WOW! I am so amazed that I have no words for it... I expected there to be remade lighting and multiple light sources, but I didn't expect the effects I'm seeing on textures! Marble tiles and the air shaft to name just a few, their lighting is so realistic. I LOVE it! I have noticed a visible drop in framerates, from polymer-less HRP to polymer HRP, to about 30 fps with all settings maxed out, however, my biggest problem remains the abnormal processor usage I have been getting since polymer eduke32's first release, really does NOBODY have any idea what could be doing this to me?
There is another thing that bothers me, sometimes it feels like particles, projectiles, and flames are encased in rectangles. Also I noticed that the mhk files are inside the HRP, does that mean the Maphacks zipfile is no longer needed?
On the topic of torrents:
I once downloaded a torrent simply because the HRP site(was a separate site back then) had all its mirrors broken. I downloaded it for the HRP packs aswell as the .cfg file since mine was messed up and I couldn't figure out what setting was wrong. The torrent also allowed me to check the MD5 of the Duke3D.grp against my own grp which had passed through two machines over TEN YEARS and 2 filesystems(one of my oldest files ever) and I feared some corruption. To my surprise they were still identical.
I'll give torrents their merit, especially with there being only ONE COPYRIGHT PROTECTED FILE in the middle of 10 times the size of HRP content. It's EASILY avoidable by unticking it before download unless the whole thing is a compressed archive.
I must say 2.7GB is too much for it to be just duke3d with HRP, I wouldn't trust such a torrent since it's most likely a mashup of a billion model packs, mods, and maps all in one and there are countless things that can go wrong since not all of them are still supported or well coded, especially if you happen to update EDuke32 to the current version and it breaks compatibility with some of these packs.
I'd buy it again if it came in a package for collector's purpose. The original packaging was lost somewhere along the timeline and I don't know if the disks even work anymore(I remember diskettes had a habit of going bad in about 2 years), furthermore I'd never open the package to retain maximum value. It was my first 3d game and I've been waiting in the shadows for its sequel ever since. But a digitally purchased download has lost its appeal to me.
This post has been edited by Searinox Navras: 04 January 2010 - 05:39 AM
#1148 Posted 04 January 2010 - 06:45 PM
The Commander, on Jan 4 2010, 02:22 AM, said:
I really didn't know that , and , that the game is actually being sold by Eduke team , and then to cover costs for duke4.net ..., so , with permission from 3Drealms is being sold? , i actually don't know a lot about ... I wasn't in the community until I actually realized that Eduke(for playing on windows xp) even exists ...
From where I realized , it's a funny thing , from the 3DR forums search tags on May 2009 , one massive tag was "eDuke mod" , so i went on to check it out
#1149 Posted 05 January 2010 - 01:52 PM
Both projects are equally as important for funding, we need to keep up on making Duke 3D live a long life in the PC gaming world, and we're doing exactly that, the eDuke32 project is making the future of this game very much possible. However, the more important thing to fund is to make sure that George and Scott has the money to make DNF happen, and continue forward, and I believe that's more vital to get DNF funded through that Duke 3D purchase, even tho the eDuke32 project will make the now 14-year-old Duke 3D game that much better on newer PCs.
This post has been edited by WedgeBob: 05 January 2010 - 02:07 PM
#1150 Posted 05 January 2010 - 02:53 PM
#1151 Posted 05 January 2010 - 05:14 PM
#1152 Posted 10 January 2010 - 01:35 AM
It seems that I did the same mistake with this as with the last one: Forgot those black foot-thingies!
Hopefully someone can send me message when Polymer supports normal maps on models, so I can finish it
For those who are wondering, I made the model with Blender and a little help from Z-Brush trial version.
#1154 Posted 10 January 2010 - 02:16 AM
zilp, on Jan 10 2010, 01:35 AM, said:
trooper2.jpg
It seems that I did the same mistake with this as with the last one: Forgot those black foot-thingies!
Hopefully someone can send me message when Polymer supports normal maps on models, so I can finish it
For those who are wondering, I made the model with Blender and a little help from Z-Brush trial version.
That looks really really good. I think the head is too big, though.
#1155 Posted 10 January 2010 - 03:33 AM
#1156 Posted 10 January 2010 - 08:00 AM
Geoffrey, on Jan 10 2010, 02:33 PM, said:
Hmm.. that might be true.
I haven't actually redone any animations yet. I'll do that when the normal-map support is implemented and I start exporting the model.
I'll see then which looks the best.
#1157 Posted 10 January 2010 - 08:51 AM
#1158 Posted 10 January 2010 - 11:12 AM
The Commander, on Jan 3 2010, 10:28 AM, said:
No one should help you. Buy Duke Nukem 3D you pirate, can't you afford $5?
Ya know what they say when you assume...
Who says the torrent he downloaded had anything from the retail Duke3D? Even if it did, you didn't bother to ask if he already owned the game before getting all anti-pirate protest happy. Seriously...
#1159 Posted 10 January 2010 - 11:17 AM
zilp, on Jan 10 2010, 11:35 AM, said:
zilppuri? Is that you?
#1160 Posted 10 January 2010 - 08:06 PM
WhiteZero, on Jan 11 2010, 08:12 AM, said:
Who says the torrent he downloaded had anything from the retail Duke3D? Even if it did, you didn't bother to ask if he already owned the game before getting all anti-pirate protest happy. Seriously...
Why don't you look at the bigger picture.
#1161 Posted 12 January 2010 - 01:38 AM
The Commander, on Jan 11 2010, 05:06 AM, said:
It's a pretty picture, drawn by Leonardo Da Vinci.
And don't be such an ass, I know Siegler told me it was fine to get like additional copies of Duke 3D (eMule, torrent, you name it) as long as I had the original CD, which I still do. :/
#1162 Posted 12 January 2010 - 01:44 AM
Ryan Cordell, on Jan 12 2010, 10:38 PM, said:
And don't be such an ass, I know Siegler told me it was fine to get like additional copies of Duke 3D (eMule, torrent, you name it) as long as I had the original CD, which I still do. :/
Even if thats true then I still don't see why people should be helped if they want to risk downloading a torrent with a bunch of mods etc that have a high chance of being out of date.
I also would dispute what Joe "apparently" told you.
#1163 Posted 13 January 2010 - 04:56 AM
I've been nagging to find out when they are going to apply the new features to models. No news yet.
Z-Brush rocks!
#1164 Posted 18 January 2010 - 08:58 AM
#1165 Posted 21 January 2010 - 12:26 PM
i do maps in mapster (some years ago was called ''MAP MASTER'') when i am six years old!
i have 15 years now!
ok lets go!
i make 10 or 15 parallax textures, but i have problems to make the ''specular and diffuse or displenciment''!
i only did ''normal''
i need help! some one can help me?
PS: I am BRAZILIAN
#1166 Posted 21 January 2010 - 12:32 PM
Dk2, on Jan 21 2010, 09:26 PM, said:
i do maps in mapster (some years ago was called ''MAP MASTER'') when i am six years old!
i have 15 years now!
ok lets go!
i make 10 or 15 parallax textures, but i have problems to make the ''specular and diffuse or displenciment''!
i only did ''normal''
i need help! some one can help me?
PS: I am BRAZILIAN
Are you sure you know what you are talking about? Mapster has nothing to do with these specular, etc textures.
#1167 Posted 22 January 2010 - 04:31 PM
different.
Examples: 0743.png
0743_n.png and ''0743_s.png''
the''crazy bump'' (tool to use to create my textures with parallax) I took this ''_s'' as specular, and the document text
"textures.txt" along with this texture is called ''specular'' next.
If the textures do not have the ''specular'' they only have the parallax effect when there are lights on you
same, without lights, without parallax.
you've got to understand me? I'm not good in English
#1168 Posted 22 January 2010 - 11:06 PM
Any way to control or disable that playback bar that I never saw before?
I don't know if it's an EDuke32, Yang or HRP thing so, sorry if this is in the wrong place!