EDuke32 2.0 and Polymer! "talk about the wonders of EDuke32 and the new renderer"
#331 Posted 20 May 2009 - 12:04 PM
Anyway, the only people who are given binaries by us are people who can show that they're actually seriously making Duke content, or our personal friends. Everyone else can either figure out svn and compile it themselves or just not use it until it's released.
#332 Posted 20 May 2009 - 01:08 PM
asdasd, on May 20 2009, 10:59 PM, said:
what I have to do?
I haven't tried it yet since i'm not at home but you can most likely extract the files from the polymer_hrp.zip and simple add them into the duke3D_hrp.zip overwriting any existing files. It was not meant to work separately
#333 Posted 20 May 2009 - 01:14 PM
asdasd, on May 20 2009, 11:59 AM, said:
what I have to do?
you don't need duke3d_hrp.zip
The problem is already described by me. the polymer_hrp folder inside polymer_hrp.zip is not needed.
1. unpack polymer_hrp.zip by right clicking on it and choose extract here.
2. a new folder with the name polymer_hrp will be created
3. enter in this folder, mark all files and folders and pack them in a new polymer_hrp.zip (don't use compression, just store)
4. then put the new polymer_hrp.zip in autoload folder
#334 Posted 20 May 2009 - 03:42 PM
i also have put it alone in the autoload/duke3d.grp folder and oldgraphics apeared, no loaded any hi-texture
i'm using eduke32_snapshot_20090313.zip 14-Mar-2009 02:13 1.1M
is good for this version?
#335 Posted 20 May 2009 - 03:54 PM
#337 Posted 21 May 2009 - 02:49 PM
I have no much time but i hope i can find some to make some other tests.
This post has been edited by Benichon: 21 May 2009 - 09:25 PM
#338 Posted 22 May 2009 - 12:47 AM
Benichon, on May 21 2009, 03:49 PM, said:
I have no much time but i hope i can find some to make some other tests.
Picture looks great. My new card should be in by the time this releases. If not, it wont matter too much. I think the 6200LE should play it decently also.
#339 Posted 22 May 2009 - 04:19 AM
This post has been edited by MusicallyInspired: 22 May 2009 - 04:19 AM
#340 Posted 22 May 2009 - 05:50 AM
Benichon, on May 22 2009, 01:49 AM, said:
Are you working to a solution to that lightning issue, obviously the ground shouldn't be bright just outside the dumpster since the flame's light can't hit it, I know it probably would be fixed with spotlights (as I recall, they cast true shadows), but can't you make a regular light source that also creates shadows like the spotlights?
#341 Posted 22 May 2009 - 09:46 AM
edit: Sorry, Benichon, corrected.
This post has been edited by Piterplus: 23 May 2009 - 01:39 AM
#342 Posted 22 May 2009 - 10:35 AM
Daedolon, on May 22 2009, 06:50 AM, said:
I juste made normal textures for this place and i didn't touch the light. It was the light of the fire (all fires : fire and fire2 use this type of light).
It is a bug of the lights i think . I'm not sure.
May be replace the type of light can correct this and make it more correct like what you say.
@Piterplus : It was me who done this screen with my own normal textures .
Edit : Thx and no problem ^^.
This post has been edited by Benichon: 23 May 2009 - 06:24 AM
#343 Posted 22 May 2009 - 12:51 PM
And even normal spotlights in large quantities tend to rape your framerate somewhat, so.. Yeah.
#344 Posted 22 May 2009 - 06:39 PM
MusicallyInspired, on May 22 2009, 04:19 AM, said:
Burn it...
No, I may use by brother to sell it. My dad could do it too, he has sold things from ebay before.
EDIT: Is there a possibility that you are seeking one on the nvidia side? Mine is an agp, however.
This post has been edited by Jason S.: 23 May 2009 - 02:38 AM
#345 Posted 23 May 2009 - 06:00 AM
Jason S., on May 22 2009, 09:39 PM, said:
No, I may use by brother to sell it. My dad could do it too, he has sold things from ebay before.
EDIT: Is there a possibility that you are seeking one on the nvidia side? Mine is an agp, however.
Yes! I'm looking for a nVidia. AND I have AGP! I don't actually have a mobo with PCI-E yet.....poor me. I'm still running on 768 MB of RAM too. My current ATI card is 512 MB, what's your card?
#346 Posted 23 May 2009 - 07:17 AM
MusicallyInspired, on May 23 2009, 03:00 PM, said:
Mine's also an AGP M/B. With a GeForce 7900 GS with 512MB GDDR3 RAM. In a few months, my computer will also be running PCI-E
#347 Posted 23 May 2009 - 10:40 AM
#348 Posted 23 May 2009 - 11:05 AM
supergoofy, on May 23 2009, 07:40 PM, said:
The GeForce 8600GTS is far superior to my 7900GS. It may handle Polymer + HRP a bit better once all the optimisations and bug fixes are done.
This post has been edited by KillerBudgie: 23 May 2009 - 11:09 AM
#349 Posted 23 May 2009 - 12:13 PM
I have a quad-core and cpu usage is at max. 50% at lower framerate.
If eduke32 uses only 2 cores, than it would be use cpu to full capasity.
Mayby gpu isn't that important, if you know what I mean.
I remember when I changed gpu 2 years ago from a lowend gpu to a much better one HRP wasn't running really better at all.
Only change of cpu brought me a much better performance.
#350 Posted 23 May 2009 - 12:54 PM
#351 Posted 23 May 2009 - 01:04 PM
#352 Posted 23 May 2009 - 01:45 PM
MusicallyInspired, on May 23 2009, 07:00 AM, said:
Sorry to break it to ya, but this is a 256MB card. This 6200LE is AGPx8 and has 3 sets of pins. Still any good to ya?
@ mr.Flipper
Same here. FarCry would stall and stutter, even lock up for more then a minute, on 256MB of system RAM. PCs require much more because it is it's working space. On a console like Xbox, it only needs it's 64MB of system ram, which includes it's internal VRAM. I've noticed that on the xbox settings, Splinter Cell: Chaos Theory will run smoother on Xbox itself anyways, even on the currect set up I have.
You also have to count that FarCry Instincts looks alot like the back of the PC box art with shadows on the BG. When I played, I never could figure out how to get it so show on the BG. It only shown on the objects.
This post has been edited by Jason S.: 23 May 2009 - 01:52 PM
#353 Posted 23 May 2009 - 06:50 PM
But to own a nVidia card....without having any driver problems with Linux or Polymer or anything.....
#354 Posted 24 May 2009 - 04:05 AM
Mr.Flibble, on May 23 2009, 10:04 PM, said:
Your 7600GT is slightly more powerful than the one I'm using. But this model was only designed for PCI-E.
#355 Posted 24 May 2009 - 04:21 AM
Quote
Huh?
Eduke32 now supports multi-core processors?
#356 Posted 24 May 2009 - 04:24 AM
#357 Posted 24 May 2009 - 04:25 AM
Chip, on May 25 2009, 12:21 AM, said:
Eduke32 now supports multi-core processors?
Last time I herd it didn't so that's new to me.
#358 Posted 24 May 2009 - 05:13 AM
#359 Posted 24 May 2009 - 05:31 AM
Mia Max, on May 24 2009, 02:13 PM, said:
Well, it all depends on what you're running. What are you running BTW?
I'm not criticising anyone. Because I know for a fact that there are computers out there that are faster and more powerful than what I'm using.
This post has been edited by KillerBudgie: 24 May 2009 - 05:33 AM
#360 Posted 24 May 2009 - 05:39 AM
After I exit eduke32, CPU usage is at 1%