TerminX, on 15 May 2012 - 08:07 AM, said:
I'll keep looking at the changes because someone else reported an issue with jumping too. The thing is, I've gone over every line I changed and nothing stands out as possible being able to affect jumping at all. I'm wondering if maybe it's some nasty bug elsewhere that has only come up now because some behavior it depends on is different, but I'm not seeing it at this point. I really hate how this game's code is a house of cards that just falls down whenever you do anything.
Well the issue is a minor delay between jumping and the actual movement; I have no idea if this helps but event_jump still seems to be triggering when I press the button, but it just seems as if there's a delay somewhere; and it's seemingly random, one moment it works fine and then the next I can hold it down for several seconds and nothing will happen, but eventually you WILL jump even if you don't let go of the key.
I do remember you and most of the other coders saying as much in the other topic; it's too bad for people re-writing the code but at least we had real mod support compared to SW's complete lack of (Although the very few mods did some really cool things even without being able to change the gameplay, at the very least the mapping effects were far superior even if they were harder to work with)