Piano Man, on Jun 16 2009, 07:55 AM, said:
Now that we got the new render being finalised... I think we should now have a no-holds rule on texture limits and polygon counts...
No, thats silly and unprofessional.
Piano Man, on Jun 16 2009, 07:55 AM, said:
I mean some of the models looked great 2-3 years ago... Now they're getting old and look kind of ancient...
Yep, thats very true.
Piano Man, on Jun 16 2009, 07:55 AM, said:
ANd with the new render looking the way it is... I say to anyone creating textures or models - DON'T HOLD BACK... Give us 10,000 polycount if you want... We have computers these days that can render 1,000,000 triangles and points on screen... Why should we hold back with the HRP project. Would go nicely with the new render.
Granted, we DO need to up the poly count. Unless some serious optimization takes place, that won't work with Polymer. People are already having problems playing with just sprites, if you fill the screen with 10,000 poly items, the game will grind to a halt.
Besides, you don't NEED 10,000 poly models to have stuff look good. With normal maps and decent lighting and modern textures, you can have a character that sits at 6-7K and have it look like its 1 million polys. Thats why I've been bitching for this tech for the past few years.
I agree in 'Don't hold back' but keep it real. We do need to agree on poly limits and texture conventions. We can't do much though until the people who create the models get hold of a copy of Polymer that supports the next-gen tech for the models themselves.
Also, we can't make detailed plans on poly limits until we find out how far you can push Polymer. No point in making a 10K poly model and find out you need a cray to run it. We need a stable, working version of Polymer out and then we can talk about what to do with the HRP.
Piano Man, on Jun 16 2009, 07:55 AM, said:
I also proposed an idea before 3DRealms shut down (due to incompetence on their part for not releasing a game in 12 years) that if we were to re-make the Duke Nukem Atomic levels using the new render and add better backgrounds and better level design... NOW BEFORE anyone says it's illegal...
So we should devote a lot of time to a project that we know is going to be eventually declared illegal? As far as we know, at least 3DR
Thought that they would be eventually publishing DNF and everyone is jumping all over them.
Piano Man, on Jun 16 2009, 07:55 AM, said:
we wouldn't be using the original maps or editing them as THAT IS illegal...
If what Tx said is true (and it most likely is if he said it
![:)](https://forums.duke4.net/public/style_emoticons/default/tongue.gif)
) then it isn't illegal to alter maps.
Piano Man, on Jun 16 2009, 07:55 AM, said:
We would be using them as a basis and creating the new maps from scratch to better incorporate a more realistic design and push the game to it's limits.
All for that!