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TerminX, on 13 May 2013 - 12:36 PM, said:

 TerminX, on 14 May 2013 - 06:27 PM, said:
TerminX, on 14 May 2013 - 06:27 PM, said:
This post has been edited by Micky C: 14 May 2013 - 07:00 PM
This post has been edited by supergoofy: 15 May 2013 - 02:48 AM
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 Fox, on 01 May 2013 - 07:40 AM, said:
Fox, on 01 May 2013 - 07:40 AM, said:





















 TerminX, on 15 May 2013 - 01:42 PM, said:
TerminX, on 15 May 2013 - 01:42 PM, said:
This post has been edited by Fox: 15 May 2013 - 08:08 PM
 Gambini, on 15 May 2013 - 07:57 PM, said:
Gambini, on 15 May 2013 - 07:57 PM, said:
 
  
						
                                                This post has been edited by Diaz: 15 May 2013 - 10:11 PM
 Plagman, on 15 May 2013 - 11:27 PM, said:
Plagman, on 15 May 2013 - 11:27 PM, said:
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                                                 Mia Max, on 16 May 2013 - 11:58 AM, said:
Mia Max, on 16 May 2013 - 11:58 AM, said:
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 ) Fox, on 16 May 2013 - 12:24 PM, said:
Fox, on 16 May 2013 - 12:24 PM, said:
// EDuke32 mutator to prevent the pistol from lighting up the scene.
// EVENT_RESETWEPONS runs from G_EnterLevel() for each player.
onevent EVENT_RESETWEAPONS
    // NOTE: we use the predefined 'gs' global to avoid defining our own
    // gamevars.
    // pistol
    setvarvar gs WEAPON1_FLAGS
    orvar gs 256  // WEAPON_NOVISIBLE
    setvarvar WEAPON1_FLAGS gs
endevent
 Trooper Dan, on 16 May 2013 - 12:54 PM, said:
Trooper Dan, on 16 May 2013 - 12:54 PM, said:
This post has been edited by Fox: 16 May 2013 - 01:19 PM
 Plagman, on 15 May 2013 - 11:27 PM, said:
Plagman, on 15 May 2013 - 11:27 PM, said:
This post has been edited by NightFright: 17 May 2013 - 12:23 PM
